#774 posted by - on 2015/12/04 13:31:10
I believe you mean Darth Jar Jar
Also This
#775 posted by Kinn on 2015/12/04 13:39:41
Ok
So I haven't been ashamed to say that I've been super looking forward to Doom 4, I'm a fan of the series even after the disappointing Doom 3.
I'm really not convinced of Doom 4, it's just not Doom. Even less so than Doom 3 to be honest. Double jumps, insta-kill melee attacks, item load outs instead of proper item placement and balancing, playing as a revenant is awesome if you're a revenant but sucks if you're anyone else (and you'll mostly be in the everyone else camp), weapons simply don't feel that fun or have too much personality (they all look and feel generic)...
I'll play it a little more but only to see if it can win me over but I'm not convinced that it will.
Theres No Driving
#777 posted by Drew on 2015/12/05 00:29:47
I'll be satisfied.
I would call it hot garbage but it's more like stone-cold garbage. I'm shocked how much it plays like like Halo, it's trash. After googling "doom 4 developer" I found this beautiful nugget -
"Certain Affinity is an American video game development studio based in Austin, Texas. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans."
These are the guys doing the multiplayer, it really REALLY shows that these guys are ex bungie. Now, I don't mind Halo, infact I adore most of them especially Halo Reach. However, I do not want Doom to play like Halo, I want it to play like Doom.
This game is not Doom.
Oh Right. Multiplayer
#779 posted by Kinn on 2015/12/05 00:38:33
Do people here still care about that?
Just Wait...
you'll all get to be disappointed. You'll see.
(btw, I actually wanted to love the game, I enjoyed the trailers shown at E3)
Yeah,
#781 posted by Text_Fish on 2015/12/05 00:59:55
the multi-player movement feels very sluggish to me and I don't think its an FPS issue. Everything feels a bit weak too -- I'm pretty damn nifty with a rocket launcher if I do say so myself, but it feels like I can hit somebody dead on target 3-4 times and they're not dead. The supershotgun has too great a spread and any short-range accuracy is fucked by the overall poor visual fidelity of the game. I get that there's only one level and others may be different, but everything is bathed in the same orange glow so none of the graphics pop out at all and it just looks like a big expensive smear. If you stand still and just look at the visuals there is some great artwork in there, but it just doesn't work in motion when you need to be able to differentiate items, players and environmental details really quickly.
The one thing I really enjoyed was being able to climb stuff, but that will get old fast.
Really hoping this isn't a sign of things to come in the singleplayer.
#782 posted by JneeraZ on 2015/12/05 01:00:37
id doesn't have it anymore. I'm honestly expecting nothing from Doom 4 ...
#783 posted by Joel B on 2015/12/05 01:00:49
Some people care some. :-) Probably not many care a lot.
Doom 4 MP is pretty fun. I don't really want MP that is like Doom 1/2 MP anyway. Also not to be a wet blanket but we did sign NDAs to get into the alpha soooo I guess I won't say more.
#784 posted by Joel B on 2015/12/05 01:01:35
("care" thing is answer to #779)
#785 posted by aDaya on 2015/12/05 01:01:45
Considering we'll still get double jumps, insta-melee-kills, generic-looking weapons with almost to no punch, I don't have any hopes left. Biggest offender is that it's more "Halo in Hell" than "Doom", damnit.
Looking forward to UT4 even more now.
Daya
it's kind of Ironic but Unreal Tournament is already shaping up to be truly excellent. Ironic I suppose because Doom has aped so many things and yet does them all terribly (actually the ledge mantelling works really well but I honestly don't care about it in my Doom)
#787 posted by mankrip on 2015/12/05 03:57:02
Well, all of this makes me look more forward to the next Shadow Warrior now.
#788 posted by adib on 2015/12/05 05:08:43
The original Shadow Warrior was some sweet magical experience. Weapons have to make noise and shake the screen like that, dammit!
So, Hypothetically, If One Gave The Slightest Fuck About MP...
#789 posted by Shambler on 2015/12/05 12:19:44
...is it better or worse than Doom3 MP?
I Liked D3 MP.
#790 posted by Text_Fish on 2015/12/05 12:35:03
I don't intend to spend much more time playing the D4 alpha.
Doom 3 MP
Was actually a lot better imo
I Didn't Play Doom 3 MP
#792 posted by Zwiffle on 2015/12/05 14:59:42
But it's definitely better or worse or even.
Doom3 Had MP??
#793 posted by Shambler on 2015/12/05 15:49:20
Wait, Doom4 has MP?
Shambler
#794 posted by PuLSaR on 2015/12/05 15:55:21
no and no
Awesome.
#795 posted by Shambler on 2015/12/05 16:33:08
Still hyped for pure SP experience then.
Why Is D4 What It Is?
#796 posted by killpixel on 2015/12/05 20:02:44
There are very talented people making this game whom I imagine have an affinity for Doom. It's bizzare that it's shaping up the way it is and I'm not sure what to attribute it to.
Regardless, I think it will be interesting to play, even if it's just to satisfy morbid curiosity.
What
#797 posted by Kinn on 2015/12/05 20:08:51
People are surprised in 2015 that a FPS designed primarily for consoles plays more like the Halo and CoD series than a PC game from 1993?
Come on, you should have learned by now.
I Get That
#798 posted by killpixel on 2015/12/05 20:19:54
And I have my own assumptions as well, but I've never worked in games industry.
It's just odd. I feel ZeniMax can afford to make the game that should</> be made and give the PC crowd a gift via the Doom IP. It won't really hurt their bottom line and that good PR will be seen and appreciated by console and PC gamers alike.
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