HT
#768 posted by JPL on 2007/03/24 14:06:21
Thanks! I'm gonna check my mailbox ;)
In Sentry's Drag?
#769 posted by ijed on 2007/03/24 15:48:30
So that's why everyone hates the b0b. Never had a problem myself - the dodging thing isn't too difficult once you recognise the pattern.
Hm, pattern = boss.
#770 posted by golden_boy on 2007/03/24 22:36:53
I think Bob just has too many HP for a floating drone. He shouldn't be tougher than a grunt. He's just a cheap, mass produced robot.
#771 posted by golden_boy on 2007/03/24 22:38:04
I'd like something exactly like the flyers in Q2, that's what I meant to say.
#772 posted by Omus on 2007/03/24 23:51:17
The bob drone was my least favorite of the Quoth monsters. The model just doesn't look 'Quakey' enough.
I'd Like
#773 posted by Text_Fish on 2007/03/25 03:13:59
to see grunts with jetpacks.
Bob
#774 posted by than on 2007/03/25 07:02:35
I like bob now. I've put several in my basemap.
BTW, mapping for me is slowing down as my RSI seems to be coming back. I've got to take it easy now, so I'm slowing things down a bit and using my wacom to map with.
For Golden_boy
#775 posted by shadowtails on 2007/03/25 15:03:13
If you want i cyn send you the mdl and src code for q2 flyers
Than
#776 posted by ijed on 2007/03/25 16:51:08
Take a week off; buy a load of films or a good book to keep yourself occupied.
I've gotta stop playing my DS lite, it's giving me withered claw hands. Won the thing in a competition and now can't stop playing Advance Wars . . . dammit.
Sorry To Hear That Than
#777 posted by HeadThump on 2007/03/25 18:52:29
Back when I was obsessed with Team Fortress, my mouse clicker hand would get stressed out. I would soak it in warm water for about fifteen or so minutes between matches and that seemed to help.
#778 posted by golden_boy on 2007/03/25 19:29:54
@ shadowtails: Thanks for the offer, but it's not necessary. Q2 flyers belong in Q2 :-) I just meant that if we had a flying drone in Q1, it should have comparable hitpoints and behaviour (i.e. go down easy and be dangerous in packs.) It should be a support unit. The Base Scrag so to speak.
@ Omus: really? The model/skin was what I liked best about him (apart from the concept.) He looks pretty "crusty." He's a bit large though.
@ Than: Sorry to hear that man. Take it easy.
After prolonged mouse usage, I tend to have pain in my upper arm. That's because I use my elbow/forearm as a pivot instead of moving the hand. :-( The perfect pointing device hasn't been made yet...
#779 posted by anonymous user on 2007/03/25 20:49:44
Like you said, he is too large but that's not what I was on about. Quake models are no good for small intricate details which the current model has a lot of (like the aerial, spinner and high-poly cylindrical bits). If I has to sum up the problem in a word I'd say it doesn't look 'chunky' enough :P .
Than
#780 posted by Sielwolf on 2007/03/25 21:16:56
the most important thing is your sitting position, the back must be held straight, and the ellbows MUST rest on the table (additionaly, I use small "towels" under each ellbow lol).
One should also take some breaks from playing/typing every 1-2 hours.
More Advice . . .
#781 posted by ijed on 2007/03/25 21:31:30
Is to buy a thumb track mouse, the logitech ones are good. (but for the love of god don't buy a fingertrack).
It's odd to get used to at first but much better than standard - more responsive and accurate, with the added bonus that you don't have to move anything other than your fingers / thumb.
With my previous one I'd be sat in my armchair, the mouse on my knee, nice and comfy.
Thanks For The Advice
#782 posted by than on 2007/03/26 02:08:56
I've got a wacom tablet, so am using that at the moment. I'm also using the pc less at home.
I also have a posture chair, but I don't think it's doing much good to be honest :/
Kell / Necros
#783 posted by JPL on 2007/03/27 22:52:39
I have a stupid question but... I noticed that grenades hit skybox like a solid wall, I don't know if it is a bug, or something normal, but it sounds weird compared to other projectiles that disappear "in the sky".... Is it a specific bug of Quoth, or is it feature ? I tested the behaviour with FitzQuake 0.80 and aguirRe's GLQuake v1.31... If it is a bug, I guess it would be cool to resolve it ;)
BTW, what the quoth update news on your side ?
JPL
#784 posted by negke on 2007/03/27 23:31:43
it's the regular transparent sky behavior. it has nothing to with quoth.
#785 posted by PuLSaR on 2007/03/27 23:58:31
it's not a bug, it's a feature
(c)microsoft
Oh...
#786 posted by JPL on 2007/03/28 08:10:25
OK, I was not aware of that "feature".... Thanks for the clarification... and sorry if I woke up somebody ;P
#787 posted by gb on 2007/03/28 20:40:40
I like the rotor actually. It makes a nice distinction. Most "things" in Quake are biological (monsters), and a definitely-artificial-looking thing makes a nice contrast.
but yeah, he could be smaller (almost Q2 flyer size.)
He should also rotate when hit, like they do :-) it looks so stupid, I like it. Flyers are cool.
The other flying base enemy I could imagine is a mechanic insect, bug style.
#788 posted by Drew on 2007/03/28 20:46:46
I've always really liked Bob. Pretty much everything about him... never knew what peoples problem with him was, to be honest.
#789 posted by cheshire on 2007/03/30 08:20:10
I gave WC a shot to maybe help slyly contribute to this mappack...
It looks like too much time had passed... I knew in my head what I wanted to create, but the sub-par result in the editor just frustrated and annoyed me.
And then - after one room was "done" - the leaks began.
Instead I am just going to look forward to playing this pack when it is completed :)
Delivery Date
#790 posted by JPL on 2007/03/30 08:25:16
We are now at the end of the month, the delivery date should come soon (i.e if I remember well, it was suppopsed to be the 2nd of April), but we still need Quoth update, and also all the maps in order to deliver a clean pack..
So, what are the news on Quoth side (Kell / necros : any news ?)
And how many maps are ready to be deliverd ?
#791 posted by Kell on 2007/03/30 09:11:04
I've been working on doing a skin for the sentinel, plus some more debris models for the func_breakbale. Not finished, but I've made a fair bit of progress. I think the only other thing I need to do is finish edie's skin.
Dunno about necros.
Kell
#792 posted by JPL on 2007/03/30 09:43:56
Thanks a lot for your feedback... I hope things are going better on your side ;)
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