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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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Also, 
Bob is better implemented in the base beta pack. He feels more like a dangerous and nasty minion instead of a boss monster in a sentry's drag as he does in standard Quoth. 
HT 
Thanks! I'm gonna check my mailbox ;) 
In Sentry's Drag? 
So that's why everyone hates the b0b. Never had a problem myself - the dodging thing isn't too difficult once you recognise the pattern.

Hm, pattern = boss. 
 
I think Bob just has too many HP for a floating drone. He shouldn't be tougher than a grunt. He's just a cheap, mass produced robot. 
 
I'd like something exactly like the flyers in Q2, that's what I meant to say. 
 
The bob drone was my least favorite of the Quoth monsters. The model just doesn't look 'Quakey' enough. 
I'd Like 
to see grunts with jetpacks. 
Bob 
I like bob now. I've put several in my basemap.

BTW, mapping for me is slowing down as my RSI seems to be coming back. I've got to take it easy now, so I'm slowing things down a bit and using my wacom to map with. 
For Golden_boy 
If you want i cyn send you the mdl and src code for q2 flyers 
Than 
Take a week off; buy a load of films or a good book to keep yourself occupied.

I've gotta stop playing my DS lite, it's giving me withered claw hands. Won the thing in a competition and now can't stop playing Advance Wars . . . dammit. 
Sorry To Hear That Than 
Back when I was obsessed with Team Fortress, my mouse clicker hand would get stressed out. I would soak it in warm water for about fifteen or so minutes between matches and that seemed to help. 
 
@ shadowtails: Thanks for the offer, but it's not necessary. Q2 flyers belong in Q2 :-) I just meant that if we had a flying drone in Q1, it should have comparable hitpoints and behaviour (i.e. go down easy and be dangerous in packs.) It should be a support unit. The Base Scrag so to speak.

@ Omus: really? The model/skin was what I liked best about him (apart from the concept.) He looks pretty "crusty." He's a bit large though.

@ Than: Sorry to hear that man. Take it easy.

After prolonged mouse usage, I tend to have pain in my upper arm. That's because I use my elbow/forearm as a pivot instead of moving the hand. :-( The perfect pointing device hasn't been made yet... 
 
Like you said, he is too large but that's not what I was on about. Quake models are no good for small intricate details which the current model has a lot of (like the aerial, spinner and high-poly cylindrical bits). If I has to sum up the problem in a word I'd say it doesn't look 'chunky' enough :P . 
Than 
the most important thing is your sitting position, the back must be held straight, and the ellbows MUST rest on the table (additionaly, I use small "towels" under each ellbow lol).

One should also take some breaks from playing/typing every 1-2 hours. 
More Advice . . . 
Is to buy a thumb track mouse, the logitech ones are good. (but for the love of god don't buy a fingertrack).

It's odd to get used to at first but much better than standard - more responsive and accurate, with the added bonus that you don't have to move anything other than your fingers / thumb.

With my previous one I'd be sat in my armchair, the mouse on my knee, nice and comfy. 
Thanks For The Advice 
I've got a wacom tablet, so am using that at the moment. I'm also using the pc less at home.

I also have a posture chair, but I don't think it's doing much good to be honest :/ 
Kell / Necros 
I have a stupid question but... I noticed that grenades hit skybox like a solid wall, I don't know if it is a bug, or something normal, but it sounds weird compared to other projectiles that disappear "in the sky".... Is it a specific bug of Quoth, or is it feature ? I tested the behaviour with FitzQuake 0.80 and aguirRe's GLQuake v1.31... If it is a bug, I guess it would be cool to resolve it ;)
BTW, what the quoth update news on your side ? 
JPL 
it's the regular transparent sky behavior. it has nothing to with quoth. 
 
it's not a bug, it's a feature
(c)microsoft 
Oh... 
OK, I was not aware of that "feature".... Thanks for the clarification... and sorry if I woke up somebody ;P 
 
I like the rotor actually. It makes a nice distinction. Most "things" in Quake are biological (monsters), and a definitely-artificial-looking thing makes a nice contrast.

but yeah, he could be smaller (almost Q2 flyer size.)

He should also rotate when hit, like they do :-) it looks so stupid, I like it. Flyers are cool.

The other flying base enemy I could imagine is a mechanic insect, bug style. 
 
I've always really liked Bob. Pretty much everything about him... never knew what peoples problem with him was, to be honest. 
 
I gave WC a shot to maybe help slyly contribute to this mappack...

It looks like too much time had passed... I knew in my head what I wanted to create, but the sub-par result in the editor just frustrated and annoyed me.

And then - after one room was "done" - the leaks began.


Instead I am just going to look forward to playing this pack when it is completed :) 
Delivery Date 
We are now at the end of the month, the delivery date should come soon (i.e if I remember well, it was suppopsed to be the 2nd of April), but we still need Quoth update, and also all the maps in order to deliver a clean pack..
So, what are the news on Quoth side (Kell / necros : any news ?)
And how many maps are ready to be deliverd ? 
 
I've been working on doing a skin for the sentinel, plus some more debris models for the func_breakbale. Not finished, but I've made a fair bit of progress. I think the only other thing I need to do is finish edie's skin.

Dunno about necros. 
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