Correction
#54 posted by
Preach on 2016/02/08 20:01:28
That frame is ... $walk1??????
Obviously if there was a "stand1 then all the question marks would be gratuitous.
Shambler Vid
I created a vid of my own map that shows off the shambler. There's 4 shambler fights in this map...
https://www.youtube.com/watch?v=wCDGdp_5oDY
Shalrath With Idle Animation
#56 posted by Henry on 2016/02/08 21:27:00
Holy Shit That Shambler Looks So Good
that now all the stock monsters look out of place ;-)
Weapons And Items Remakes When?
#58 posted by
aDaya on 2016/02/08 23:51:48
IMO, The Ogre Should Be Top Priority Now
#59 posted by
mankrip on 2016/02/09 00:20:36
And after meeting this shambler, the vanilla fiend looks outdated.
Henry
The walk cycle on that model is really bad. The idle animation works nicely though, shame.
This New Shambler Model's
#61 posted by
spy on 2016/02/09 13:50:06
looking awesome
but his idle(breathing) animation is sorta jello-ish
similar to kingpin's model animation
or is it just me?
anyway it's a HUGE upgrade over the regular shambler
Blame MDL Sadly.
#62 posted by
Skiffy on 2016/02/09 13:56:49
Cant be helped. THAT is MDL format limitations. I'm going to try out an MD3 version in darkplaces later. But this is why I would love MD3 support for Fritz and Quakespasm too!....
Spy
#63 posted by
Kinn on 2016/02/09 14:16:42
Yeah the polygon density has gone up a lot, which makes the jello effect a lot more pronounced unfortunately, as there are just a lot more verts to be wibblin' and a wobblin' all in different directions :(
md3 would be nice.
Skiffy
#64 posted by
spy on 2016/02/09 14:18:10
i'm not supposed to sound such harsh, sorry
i love your shambler model, thank you!
#65 posted by
mankrip on 2016/02/09 14:42:59
I didn't notice any significant wobbling, not more than in the regular models.
No Worries!
#66 posted by
Skiffy on 2016/02/09 15:04:19
No worries Spy.
Mankrip indeed it just wobbles as much as the default. About the only fix would be to do a much less subtle idle :P
The Vore Of Skiffy
#67 posted by
Barnak on 2016/02/10 02:02:34
Please, no boobs !
I suggest two small red spikes as puffy tits, and a bloody slut mouth with teeth in place of a vulva, between the front legs ("her" periods are ON).
That way, the Vore would be a very horrible and terrfying Quake monster !
I would like to see a sex scene between that new Vore and the new Shambler.
#70 posted by
necros on 2016/02/10 02:40:47
well that didn't take long...
anyway, if the vore is gonna have tits, clearly it should have 3.
It Wont Have Any...
#71 posted by
Skiffy on 2016/02/10 02:48:12
https://www.artstation.com/artwork/lichpriest
The torso section minus the exposed guts is what I am aiming for.
That Would Make A Nice Zombie.
#72 posted by
mankrip on 2016/02/10 03:41:28
Yes That Is Good Zombie Ref.
#73 posted by
Skiffy on 2016/02/10 04:19:53
When I get to remaking the zombie this is my quality target hehe.
#74 posted by
adib on 2016/02/10 05:00:07
It would be nice to make a useful Shub-niggurath.
First Make A Proper Boss Out Of Her....
#75 posted by
Skiffy on 2016/02/10 05:08:43
One that does more then just sit on her butt? Because right now its a glorified prop.... If I redo that one then I want to work with a programmer to also turn it into a proper boss fight. Have it multi stage with tentacles coming out of the lava attacking you and even have her detach from the ground and fly around or something.
Animated Giblets...
#76 posted by
Skiffy on 2016/02/10 05:13:57
I just realized I can use the frame groups hack to make animated giblets.... twitching limbs and pulsing beating hearts and goop anyone?? :)
One More Picture
#77 posted by primal (nli) on 2016/02/10 10:48:55
Here's the Shambler, about to shoot Quake Guy with lightning. Fortunately, he picked up Quad Damage just moments ago. The place is very familiar to Quake players.
http://imgur.com/g5Umz9k