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For Those Into Gamedesign 
Skew In Radiant 
it works, but if you have a multiple brush selection or complex brushes then you usually get problems. The Wolf level I built recently is mostly built on the axis, but about a 3rd is built at 45 degrees, and another section is built at 22.5 degrees. I certainly had fun with radiant trying to keep all the brushes valid during edits. Worldcraft is great because it doesn't care about brushes being invalid, so you can keep changing the shape using vertex manipulation until it's right.

Mind you, WC constant mode changing is HORRIBLE after you have used radiant for a while. Radiant is soooo delicious once you get used to it.

What's so bad about 1.5 frib? 
Yeah 
Worldcraft is great because it doesn't care about brushes being invalid, so you can keep changing the shape using vertex manipulation until it's right.

Oh gods yes. This is one thing I totally took for granted in Hammer. Now i'm using DoomEdit and this whole "brushes can't become invalid at any stage during vertex edits" thing is like �_� 
You Gotta Think Outside The Box, Man! 
It makes you think pretty damn hard about how to do stuff though. In WC, you didn't really need to think about stuff too hard, it was fairly easy to just knock up some crazy shit, but radiant is always trying to correct stuff for you - often even when the brush is not even slightly invalid.

I also found WC edge manipulation a bit nicer, as it worked well on multiple brush selections better.

However, I'll stick up for radiant again and say that both the ability to move stuff in the 3d window, and the ease of which you can drag edges without using edge or vertex edit modes (click near a brush face and drag away) are amazingly awesome. The 3 point clipper is pretty darn handy too! 
Than/Frib 
The latest version of Radiant 1.5 that I've tried--which admittedly is rather old--has fixed many of the complaints I had with previous versions of 1.5. Skew is notably absent, by SPoG may have relented and added it since I got this version 6 months ago. 
I Was Going To Get Drunk Last Night But I Forgot. I Suck. 
Does anyone here play WoW on the EU servers?

Level 29 Tauren druid on The Maelstrom.

However, the number of different servers ensures that it's quite unlikely to end up on the same one with a friend/e-buddy unless you plan it beforehand. 
I blame metlslime. 
Than 
The problem with 1.5 is that the core editing functionality has fundamentally changed. I couldn't be arsed going into detail right now - as you're an experienced Radiant user, just download 1.5 and see what I mean for yourself. Take a quick look at this old-ass thread in Mapping Help if you want a better idea:

http://www.celephais.net/board/view_thread.php?id=4&start=2437 
Frib 
1.5 now works as 1.4 by default with all the face/vert selection and stuff, there's special button to disable/enable that 
 
not quite 
Quake 4 Art Thingy Stuff 
Big Scanned Article On Q4 
Refueling Station For Doom3 
Kaiser made a new single player map.

http://www.pcgamemods.com/12283/

He once again delivers a map chock full of what he's best at, so if you liked his last map for the lack of ammo and health, lack of room to move around, and lack of any idea where the hell you're supposed to be going, this is the map for you!

Some screenshots:
http://home.houston.rr.com/svkaiser/Doom/kd2_2.jpg
http://home.houston.rr.com/svkaiser/Doom/kd2_5.jpg
http://home.houston.rr.com/svkaiser/Doom/kd2_8.jpg 
Well 
For the new Kaiser map...
Honestly, I think it's not too bad. He's certainly very good with detail. His map does LOOK professional. The architecture and lighting are very good. The layout I think are also very interesting - it's not TOO hard to get lost, but I was never lost like "wtf am I supposed to go now???" It more along the lines of "I'm lost, I'll back track - ah, there we go."

He has some good scripted sequences. I'll admit that. I wish he had maybe a few more instead of like 4 in a row at the beginning.

But, the gameplay is pretty stale. It's very boring, cramped straight-hall way type of gameplay. In bigger rooms he'll spawn monsters all around you, which isn't TOO much of a problem, it's just annoying because it seems to be his only trick to spice up the combat. "Ok, I'll have him fight 70 monsters in a row, then trick him by spawning 15 monsters behind him!! har har har!!" But then, can you really blame him, or is it the way Doom 3 combat is TAILORed around?

Overall, it's way better than his other one. I've played it on skill 1, haven't finished it yet, but it's still a lot better than his other map. You know the one. 
 
He once again delivers a map chock full of what he's best at, so if you liked his last map for the lack of ammo and health, lack of room to move around, and lack of any idea where the hell you're supposed to be going, this is the map for you!

Of course it isn't in the same league as the Doom3 stuff the Human Eyebrow has released 
I've Been Saving Terra For A Rainy Day 
Not rainy, but I've got the hayfever.

Thank you, CZG. There are alot of good ideas in this pack. 
Hah 
But, the gameplay is pretty stale. It's very boring, cramped straight-hall way type of gameplay.

Well, it is a Doom3 map. 
Looking For Help 
I'm trying to compile a list of as many maps people have made with my textures as possible. So far I have:

Me:
Duhr
Killer:
http://www.planetquake.com/killer/maps.asp
Fistful of Steel - mksteel
Vorsprung durch Vernichtung - mkvdv
Technophobia - mktech
Iron Oxide for Q3:A - mkoxide
RPG:
http://rpg.spawnpoint.org/maps.html
A Genius Trapped in an Idiot's Mind - RPGDM1 (with others)
Trial by Error - RPGDM2
Bal:
http://bal.spawnpoint.org/gallery/q3maps
Scrap Metal 2 - Bal3DM4
Alk:
http://ethereal-hell.telefragged.com/mylevels/
Journey - alkdm14
Glassman:
http://www.glassman.mistral.co.uk/
Exercise Three - gm3dm1
Until The Next Life - gm3tourney1
MagicWalker:
http://www.henslfuk.nl/magic/index.htm
Dislocated Shoulder - mw3DM1
Fear Factory - ra3MW2
Charon:
http://www.interactivedeath.net/
Stir Fried Rocks Attack - charon3DM12 (with others)
Squid - charon3DM13 (with others)
blaster9 - Lune-Base - http://lvlworld.com/comments.php?id=1480



That's all I could scrounge up on Google before the signal to noise ratio became too high - am I missing any important/obvious ones that for some reason aren't that high on a search? If any of you have done/seen maps with Lunaran textures in them, please let me know. 
Swelt 
What about swelt? He made at least cpm4a, and probably more :D 
Ummm... If Q2 Counts... 
I have a couple that use your textures Lunaran. They are really two versions of the same map, the second being cut down to size a bit.

http://www.maricscabinet.com/maps7.html

And then $ilver@cer made a nice clean DM map with them. His web page seems to have gone awol but here is a link to the map itself...

http://quake2.abs.net/pub/maps/q2/lunout.zip

I am pretty sure there are a couple more out there in the Q2 world. If I can track them down, I'll let ya' know. 
Yes Lun... 
...The Fatcontroller used your texz in his competition winning coagula1 level. 
The Big Base Map In CZG's Scraps 
uses your Doom set. 
 
Alk == BRACKETkonaBRACKET aka [Kona] 
Does Iron Yard Count? 
It uses your rock and sand textures. 
Lunamaps: 
Hub's CPM22, Swelt's CPM24, OurveryownCardO's Card2dm1, Almighty's alm3dm4 (won that Burial Ground thingy), and Chaos' cht3. 
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