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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Than
#7699 posted by bambuz on 2005/05/03 18:11:30
-Fuhquake "manual" is at fuhquake.quakeworld.nu
-You can try the gl_part_ things in console
-run with command line -no24bit
-do something to (rename?) the pak files in fuhquake/
Fuhquake doesn't have a real single player mode, it actually starts an internal zquake server and connects to it, so there's qw physics with monsters (I don't remember if the shambler rockets thing was fixed). If you want something really faithful, use zquake (fuhq's daddy), although it might not have all the latest technology.
With fuhquake you can also play qw around the world! Just get all-seeing eye to find servers. Btw just played rpgdm1 for the first time vs a friend and it rocked. Thanks to the maker and also blob who put it on his duel servers!
Faithfulness
#7700 posted by bambuz on 2005/05/03 18:17:36
when I say zquake is faithful, I mean faithful graphically.
I don't know if there's some mod that makes qw use sp physics, or if it's even possible to have such.
Than
DO NOT use GtkRadiant 1.5, unless you really love the taste of arse. Try it if you don't believe me... you'll see what I'm talking about very quickly, especially as you've been using proper radiant.
Try this site, it has instructions on how to set up GtkRadiant (non-arse version) for Q1 editing:
http://industri.sourceforge.net/howto.php
Note: this may not work perfectly with Gtk 1.4, as that may have some files set up differently. Ask me for help if you need it!
1.5
#7702 posted by Zwiffle on 2005/05/03 20:00:30
Works very well for me. The only problems I have are with complex brush manipulation - GTK doesn't have a "skewer" like Hammer does, and so when I tried to convert over some of CZG's pipe-bending tutorials to GTK I never got it right, even with RPG helping me out. Other than that, I find 1.5 to be a very solid tool.
Should Work Fine, Frib
#7703 posted by BlackDog on 2005/05/03 22:44:32
I think that's what I used to get running in 1.4.
Zwiffle
Try holding CTRL and then skew the brush by holding down the left mouse button + moving the mouse (position the cursor near the edge you're wanting to skew).
The skew feature isn't really documented anywhere but its there, probably still works in 1.5
WoW
#7705 posted by DaZ on 2005/05/04 03:09:23
Does anyone here play WoW on the EU servers?
Im currently a lvl 13 paladin on Aggramar server and want to get some serious shit going on.
For Those Into Gamedesign
#7706 posted by cant map on 2005/05/04 05:29:35
Skew In Radiant
#7707 posted by than on 2005/05/04 05:52:19
it works, but if you have a multiple brush selection or complex brushes then you usually get problems. The Wolf level I built recently is mostly built on the axis, but about a 3rd is built at 45 degrees, and another section is built at 22.5 degrees. I certainly had fun with radiant trying to keep all the brushes valid during edits. Worldcraft is great because it doesn't care about brushes being invalid, so you can keep changing the shape using vertex manipulation until it's right.
Mind you, WC constant mode changing is HORRIBLE after you have used radiant for a while. Radiant is soooo delicious once you get used to it.
What's so bad about 1.5 frib?
Yeah
#7708 posted by Kinn on 2005/05/04 06:37:27
Worldcraft is great because it doesn't care about brushes being invalid, so you can keep changing the shape using vertex manipulation until it's right.
Oh gods yes. This is one thing I totally took for granted in Hammer. Now i'm using DoomEdit and this whole "brushes can't become invalid at any stage during vertex edits" thing is like �_�
You Gotta Think Outside The Box, Man!
#7709 posted by than on 2005/05/04 10:28:42
It makes you think pretty damn hard about how to do stuff though. In WC, you didn't really need to think about stuff too hard, it was fairly easy to just knock up some crazy shit, but radiant is always trying to correct stuff for you - often even when the brush is not even slightly invalid.
I also found WC edge manipulation a bit nicer, as it worked well on multiple brush selections better.
However, I'll stick up for radiant again and say that both the ability to move stuff in the 3d window, and the ease of which you can drag edges without using edge or vertex edit modes (click near a brush face and drag away) are amazingly awesome. The 3 point clipper is pretty darn handy too!
Than/Frib
#7710 posted by R.P.G. on 2005/05/04 11:49:51
The latest version of Radiant 1.5 that I've tried--which admittedly is rather old--has fixed many of the complaints I had with previous versions of 1.5. Skew is notably absent, by SPoG may have relented and added it since I got this version 6 months ago.
I Was Going To Get Drunk Last Night But I Forgot. I Suck.
#7711 posted by Vigil on 2005/05/05 00:03:10
Does anyone here play WoW on the EU servers?
Level 29 Tauren druid on The Maelstrom.
However, the number of different servers ensures that it's quite unlikely to end up on the same one with a friend/e-buddy unless you plan it beforehand.
^
#7712 posted by Vigil on 2005/05/05 00:03:38
I blame metlslime.
Than
The problem with 1.5 is that the core editing functionality has fundamentally changed. I couldn't be arsed going into detail right now - as you're an experienced Radiant user, just download 1.5 and see what I mean for yourself. Take a quick look at this old-ass thread in Mapping Help if you want a better idea:
http://www.celephais.net/board/view_thread.php?id=4&start=2437
Frib
#7714 posted by Vondur on 2005/05/05 05:35:41
1.5 now works as 1.4 by default with all the face/vert selection and stuff, there's special button to disable/enable that
#7715 posted by cant map on 2005/05/06 01:23:52
not quite
Quake 4 Art Thingy Stuff
Big Scanned Article On Q4
Refueling Station For Doom3
#7718 posted by Lunaran on 2005/05/07 12:04:02
Kaiser made a new single player map.
http://www.pcgamemods.com/12283/
He once again delivers a map chock full of what he's best at, so if you liked his last map for the lack of ammo and health, lack of room to move around, and lack of any idea where the hell you're supposed to be going, this is the map for you!
Some screenshots:
http://home.houston.rr.com/svkaiser/Doom/kd2_2.jpg
http://home.houston.rr.com/svkaiser/Doom/kd2_5.jpg
http://home.houston.rr.com/svkaiser/Doom/kd2_8.jpg
Well
#7719 posted by Zwiffle on 2005/05/07 12:25:48
For the new Kaiser map...
Honestly, I think it's not too bad. He's certainly very good with detail. His map does LOOK professional. The architecture and lighting are very good. The layout I think are also very interesting - it's not TOO hard to get lost, but I was never lost like "wtf am I supposed to go now???" It more along the lines of "I'm lost, I'll back track - ah, there we go."
He has some good scripted sequences. I'll admit that. I wish he had maybe a few more instead of like 4 in a row at the beginning.
But, the gameplay is pretty stale. It's very boring, cramped straight-hall way type of gameplay. In bigger rooms he'll spawn monsters all around you, which isn't TOO much of a problem, it's just annoying because it seems to be his only trick to spice up the combat. "Ok, I'll have him fight 70 monsters in a row, then trick him by spawning 15 monsters behind him!! har har har!!" But then, can you really blame him, or is it the way Doom 3 combat is TAILORed around?
Overall, it's way better than his other one. I've played it on skill 1, haven't finished it yet, but it's still a lot better than his other map. You know the one.
#7720 posted by anonymous user on 2005/05/07 15:43:33
He once again delivers a map chock full of what he's best at, so if you liked his last map for the lack of ammo and health, lack of room to move around, and lack of any idea where the hell you're supposed to be going, this is the map for you!
Of course it isn't in the same league as the Doom3 stuff the Human Eyebrow has released
I've Been Saving Terra For A Rainy Day
#7721 posted by HeadThump on 2005/05/07 20:56:34
Not rainy, but I've got the hayfever.
Thank you, CZG. There are alot of good ideas in this pack.
Hah
But, the gameplay is pretty stale. It's very boring, cramped straight-hall way type of gameplay.
Well, it is a Doom3 map.
Looking For Help
#7723 posted by Lunaran on 2005/05/08 13:17:26
I'm trying to compile a list of as many maps people have made with my textures as possible. So far I have:
Me:
Duhr
Killer:
http://www.planetquake.com/killer/maps.asp
Fistful of Steel - mksteel
Vorsprung durch Vernichtung - mkvdv
Technophobia - mktech
Iron Oxide for Q3:A - mkoxide
RPG:
http://rpg.spawnpoint.org/maps.html
A Genius Trapped in an Idiot's Mind - RPGDM1 (with others)
Trial by Error - RPGDM2
Bal:
http://bal.spawnpoint.org/gallery/q3maps
Scrap Metal 2 - Bal3DM4
Alk:
http://ethereal-hell.telefragged.com/mylevels/
Journey - alkdm14
Glassman:
http://www.glassman.mistral.co.uk/
Exercise Three - gm3dm1
Until The Next Life - gm3tourney1
MagicWalker:
http://www.henslfuk.nl/magic/index.htm
Dislocated Shoulder - mw3DM1
Fear Factory - ra3MW2
Charon:
http://www.interactivedeath.net/
Stir Fried Rocks Attack - charon3DM12 (with others)
Squid - charon3DM13 (with others)
blaster9 - Lune-Base - http://lvlworld.com/comments.php?id=1480
That's all I could scrounge up on Google before the signal to noise ratio became too high - am I missing any important/obvious ones that for some reason aren't that high on a search? If any of you have done/seen maps with Lunaran textures in them, please let me know.
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