Goodness, More Chernobyl Pictures
#747 posted by
Shallow on 2007/02/20 12:10:22
After porn and poorly spelt forums postings, pictures of the abandoned modern ruins in Chernobyl are the most common thing on the internet.
http://www.flickr.com/photos/mrbiffo/
Ignore the first few pictures which are of an entirely unrelated party. (As the name suggests the gallery belongs to one Mr Biffo, who will be known to some UK bods as 'the Digitiser bloke' and to more as 'that Edge column bloke.' The weirdness of the first few pics makes perfect sense once you know it's Biffo.)
Blocky Void Islands
#748 posted by
Spirit on 2007/02/21 10:07:20
Spirit
#749 posted by
JPL on 2007/02/21 10:09:59
i hope you will not use the same colors !
The Painted Houses Of Ramenskoye
#750 posted by
Lunaran on 2007/02/21 16:26:22
http://sturman.livejournal.com/271320.html
I just scrolled past a post somewhere up there that said heresp4 and it looked like it said herpes4. that's kind of unfortunate.
Spirit:
#751 posted by
metlslime on 2007/02/21 20:23:43
i think those islands are resting on smooth water, not floating in void.
reminds me of a sauerbraten map:
http://sauerbraten.org/new/screenshot_5498832.jpg
He He He
#752 posted by
JPL on 2007/02/22 08:44:38
It's like playing Quake in "legoland" !
Can't Believe This Is "new"
#753 posted by
Spirit on 2007/02/25 17:36:04
http://vanishingpoint.ca
sewers, drains, power generators, underground, cool stuff!
Labyrinth (1986 Movie)
#756 posted by
STALEPIE on 2007/03/08 08:19:42
HELLO. First post here. Couldn't help but come after playing ant.bsp! I still love Q1 and have just now been looking into how to build maps. One of my first ideas was for a labyrinth... I thought, wouldn't it be cool if a SP map looked like this??
http://www.astrolog.org/labyrnth/snap/maze1.jpg
then I realized how fast the strafing and running is in Q1, and you almost never see tight corridors. So I can't decide, but if I knew of other maps like it (surely there's been a lot of mazes for the Quake series, DOOM, etc?) maybe I can see how it works. The Doom games had more maze-like levels... but i'm mostly interested in Q1.
Stalepie:
#757 posted by
metlslime on 2007/03/08 08:46:06
I'd caution you about trying to build a maze in quake. For one thing, well-designed maps have a good sense of place and make navigation fairly easy. Mazes are intended to confuse and make navigation hard, usually. Getting lost in quake is generally not fun. Second, "maze" levels are generally boring because everything looks very similar, and feels very copied-and-pasted.
I'm not saying it couldn't be done well, but it would be a challenge.
Ways I would do it well: 1. make only a small portion of your map a true "maze." 2. Have obvious landmarks like towers rising above the walls. 3. Have fewer dead-ends and more loops and multiple valid routes to the goal. 4. Try to have unique details in each hallway and intersection, such as decorations and debris, and texture and lighting variation, so that people can recognize various parts of the maze.
#758 posted by
metlslime on 2007/03/08 08:47:33
5. Get Jennifer Connolly involved somehow.
Re: Stalepie:
#759 posted by
STALEPIE on 2007/03/08 09:32:37
This was my problem. I realized that putting up posters of Connolly (i.e. Hitler in Wolf3D) would make her look too pixelly (ugly). i hate glquake. looks like n64 graphics.
And
#760 posted by
STALEPIE on 2007/03/08 09:34:28
I think you're right about the problems with mazes in Quake. Better work on a tower of some kind instead.
Sorry For 3rd Post In A Row
#761 posted by
STALEPIE on 2007/03/08 09:49:47
Actually, perhaps what I could do is make a tower level (by which I mean a stone tower that you scale from outside, round and round, jumping on slabs that slide in and out of the wall, trying not to fall) and down below, circling the tower, is a vast Labyrinth-the-movie-like maze. Depends how big Q1 maps can be. I'm a total newbie here and it's the year 2007 :( Um, the maze would not be something you're supposed to enter, except if you're doing bad and need to get extra health and ammo, perhaps. But the further you go into it, the harder the enemies get, kind of in a mathematical way, step by step, until you're just faced with a ridiculous amount of those big white abominable snowmen guys, and anyone who tries to make their way through that is a total fool. It's like "what're you doing, turn back, ya schmuck!" Anyway, what's better to use... WorldCraft 1.6, WorldCraft 3.3 (with Quake settings), QEradiant, or what? I found the WC Tutorial at planetquake, so I'm trying that. bye.
I'll Be Completely Honest Here.
#762 posted by
czg on 2007/03/08 11:16:11
This is that kind of idea that sounds completely awesome in your head, but when you try to start making it you realise all the limitations of the engine and also that this isn't actually very fun to play, and then it will either never be finished or it will be finished and it will be rather terrible.
Czg00
#763 posted by
STALEPIE on 2007/03/08 13:00:45
Was just browsing your site and tried czg00. Pretty short and I know, but i saw the screenshot with the tower, so i tried it, and that's a lot like the kind of level I wanted to do! probably better than my ideas, actually. heh. oh well, i'll see if i ever finish anything...
Mexx9 ?
#764 posted by
nitin on 2007/03/08 13:05:39
didnt that have a very very nice tower type level ?
Ooh Yes Definitely
#765 posted by
czg on 2007/03/08 13:52:28
But you couldn't walk around on the outside of the tower in mexx9.
Also in Prince of Persia: The two thrones, the last level is climbing around on scaffolding at the top of the tower of Babylon.
Let's discuss towers in games!
The Adventures of Lolo!
Hmm
#766 posted by
STALEPIE on 2007/03/08 15:21:04
Well, the coolest tower game I'm aware of is Tower Toppler (DOS). There was also some cool levels like that in Pandemonium and Castlevania Bloodlines.
#768 posted by
STALEPIE on 2007/03/08 19:33:20
anybody here played Ys? Somebody should make a multiplayer deathmatch version of Ys. that would be k-rad to the max.