Metlslime
#7549 posted by R.P.G. on 2005/04/06 12:35:20
Are you still waiting for Prey? Cause it's gonna be cool.
http://www.gamasutra.com/php-bin/news_index.php?story=5249
Doom 3 Expansion.
#7550 posted by Friction on 2005/04/07 05:36:22
Anyone tried this out yet? Worth getting? (Getting it anyways)
Friction
#7551 posted by Vondur on 2005/04/07 07:19:39
yes, it has better leveldesign and gimmicky gameplay :D
Well
#7552 posted by Kinn on 2005/04/07 07:40:38
Now the floodgates are open, I predict a lot of new shooters are going to have their own version of the "Grabber". I'll be absolutely stunned if the next iteration of the UT series doesn't jump on the grabber bandwagon as well.
Ugh
#7553 posted by Lunaran on 2005/04/07 08:05:21
I can't fucking wait. :P
R.P.G.
#7554 posted by PuLSaR on 2005/04/07 13:59:17
any progress with sm82?
or do you still don't have time for it?
Check Out
#7555 posted by aguirRe on 2005/04/08 02:17:08
Arg!
#7556 posted by Friction on 2005/04/08 05:23:13
Coders!
PuLSaR
#7557 posted by R.P.G. on 2005/04/08 09:42:37
Yes, time has been tight for me; especially in the last week. I hope to have more time after this weekend. Maybe I can work some on SM82 then.
A Web Site?
#7558 posted by Maric on 2005/04/08 12:13:28
I put up a "website" for myself, it is about 70% Quake2 content and 30% other. It isn't much for style or design, I know little to nothing about the whole web design thing and I do not have the time or energy to learn any more. I used a very basic wysiwyg editor (thus the "iffy" results for some browsers) and got some great help with the script that opens a new window when the thumbnails are clicked (thanks sonneh).
http://www.maricscabinet.com/
This does not have to be news but I knew there was at least .05% interest around here for all things Q2.
Maric:
#7559 posted by metlslime on 2005/04/08 13:12:49
actually, this is a good resource simply for your quake 2 map list. I was always frustrated that there was no place i could go to see all of your maps with screenshots.
Omg
#7560 posted by Vondur on 2005/04/08 13:58:03
there are hundreds of maps!
/me faints
Whoa
#7561 posted by R.P.G. on 2005/04/08 15:30:57
That must have taken a long time to setup the site with all those screenshots.
Oh, and I guess it took some time to make all the maps, too. ;)
Maric
#7562 posted by nitin on 2005/04/08 17:13:06
finally there's a page for all your maps! Som eof the later ones definitely deserved to be shown off.
A suggestion though, how about displaying your latest stuff first and then moving back to you rearliest. That way you highlight the good stuff first up.
Also, I like the little comments with each map screeen.
Drinks On Me!
#7563 posted by Lunaran on 2005/04/08 23:59:04
I sent my dead hard drive off to my Dad, who assaulted it with various means of data retrieval, and there's good news. He's managed to restore almost everything on the drive and rescue all my old maps, textures, all of CF, and even LunSP1.
Happy happy joy joy. Remember kids, make regular backups.
Loon
#7564 posted by Vondur on 2005/04/09 00:13:33
congrats!
lunaran: resurrection of data!
Lun
#7565 posted by R.P.G. on 2005/04/09 07:47:48
Awesome!
But, of course, you do realize that your excuses for not finishing LunSP1 have just decreased?
Yes
#7566 posted by Lunaran on 2005/04/09 09:02:47
One of these days. Not before Byzantine, of course, but one of these days. :)
Hmm
#7567 posted by Blitz on 2005/04/10 00:04:51
How do you guys deal with the negative thoughts creeping into your head during the creative process? For example, you're working on something that you're very happy with, and then just to try and get a sense of how you're doing, you ask for opinions. If the opinions aren't necesarily helpful or specific, yet still implicitly negative, how do you stop yourself from questioning your own ability?
(example internal monologue)
"Hmmm I guess it is pretty shitty, but I don't really know where to start to make it better"
For most of you, do you even bother entertaining those thoughts? And if you don't, how do you if people actually enjoy or respect the work you're doing.
I know that's kind of a loaded question, but I am curious.
#7568 posted by - on 2005/04/10 00:38:22
I just accept I'm a shit mapper and kill myself.
Blitz
#7569 posted by Kinn on 2005/04/10 00:39:10
Just ask the critic to be a bit more specific about what he didn't like about it - then you can review those areas and decide for yourself whether they could be improved. Vague negative comments which don't actually describe *what* the problem is should not normally be dwelt on as, like you say, you just end up getting paranoid about the whole thing.
Also, it sometimes helps to ask "Ok, what would you do to make it better?" and you can use your own discretion to decide whether or not to take their ideas on board.
#7570 posted by - on 2005/04/10 00:47:53
okok... I know exactly what you're referring to Blitz. What you had shown for screenshots, despite looking pretty neat, really didn't impress the theme you were going for on us. What you had made was a bunch of cool architecture with lighting that would have worked great... had you been making a high tech type map, and not a dingy sewer. It wasn't really 'shit', just off themed.
What you really need to do it take the comments you got, and rethink what you were doing. You have a layout it seems, but the architecture and light needs to get redone. You're doing a HL2 map, which means going far more realistic than what you showed off. Something as simple as darker, less 'techy' lights and more piping/drippy sewerness would really sell it.
I Concur
#7571 posted by popa on 2005/04/10 01:00:39
with some of the theme ideas... from other shots i've seen, and I know you intend a concrete/sewer type arena still with an 'oldschool' QW generation kind of layout. That doesn't mean you can't still add oodles of delicious detailing that wont affect the player movement at all. In fact thats probably the BEST way to detail the map. I find myself getting stuck on so much in hl2dm, not just throwable objects but tons of tiny sticky outy bits. Fence off the goodness, keep the play area open & tight...embellish the theme and keep if coherent and you'll have a bitching map, that I promise to play!
Blitz
#7572 posted by Vondur on 2005/04/10 04:25:24
usually, i just delete stuff and rebuild
If You Doubt Your Mapping Skills...
#7573 posted by Friction on 2005/04/10 06:49:27
Check out the coolest map/picture/thing you know. Does your map look like that? No? Do something about it then! It's all about Personal Perspective Calibration (tm).
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