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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Big Boats, Cranes... 
This appears to be one giant crane being dismantled by other giant cranes: http://www.varvshistoria.se/kranens-webbsida/bilder.htm

And then at the end, they put it on a big boat, like these:
http://static.iftk.com.br/mt/2007/02/giant_cargo_ships.html 
 
I like how pieces of the Kockums crane are delivered by the Fagioli trucks. 
Actually 
the big boat in that first series IS pictured a few times in the second one - you can see the name Mighty Servant 3 on both. 
Those Crane Photos 
Wow. 
Nice... 
There is some serious crane-fetishism going on on func... /me saves all the images. 
Hehe 
That's my hometown where the Kockums crane used to be ... 
BIG STOMPY ROBOT YEH 
And A Wierd Creature Gallery 
The Skellewags 
Yeah, 
that is really cool.

Now to edit them out to get some good concrete textures :) 
Skellewags 
Reminds me pleasantly of The Neverhood. 
Castles O' Scotland 
Awesome, Pope. 
Those castles look like they're made out of banana walnut brownies. 
What The Fuck? 
 
Goodness, More Chernobyl Pictures 
After porn and poorly spelt forums postings, pictures of the abandoned modern ruins in Chernobyl are the most common thing on the internet.

http://www.flickr.com/photos/mrbiffo/

Ignore the first few pictures which are of an entirely unrelated party. (As the name suggests the gallery belongs to one Mr Biffo, who will be known to some UK bods as 'the Digitiser bloke' and to more as 'that Edge column bloke.' The weirdness of the first few pics makes perfect sense once you know it's Biffo.) 
Blocky Void Islands 
Spirit 
i hope you will not use the same colors ! 
The Painted Houses Of Ramenskoye 
http://sturman.livejournal.com/271320.html

I just scrolled past a post somewhere up there that said heresp4 and it looked like it said herpes4. that's kind of unfortunate. 
Spirit: 
i think those islands are resting on smooth water, not floating in void.

reminds me of a sauerbraten map: http://sauerbraten.org/new/screenshot_5498832.jpg 
He He He 
It's like playing Quake in "legoland" ! 
Can't Believe This Is "new" 
http://vanishingpoint.ca
sewers, drains, power generators, underground, cool stuff! 
Lost Cities 
Village 
Labyrinth (1986 Movie) 
HELLO. First post here. Couldn't help but come after playing ant.bsp! I still love Q1 and have just now been looking into how to build maps. One of my first ideas was for a labyrinth... I thought, wouldn't it be cool if a SP map looked like this??

http://www.astrolog.org/labyrnth/snap/maze1.jpg

then I realized how fast the strafing and running is in Q1, and you almost never see tight corridors. So I can't decide, but if I knew of other maps like it (surely there's been a lot of mazes for the Quake series, DOOM, etc?) maybe I can see how it works. The Doom games had more maze-like levels... but i'm mostly interested in Q1. 
Stalepie: 
I'd caution you about trying to build a maze in quake. For one thing, well-designed maps have a good sense of place and make navigation fairly easy. Mazes are intended to confuse and make navigation hard, usually. Getting lost in quake is generally not fun. Second, "maze" levels are generally boring because everything looks very similar, and feels very copied-and-pasted.

I'm not saying it couldn't be done well, but it would be a challenge.

Ways I would do it well: 1. make only a small portion of your map a true "maze." 2. Have obvious landmarks like towers rising above the walls. 3. Have fewer dead-ends and more loops and multiple valid routes to the goal. 4. Try to have unique details in each hallway and intersection, such as decorations and debris, and texture and lighting variation, so that people can recognize various parts of the maze. 
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