To Clarify
I will not be supplying any progs.dat with this release.
Okay
#52 posted by
mjb on 2016/11/18 17:28:39
Wouldn't be retro without improper kill totals due to fishes haha.
Naming convention: retrojam5_xxx?
One Question?
#53 posted by
Newhouse on 2016/11/18 18:18:07
Trigger_Push what spawnflag value makes it "start off", I tried 64 which worked for func_illusionaries at least? This is the ending part and want to have some control when to activate them.
Start Off
#54 posted by
Preach on 2016/11/18 18:24:44
Hi Newhouse, there are two map hacks that might help you here:
This one lets you have a trigger_push which starts inactive, and begins working when triggered:
https://tomeofpreach.wordpress.com/2012/11/18/mid-map-entity-spawning/
If you need to turn the trigger on and off multiple times, you need the more complicated hack in this post:
https://tomeofpreach.wordpress.com/2015/11/19/toggleable-trigger_push/
Thanks Preach
#55 posted by
Newhouse on 2016/11/18 19:13:53
This time I only need to "Set On" them after some actions.
Also I experienced something weird with teleporting enemies, I don't use mods or anything, but when using Quakespasm everything was fine and they teleported with delay, then I tried same thing on Darkplaces and Ogres didn't teleported. I placed Ogres inside brushes (func_teleport) and then placed teleport_destination where I wanted them to teleport, I give them fairly enough offset as well.
#56 posted by
Newhouse on 2016/11/18 20:11:15
Nevermind, it seems that it wasn't working on darkplaces-sdl.exe but worked with darkplaces.exe. What is even difference between these other other than sdl is programmed by sdl?
Also fitzquake doesn't run on my computer, I can't even make it start to play original maps. But was able to test it on ReQuiem, Quakespasm and Darkplaces.
Files Are Sent
#57 posted by
Newhouse on 2016/11/18 20:31:46
file names? retrojam5_yournamehere?
Do We Still Have The Weekend?
#58 posted by
adib on 2016/11/18 20:59:43
or is it over? Just asking.
Anyone In Their Right Mind Would Vote Yes.
#60 posted by
Shambler on 2016/11/18 23:46:38
A nice cold grim wet early winter weekend of mapping, then a selection of fun little maps for the bleak dark evenings of the week ahead.
Good Sign
#61 posted by
mjb on 2016/11/19 00:07:08
I would say this is a good sign I can consider my map suited to the retro fit.
http://www.quaketastic.com/files/screen_shots/mjb_air2.jpg
Yay, I Can Sleep!
I'm not in my right mind and I'd still vote yes, so suck on that.
Didn't think I'd come up with anything for this jam, but after a couple days of aimless doodling, I had an idea that I liked and have been working on a map. Nothing revolutionary, but it's cute, and I'm having fun with it. Tonight would have been doable, technically, but two extra days of tweaking (and time to eat and sleep, like I'm a Rockefeller) is a godsend. Thanks!
Cannot Submit
#64 posted by
Qmaster on 2016/11/19 01:22:36
No internet (stupid Frontier!) and I have plans tonight anyway.
Qmaster
#65 posted by
Mugwump on 2016/11/19 01:26:41
OTP basically just agreed to a weekend extension.
#66 posted by
Newhouse on 2016/11/19 01:36:15
#67 posted by
Mugwump on 2016/11/19 01:57:20
Nice! The shape of the ceiling with the girders reminds me of E4M4, so I guess it qualifies as oldschool.
Phew!
#69 posted by
Qmaster on 2016/11/19 02:22:31
Still, I'm pretty stoked I made a map in 3 days, heck it was only 6.5 hrs total.
Submitted
#71 posted by
mjb on 2016/11/19 04:10:05
Done...I don't want to keep fiddle with things.
Thanks!
Looks Interesting*
#75 posted by NewHouse on 2016/11/19 15:27:26