Enjoying It So Far Playing On UV
The arch-vile character is a huge pain in the arse when you leave it alive long enough. Currently in an area with a gore nest that spawns in like 3 barons, 2 mancubus an arch vile and a fuck ton of imps. It does give you the berserk powerup though.
It's taken a while for the game to get truly challenging, I'm about 7 hours into the campaign. Enjoying it so far, the hell levels are super sweet.
Some of the sound design is still a bit shit IMO, I got an upgraded minigun that makes next to zero noise compared to the non-upgraded version. The monsters make nice ambient noises but don't stand apart from each other in combat.
Also the music ranges from awesome ambience, to really shitty canned rock music and some very out-of-place orchestral stuff IMO in the hell maps.
Music
#52 posted by than on 2016/05/15 14:31:04
Did anyone notice a variety of Doom tracks make a return as part of some of the tracks in the new Doom? There are a couple of ambient parts that very clearly borrow from the old music, and one or two of the rock tracks are also built off old riffs.
For anyone interested: https://www.youtube.com/watch?v=ua-f0ypVbPA
The E1M2 "remix" in the background at 2:53 is my favorite.
Djent
#54 posted by quakeisdead on 2016/05/15 15:53:39
Not really surprised that the soundtrack is djent/electronic, as it was heading in this direction as early as Quake, but I would've highly preferred an actual true metal soundtrack like Doom 1/2 (yes I know it was midi and not real metal, but the riffs are.)
#55 posted by skacky on 2016/05/15 16:20:58
What the hell are you smoking? Quake's soundtrack is nothing like djent. It's industrial/drone/dark ambient with track 1 being the only track containing anything remotely metal sounding.
Quake 2's soundtrack is the only one that took a more or less metal direction, with perhaps Quake 4 though I can't be arsed to remember its soundtrack.
#56 posted by quakeisdead on 2016/05/15 16:40:21
Yeah track 1 in Quake was electronic. I guess what I meant was that starting with Quake 2 (and to a large extent in Quake 3) iD software started embracing the whole industrial/gothic/matrix sounding vibes. It worked great for those titles and I guess I'm just generalizing but to me it doesn't seem like what I'd envision a Doom title's soundtrack to be. Just my opinion
* Don't give it to Raven to develop. CHECK!
The evil genie granted us Certain Affinity instead.
Certain Affinity
made a pigs ear of the multiplayer IMO. It feels far less like Doom than the singleplayer.
Played It A Bit
It's fun, but the Arenas are a bit annoying sometimes. Levels are nice. Engine runs smooth as butter on my iMac.
Didn't deserve all the shit it got pre release at all. I hope a few people hang their heads in shame now.
Sleeps
I was definitely one of the outspoken ones, I had played the alpha and the 2 betas and didn't enjoy them. I suspect those are still representative of the online experience.
After playing 30 minutes on the first map I pretty much wondered why the hell that wasn't the demo. Give people level one, that's essentially what Quake 2 did. I would have pre-ordered it or bought the special edition!
Opinions
#61 posted by killpixel on 2016/05/15 23:15:21
the purpose of the doom thread was to discuss a game that hadn't been released yet and share opinions based on the information that was available at the time. everyone has an opinions and sometimes they're just plain shitty, it's the nature of things. No one should be ashamed of that.
That said, I ragged pretty hard on some things for a moment. I'm happy to eat my words, I'm having a ton of fun with this game! Beat it last night and I'm currently re-running some missions to find the 1-2 secrets I missed. Really fun, really happy with the game.
Killpixel
#62 posted by Kinn on 2016/05/15 23:17:55
Roughly how long is the SP game?
Ok
#63 posted by Vondur on 2016/05/15 23:19:36
finished it, and i'd say this is the best shooter of modern times ever. everything in this game is perfect, especially sound design.
i'm doom cultist now.
Kinn
#64 posted by killpixel on 2016/05/15 23:33:20
If you want to absolutely 100% everything on ultra-violent it'll be ~15 hours, maybe more.
During my first run I skipped any non-progression related secrets (e.g. secrets that didn't contain elite guards, argent energy, bots, etc.) and that took about 12-13 hours.
#65 posted by Killes on 2016/05/15 23:38:49
The good idea with quake 1 was giving a serious sound artist carte blanche to create a coherent sound and music "vision".
Dunno about doom4 havent played yet but I doubt thats the case there
Draqu On FinnsRuns
#66 posted by mfx on 2016/05/16 00:23:50
Ultraviolence, 5hrs and some.
https://www.twitch.tv/draqu_/v/66516486
No deaths either. Wonder what the devs say about him, he wades through in a special fashion.
Haven't looked at the whole run, as i don't want to spoil myself, but the first 45 minutes gave a good glimpse of what is doable.
This new DOOM is lovely, SP perspective.
Killpixel
#67 posted by Kinn on 2016/05/16 00:56:00
Ok that's not a bad hourage for a game of this type in this day and age I guess.
Yeah
#68 posted by killpixel on 2016/05/16 01:07:27
My main gripe with the game is that if felt a bit, well, short (that's what she said). I suppose that could be a good sign, depending on how you look at it.
#69 posted by killpixel on 2016/05/16 01:08:58
Doom (1993) on LGR.
This guy does great reviews, been watching them since he had but a handful of subs.
MFX
#70 posted by killpixel on 2016/05/16 01:18:43
You meant ultra-nightmare. holy shit. he did it.
Right
#71 posted by mfx on 2016/05/16 01:28:54
ultra NM.
Ok
#72 posted by PuLSaR on 2016/05/16 01:49:26
/me goes to buy a new videocard cuz I wanna play this game
So
#73 posted by Drew on 2016/05/16 04:17:16
no?
nobody playing on console?
Some Do
#74 posted by mfx on 2016/05/16 04:25:03
but they can't use keyboards to answer you here...
(what a bad joke, i know, i know...)
I Was A Believer....
and predicted here that it would good. So I'm happy I was right :)
Can't wait for the hell modules to be added to SnapMap.
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