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Quake Expo 2016 - 20 Years Of Quake
This year Quake will turn 20. Let's make it the best Quake Expo ever?

http://www.quakeexpo.com/

http://www.quakeexpo.com/forum/
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that's great. when it scratches the furniture for the fourth time, you can be like "you disappoint me yet again, starscream!". 
KRAFTWERK 
 
Weissf�der 
Trenchbroom 2, by the way, would be a hit at Quake Expo, probably one of the biggest. 
3rd In A Row!! 
Sorry =~(

Maybe a good motto would be "you owe Quake". I mean, this first person 3D fun you're having now is because onc there was Quake. How many games will be so young at 20? How many gamedev careers Quake started? Personal testimonies. 
You Owe Quake 
...is really an interesting idea. So true. 
#50 
TB2 For Expo 
TB2 will very likely be done before the expo. We could have the public beta phase and I could time it so that the official release is during the expo, yes. 
 
Some sort of live stream map jam using TB2 would be a neat event that might draw exposure. 4-5 mappers, all twitch streaming at once, working on Quake maps in TB2. 
 
TB2 has been shown briefly in a couple of my mapping streams, people seem to dig it :) 
But What If It Crashes 
 
 
I've told people it's a beta... 
It's Been A While 
Since TB2 crashed on me. Don't jinx it. =D 
Yeah It's Getting Better. 
 
 
To be honest I think I did get a whole bunch of crashes on TB2 on one stream where I was trying to show off bending pipes and I think you patched the issue a day later.

All my streams have been using TB1 and the interest is always there, usually I get a few doom mappers/players asking questions and showing interest. 
Wait... 
You mean we can download TB2 already? 
Not Publicly. 
 
 
Also I call bullshit on #17. Just because people don't bother advertising/noob-baiting does not mean that we could not get some pretty great press. There were several big articles about modern Quake stuff in the recent past.

#54 is a great idea. I had the thought of contacting artists who come from a Quake/id fan-art background and try to motivate them for some Quake stuff.

Anyways, no one from here interested in getting on board with the actual hard work of organising? 
@Daya Zollerngraf 
 
 
On the topic of making what we do more visible to people outside of this message board I think we have a long way to go.

People outside of this forum think the modern Quake scene consists of playing through the standard id levels in DarkPlaces using eye-gougingly awful texture replacements and face-meltingly shit lighting effects (and even worse, they think these improve the game).

They have largely no idea that there are absolutely tons of incredible single-player maps made by people with actual taste and aesthetic sense out there waiting to played.

Daz is doing great work with his channel though. 
I Think 
We badly need a package that contains a good cross platform engine port for SP (QuakeSpasm or Mark V) and a tool like QuakeInjector, only easier to use and with more pretties. Or even better, integrate finding and downloading levels into the engine, even though that might be overkill. But I think that giving people an easy way to access the vast number of levels which are availably at Quaketastic is key to increasing our audience.

This is not a jab at Quakeinjector. It's a great tool, but I don't think it's very inviting. It requires Java, and the UI is functional at best. It should be much simpler and a bit less "technical". On top of that, it could include some sort of managed content that gets updated from the internet such as a level of the week, list of new releases, etc. I know some of these functions are there in Quakeinjector, but it needs to be dumbed down and made more pretty, and it needs to run out of the box on all major platforms without any dependencies.

The only hurdle then is to get people to buy / download the full game if they don't have it. Maybe there's a simple way to do this, too? Maybe we should have a website where there's a three step guide to playing Quake and all the SP releases: 1. Buy Quake on GOG, 2. Download and install our package, 3. Download and play the free SP releases.

If I had more time, I would build such a package. Maybe in the future. Or maybe someone wants to team up? 
 
Or even better, integrate finding and downloading levels into the engine, even though that might be overkill.

Baker is smirking somewhere. See the latest MarkV!

I totally agree about the Quake Injector being not perfect and the need for easy packaging. An actively developed Python version (compiled to standalone executables) would rule. 
My Dream Is 
when I type map xxxx in console it downloads instantly from quaddicted if I don't have in my maps directory already. 
 
and if it doesn't exist on quaddicted it should procedurally generate a new map that best matches what you typed. 
 
OTP is generating complete horrors... "horse cocks" "tax returns" "house of naked thatcher" 
 
and if it doesn't exist on quaddicted it should procedurally generate a new map that best matches what you typed.

I'd be fine if it just loads random AD map in that case =) 
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