News | Forum | People | FAQ | Links | Search | Register | Log in
The Essence Of Quake?
Discuss.
First | Previous | Next | Last
 
i played descent before quake but i still prefer quake.
playing descent felt like being in the map by proxy (you are IN the ship in the map) whereas quake was you directly (YOU are in the map).
it's maybe not a huge distinction for some, but for me it was everything back then. 
Ort! 
My nephew dislikes Quake because it's too fast, too direct and too unreal (and he should know because he is studying game design). These. of course, are the reasons why I like Quake; those and the atmosphere created out of a couple of chewing gum wrappers and a piece of imaginary string. The fact that I wiped the floor with him and his ego last time we deathmatched in Quake has nothing to do with his opinion. 
(grin) 
...Never mess with da big boys, kid... 
Descent 
Not even close. The game has zero immersion compared to Quake.
And you probably forgot how it looks and feels, sure it was a technical step ahead compared to Doom, but its boxy closed-in maze environment design and the lack of gravity sends it back to the abstract 2d shooters of pre-PC era. 
Nice Trolling :D 
 
Just Read This 
When I first played Quake I was terrified. Completely keyed up, no idea what assemblage of pixels was waiting around the corner to gib me with meaty sound fx and voxel blood trails...

We want to take the game in a new direction with RMQ - not do a map pack, because that's finite. Clever monster placement has been done a hundred times, and yes, knowing everything is very comfortable and safe.

So we went with making the game feel fresh - trying to reacquire that bowel loosening fear of the first time you sat in front of the game.

Sterility isn't conducive to creativity.

I doubt you could convince a team to recreate 28 SP levels, sticking to 'the rules'. Although lots of people build scale models of the Eiffel tower out of matchsticks or massive 'computers' in Minecraft - so maybe I'm wrong.

----

Terms like harcore / console / casual / old school have so much baggage tied to them it makes the terms objectively pointless. What something means for one means something else for others.

The only sure yardstick is 'enjoyed playing? YES/NO'.

Would like to pursue this rambling, but its late. 
A Few Moments 
I agree, a few moments I remember from the original Quake:

-The fiend's appearance in e1m2, after the floating blocks. This created a real sense of wtf, holy shit.

-Shambler in e1m5 with the gold key. Frightening.

-Swimming, going into the underwater areas which had air in e1m4, also swimming onto the beach, looking above and seeing the bridge to the castle: thinking "I don't know how this world works - at all."

-First playing e1m8: the low gravity, the pyramid, the fast elevators, all the damn ogres, shamblers - thinking again "I don't understand this world, but there's something behind it."

e4m3, e2m8, e3m5, and e4m6? (azure agony) all created the same sense of weirdness/fear for me. My favourite episode will always be E2, with that medieval feel, but for sheer weirdness, the maps I listed are it. 
Ijed 
If that is your goal with RMQ may be you shouldn't buff half weapons to overpowered status?
Nothing makes you feel safer than a basic shotgun that makes quick work of fiends or a pewpew - another starter gun - that obliterates everything better than SNG. 
Let's Keep That Out Of This Thread 
 
The Essence Of Quake 
Dadada-dadada.....

(Those screamy voices on CD track 1) 
Ghd 
Nah 
you will end up banning me in no time 
... 
 
 
 
would you guys consider Quake cheesy or serious? I've been thinking and could not find much humour in it but I might be blind. it would be nowhere doom 3's stupid "red light and hahahohoho" crap. 
Serious 
 
Cheerious 
 
It's A Mash Up 
 
Serious In SP 
bit more cheesy in deathmatch. 
 
I am interested in sp only, dm is a completely different thing. examples of cheesyness (or likewise)? 
Dunno About Cheesiness 
But I always laugh when I lure a Fiend into jumping off a big cliff and watch it fall. 
 
Well Ogres basically being a rip off of Leatherface is pretty cheesy :E 
 
Not for those who played Quake before seeing the film. 
... 
I don't see Quake as 'serious' but I think 'pulpy' would be a more apt term than 'cheesy'. Case-in-point; the overexaggerated messages at the end of each episode. 
 
I see Quake as straddling a line between the "we just put all this shit in because we thought it would be awesome" approach of Doom and the more serious/military stylings of Quake II onwards. Sometimes it goes more in one direction than the other, so hence the sterile base maps, the wacky quit messages, the "we are all expendable", tarbaby jumping, etc etc etc.

Probably explains why everyone seems to take something different from it, why everyone disagrees about exactly what it is, and why any attempt to please everyone is doomed to failure. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.