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Left 4 Dead 2
Most forums threads on this are pointless flame shit.

Not that I'm not expecting that here, but it'd be nice to hear some opinions anyway.

I'm enjoying the demo quite a bit - despite the shortness. The variety in just about everything is refreshing, as is killing a witch with a guitar to the back of the head.

My general impressions:

Tier 1 weapons are pretty lame, but they always were. At least now they feel more unique and suited to particular purposes.

Tier 2 weapons are great, without exception. The Spas auto shot is a laugh, even though it doesn't feel as powerful as the L4D1 version.

The changes to throwable weapons are pretty good overall - the pipebomb having a shorter range and the bilebomb outperforming it in the 'horde summoner' category being a decent modification.

Melee is dangerously fun - brawling typically gets you shot up by your team-mates. Kind of dissapointing that it doesn't seem possible to time a 'perfect strike' ie. 'Dead Stop' on a Charger. The big problem with the melee is the camera. Despite the HUD warning it's very easy (thanks to the blood all over the screen) to not know where your attacker is. It should be third person cam I feel.

The Jockey is great, his supposed ability to leap from survivor to survivor will cause havoc in versus.

The Spitter seems more at home in the enclosed areas of L4D1, but its only a map and a half in the demo, so we'll see. She also has the potential to be very nasty in Versus.

The wandering witch is ok I spose. Really I'd have liked to see a completely new non-playable, whilst keeping the original witch. Will be interesting to see if day/night affects how the witches behave.

The Charger is great - I wouldn't change anything, except maybe how light the ragdoll seems when he's killed. He often floats towards the team when killed in mid charge.

The various reskins to the original SI are businesslike. It'd be nice to see some proper reskins as well though, not just modifications /re-imaginings of the original meshes. Might cause some confusion but I doubt it - they each move in a very specific way.

The new health systems are generally welcome, although defib seems a bit pointless. The Adrenaline is much more tactical than the pills and very useful for the new style crescendo event.

AI Director2 seems pretty functional, although the demo maps don't seem to show it's ability to mix stuff up so much, although we have ended up wandering around in circles (in a good/terrifying way) a couple of times.

[Edited cos most people are playing the full now]
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Why don't you simply backup your Steam folder from now on? 
Uh 
spirit, do you know how big the steam folder is? 
Wait 
They came back - but I couldn't see them by looking at Steam from another machine.

This is like when I tried the Gnome achievement in HL2 - carried the little fucker through the whole game (the car chase with zero friction was alot of 'fun') stuck him in the rocket and then . . . nothing. No little rocket man.

Could have gone back to a previous save, but I'd been through enough by that time. 
Sorry To Hear It Zwiffle 
A patch any day, most likely. Not alot of consolation, I know. 
Necros 
Sorry, inappropiate attempt on a "your data does not belong to you" bash. 
Oh Heh 
whoops :P 
Hard Rain 
Is the best reuse of maps I've seen.

FYI a chainsaw makes mincemeat out of a tank. 
Yeah... 
The weather in Hard Rain is amazing! Such great atmosphere.
I love in map 4, how you're running from house to house to stay out of the open and rain, when you get inside the houses they really nailed the feeling of being in out of the rain, with the storm still going strong outside.

I tried some team scavenge last night, and it's really fun, a nice change from versus, and quicker to play.

Love this game. 
Although 
The bridge (final rescue) map of the parish is a poor piece of mapping in comparison to the other levels. There's two points where you don't know where to go at all - and this is on a bridge map thats a simple GoTo A-B.

Very frustrating, so here's some spoilers:

When the road is on a raised level you need to repeatedly jump up the side of the truck, onto the bonnet then roof. When it splits, take the off ramp. 
Ijed 
Hmm, that didn't bother me at all? Seemed pretty logical where I was supposed to go, I thought the bridge was actually quite interesting for what is a basically a straight line. 
Just Me Then 
But I ended up running in circles various times - and getting thrown off twice by Chargers didn't help.

The achivements bug won't go away - I've gotten the stronger than moustachio one three times now.

Lost Violence in Silence, faster than Moustachio (twice) and some agregates like the defib one. 
Yeah... 
The first one suffered alot from achievement resets too during the first weeks, seems to be related to server troubles etc. 
Very Good Game Though 
The closest the industry can come to mixing AAA and Creative, it seems.

Will be interesting to see what the future holds for it in terms of third party content.

And this type next year - L4D3!

Now going to combine two great hobbies - drinking and playing L4D2 in a Lan. 
Backups 
spirit, do you know how big the steam folder is?

What does it matter? Mine is 60gb and I backup my entire games folder (onto a NAS) every now and then (which is 77gb). I could see how the archiving part could become an annoyance once you go above 300gb if you have a slow CPU though. If you don't cant afford or don't want to get a cheap NAS, just use an external HD? You do have SOME sort of a backup routine right? 
I Use 
The internet. 
I Really Rather Like This Game. 
I think, like L4D, they've got it spot on, it just WORKS. No bullshit, no messing around, no stupidly obvious flaws or niggles that in the way of a good experience. You round up some mates, hop on a server, and shoot zombies. All the challenge comes from fighting well and working together in the game, not dealing with any extraneous issues. It's how gaming should be. 
Only Niggle: 
You refusing to give Versus a try. 
It's A Fucking Excellent Piece Of Game Design 
They just give the players the building blocks for being able to play which slot together in different ways each time.

The only weak part for me is Swamp Fever - repetative visually and without any of the new creshendo events. 
A Case Of Swamp Fever 
On our first run through Swamp Fever, our team seemed to wordless conclude that the bridge lowering crescendo was actually a gauntlet. So we all began running it and consequently took a great deal of damage from it. But yeah, apart from a nice looking finale area there isn't so much going for it in coop - I'm just hoping vs makes it more exciting to play. 
Yeah 
We assumed the same with the crashed airplane and torn to shreds.

But there's no need to move - just stay where you are and melee.

It's odd since by stretching realism a bit there's plenty of terrain setups I can think of in a swamp - up in the trees, wading through mossy caves, crossing a quagmire (some bits are 'fall'), gassing up the boat . . . 
Hmm 
Hehe I guess here is a case where being more informed than a "regular gamer" about left 4 dead 2's design has actually caused harm :)

our team seemed to wordless conclude that the bridge lowering crescendo was actually a gauntlet

One of the best parts about all of valves games for me is that you never need to assume anything, if something is important to the progress in the game it is always given to you in a way that you will understand. All the gauntlet style events in l4d2 are clearly marked by either avatar chatter or environmental clues, or even blatant game ui hints in some cases. You are never really left scratching your head as to what you are meant to be doing.

Now, I don't know about you lot, but whenever I see a jockey jump one of the survivors I cant help but burst into tears of laughter, I find the whole spectacle hilarious I cant put my finger on why.

its even worse if I am controlling a jockey in vs mode, I usually start laughing before I even jump at someone because I know whats about to happen...

I'm fucked in the head, right? 
I Love This Game! 
Yeah Swamp Fever is the weakest campaign for me too, even though it has it's nice bits.

About the bridge lowering crescendo event, in VS it's best to run through it anyways. If you stay in one of the rooms during the event, you're giving the special infected lots of time to deal damage. 
Swamp Fever. 
I really like it, great atmosphere. Still didn't complete the end despite about a billion goes. 
Jockeys 
Are funny little fuckers - it'd have preferred it if their gibbering sounds had more laughter in there, they sound (and look) pretty much like imps.

For example their attack loops should be only laughter. SO they're doing their hyena / monkey laughing while they steer you into fire / spit / off a ledge. 
Things I Have Noticed. 
A Boomer already waiting in the safe room in Hotel.

What looked very much like two tanks fighting each other in Plantation (one was biled). At any rather that was two tanks at once, out of a total of 4 - on Normal skill!

A Charger and then something else knocking Ellis and Rochell both into the water and thus dead by the river raft in Swamp 1.

Something to do with an axe and a special Infected, but I forget what. Might have been axing a Jockey in mid-leap. 
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