Skybox
#51 posted by than on 2009/02/04 13:12:15
that's a good point actually, but maybe if we all set the skybox to void and put a black skybox in id1 the maps will run a bit better? Does id1 worldspawn even support skyboxes?
Whatever we do, I just think we should try and be consistent.
Oh, and include all source .map files too perhaps? It's always nice to know you have a safe backup of source maps ;)
Hmm
#52 posted by nonentity on 2009/02/04 13:40:39
*a start map (I'll do it if nobody else can be arsed)
Actually, I was going to offer. Gives me an excuse/motivation to make something without requiring skill balancing (I can't play Q1 for shite compared to y'all) or frankly, as much effort mapping (been a while ;)...
Altho it'd probably be better as a hub (as Sham pointed out).
Skybox Should Be Optional
#53 posted by nitin on 2009/02/04 13:55:38
I think it has good potential.
Maybe I'll Participate
#54 posted by spy on 2009/02/04 14:15:28
not sure though
How Do We Convince You Spy?
#55 posted by RickyT33 on 2009/02/04 14:22:31
#56 posted by JneeraZ on 2009/02/04 15:08:26
I like all the rules so far but Mar 30th seems pretty far away. Far enough away that people will lose interest and abandon their levels. What was wrong with Mar 8th which I saw suggested? A month seems more than reasonable for a map like this.
#57 posted by Trinca on 2009/02/04 15:11:07
Willem i dont map at home because i have very few time, so the time i have for mapping is just at launch time at work, but everybody want 8th i make map smaller no big deal.
Let�s just start something :)
I�m pretty sure i can make something proper in +/- 22 hours :)
#58 posted by JneeraZ on 2009/02/04 15:22:43
It's whatever the crowd wants. I'm easy. Just voicing my 2 cents and gumming up the works, as usual. Ignore me as you see fit. :)
#59 posted by Trinca on 2009/02/04 15:31:33
For me is also o.k ;)
Ricky
#60 posted by spy on 2009/02/04 16:01:47
i have extremely lack of free time :(
Timescale And Scale
#61 posted by Shambler on 2009/02/04 16:47:41
i make map smaller no big deal.
That's partly the point I think. And in this era, a welcome change from the big epic maps.
#62 posted by Trinca on 2009/02/04 16:55:05
ye, that�s why i call "turtle map"
no huge stuff please!
let�s respect what than advice?
Final Rules:
#63 posted by RickyT33 on 2009/02/04 17:07:03
1 - Map must be submitted by March 22nd (heh)
2 - Map must be for Id1
3 - Map must be of the Coagula style (i.e. not overly detailed, abstract and floating in the void)
4 - Skybox is up to the mapper, although if a skybox is used it should be void-like
5 - Or Die !!!
Oh Yeah:
#64 posted by RickyT33 on 2009/02/04 17:09:59
.
6 - Map must be 2500 brushes or less
I think that Id1 will allow a skybox from the worldspawn
I think that a trigger_hurt with a high value will suffice for a trigger_void (only pitfall for that would be a pentegram, and who says a player isnt allowed to rocket jump back onto a map if they have picked up a pentegram)
#65 posted by JneeraZ on 2009/02/04 17:44:10
"Map must be submitted by March 22nd (heh) "
Day after my birthday. Nice. :) Works for me...
Just Thought It Was A Happy Compromise
#66 posted by RickyT33 on 2009/02/04 17:49:57
hopefullly the impatient ones will be pleased its not March 30th, and the ones who are pressed for time will be happy its not the 15th.
You can never please everyone...
#67 posted by starbuck on 2009/02/04 18:27:38
3 - Map must be of the Coagula style (i.e. not overly detailed, abstract and floating in the void)
No major objections, but I feel the black void thing is enough to tie the maps together stylistically, and be in the 'Coagula' style. If people want to make a detailed map, or somehow make a floating space map NOT abstract, it's kinda pointless making that against the rules.
#68 posted by Trinca on 2009/02/05 10:47:26
So these simple roles are enough, or should we discuss more?
1 - Map must be submitted by March 30
2 - Map must be for Id1
3 - Map must be of the Coagula style (floating in the void)
4 - Skybox is up to the mapper
5 - Map must be 2500 brushes or less
Another question, does anyone offers to make a start map or do we skip that?
#69 posted by Trinca on 2009/02/05 14:45:56
since my time is very very short... i already start mapping, brushes respect all engines, mods and bla bla bla!
now please decide, i use use what u guys think is the best.
Looks Good To Me
#70 posted by RickyT33 on 2009/02/05 15:25:43
I vote we use those rules for the sake of a good pack, and to start mapping already :)
#71 posted by JneeraZ on 2009/02/05 15:41:02
Agreed. Map!
Already Did
#72 posted by Spirit on 2009/02/05 16:07:34
#73 posted by Trinca on 2009/02/05 16:11:36
than and negke any sugestion?
or u guys also agree?
#74 posted by Trinca on 2009/02/06 11:07:32
so Zlifle, negke and than are u guys in and agree or have any changes?
#75 posted by Trinca on 2009/02/06 11:08:35
just a small note:
my map will have > size and > quality then Zliffle
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