#51 posted by JneeraZ on 2008/11/11 19:33:52
"I finally figured it out, NPRQuake Sketchy renderer produces a similar visual effect but on normal maps: "
That's cool as shit! Love it...
Yeah I Remember That...
#52 posted by starbuck on 2008/11/11 23:10:36
the sketch mode was definitely the best
#53 posted by Trinca on 2008/11/11 23:15:26
Willem wasn�t suppose to kill the Enforcers? :)
#54 posted by JneeraZ on 2008/11/11 23:24:42
Trinca
You CAN but you could let them thin the zombies out a little first, you know? :)
#55 posted by Trinca on 2008/11/12 00:29:46
my will to kill is stronger :p
#56 posted by nakasuhito on 2008/11/12 03:40:28
this is awesome! thats all i can think of saying :)
Pure Genius
#57 posted by Fern on 2008/11/12 06:10:22
nt
Okay...
#58 posted by metlslime on 2008/11/12 08:43:29
i may have been a little harsh. The bold color palette is effective.
The criticism i was trying to make was simply that, given the stylized look, the geometry felt like the same type of geometry that would go into any other map that didn't have this unusual texture theme -- it wasn't super-detailed or strangely shaped like "geocomp" maps that various people made for Q3, it wasn't extra-blocky/abstract like Tron, either.
Yeah...
""I finally figured it out, NPRQuake Sketchy renderer produces a similar visual effect but on normal maps: "
That's cool as shit! Love it..."
...that's the mod I was talking about....
Trippy
#60 posted by Orl on 2008/11/12 16:36:55
This was a refreshing experience for me, the map looked almost like a cartoon world.
My only real complaint is that it was too easy, even on nightmare. I need some punishment!
But other than that, great stuff here Willem, especially the enforcers fighting the zombies, reminds me of Half-Life 2 somewhat.
Hope to see more from you. :)
Still Havent Played It
#61 posted by nitin on 2008/11/13 09:37:06
but reading the comments I wondered whether Willem, who's 'new' to Func, knew about the geocomps that people kept referring to.
#62 posted by JneeraZ on 2008/11/13 11:54:40
Actually, I don't. What's a geocomp?
Willem
#63 posted by nitin on 2008/11/13 12:29:47
#64 posted by JneeraZ on 2008/11/13 12:53:03
Ahh OK, thanks! Yeah, kinda similar.
Geocomp Is Awesome
#65 posted by starbuck on 2008/11/13 13:19:19
Nunuk's blue map 'Platypus' is really beautiful, one of my favourites.
Yeah
#66 posted by negke on 2008/11/13 13:21:12
Too bad nobody does stuff like that anymore...
Hrmmm
#67 posted by Fern on 2008/11/13 14:57:26
Wasn't there also some sort of geocomp event for Q1 using only noise textures?
#68 posted by Spirit on 2008/11/13 16:09:09
Ah Necros' Map Easily Wins
#69 posted by starbuck on 2008/11/13 16:40:33
GET ON THE HOTDOG!
Most ridiculous map I've ever seen.
All Right
#70 posted by gb on 2008/11/13 18:25:32
I don't want to derail the thread. Spirit: Answer in GA.
Oh Yes
#71 posted by Fern on 2008/11/14 03:32:28
sm48_daz was the map I was thinking of... though I thought it had more colors than that...
Lol
#72 posted by DaZ on 2008/11/14 20:24:46
I had to load up quake to remember which map that was :P
White Room
#73 posted by DaZ on 2008/11/14 20:35:35
Enjoyed the map overall, the visual theme was nice although I think it may have worked better with actual white trim made of geometry rather than a texture with a white border, as you can see some stretching in some areas, but that is a minor niggle.
It was great to see the enforcers eradicating the zombies on their own, I waited until the enforcers had killed off the zombies in most cases and then took down the enforcers myself to save ammo.
It would have been cool to see some more abstract environment design taking advantage of the theme, it felt like the gameplay and 'story' of the level was quite detached from the visual theme in nearly all cases. maybe something more akin to the Tron movie / game would have suited the environment better.
I did like the blood writing on the walls, has someplay been playing System Shock 2 / Bioshock? :)
GET ON THE HOTDOG
#74 posted by - on 2008/11/14 21:55:13
^
#75 posted by starbuck on 2008/11/15 05:38:55
I knew at least scampie would keep it real. That's old school rules baby.
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