Looking Forward To This
#51 posted by nitin on 2008/09/23 11:48:32
need to find some game time though :)
#52 posted by Trinca on 2008/09/23 12:35:39
zomgg s� fucking easy first secret :\ arghhh and is so nice to gameplay :\
Ok
#53 posted by ijed on 2008/09/23 15:04:52
But in an open space you can dodge them indefinately, in theory.
Willem, I could see this being part of a series, continuing the storytelling theme. Just a suggestion.
#54 posted by Ankh on 2008/09/24 00:32:41
I liked this map. I thought it looked very good. All the sections of it were very distinctive and I liked each of them. The combat was tense on skill 2. I have died during the final battle. Didn't have much ammo left at this point. Having the GL from the middle of the map would be very very nice. I think that I have somehow missed the fiend trap everybody is talking about. I didn't read the centerprints also.
A god map. Do another one please :)
http://shub-hub.com/files/demos_singleplayer/evile_ankh.zip
I usually use dzip files. Joequake can handle them without extracting and I have a dzip plug-in for total commander from Bengt which works very good. No need to install dzip even :)
Wow!
#55 posted by madfox on 2008/09/24 19:29:05
I felt honnoured to play this map. The layout is great and well done and certainly ready for a keyboard rocker like me.
A bit overwhelmed by the nice architecture and good brush style as well the largeness it suggested. Mines gave a good ambience.
Had a hard bite with low ammu and health, and wasn't able to kill the last shamblers.
Good job, willem... classic quake marine base.
#56 posted by Trinca on 2008/09/24 19:34:09
zommgg Madfox coment a map...
keep drinking or smoking grass :p
#57 posted by CodenniumRed on 2008/09/25 12:24:12
Really REALLY nice map! Some solid gameplay and great use of (mostly) stock Quake resources!
Wanton Hubris Mining Success
#58 posted by negke on 2008/09/25 14:11:57
Great map. Just about the right size. Clean construction (even though sky != nodraw) and good detailing, A library in a base map is a novelty. Gameplay was fair and ammo plentiful. I died once thanks to a Fiend superjump in the dig site. Found the secrets only afterwards, but they weren't badly hidden or anything. Didn't mind the radio logs, though they might have worked better as multiple-line centerprints with a few retriggerings. Most engines don't dumb them to the console, only some do (like Fitz, BJP, DP,..). Good work, I'm switching to ToeTag right away.
#59 posted by JneeraZ on 2008/09/25 14:26:45
"(even though sky != nodraw)"
Well, it seemed to reduce the triangle counts when I used it on unseen surfaces - if that's what you're referring to. I know it isn't nodraw but I was hoping for less-cuts-less-draw. Maybe it doesn't work like that.
"Good work, I'm switching to ToeTag right away."
If you're being serious. wait until the new version gets done (this weekend sometime). The one on the web site has some stupid crashes in it...
#60 posted by negke on 2008/09/25 14:41:53
Take your time, I still have to save up for a Mac first.
Not Me.
I have to save up for lots of things, but I already have a Mac.
Please release the new version!!!
#62 posted by JneeraZ on 2008/09/25 15:25:53
"Please release the new version!!!"
Coming this weekend! A cool feature to look forward to is exporting/importing of textures. And crashing less. But the first is way neater!
Trinca
#63 posted by madfox on 2008/09/25 18:47:16
how do you smoke what I drink?
I'm a quaker with limmited playtime caused by mapping.
now start commenting anonimous loggers.
Queen Or Queer, Sorry
#64 posted by spy on 2008/09/25 21:06:09
wtf with me?
Interesting Level
#65 posted by Lardarse on 2008/09/26 00:08:51
Skill 1
18:03 (Took my time in a few places deliberately)
0/4
91/93
Ammo wans't a problem for me, unlike some people (mentioning no names, gb... your demo is cringeworthy, and not just because of your reluctance to press a button that's right in front of you)
The fiends just don't work as they are. I suspect that the gap is not big enough to fit hull2. Maybe if fiends were hull1 then it would be more dangerous?
I might cook up a custom progs.dat to play the level through. See if I can make it closer to what you mossibly wanted to intend...
#66 posted by JneeraZ on 2008/09/26 00:17:29
Lard
Yeah, the fiends were a mistake. I'll place them better next time. :)
The Fiend Bug
#67 posted by necros on 2008/09/26 05:33:08
is really stupid. :(
i wonder if we as a community should do like an 'unofficial' patch to quake. no mods but fixes to stuff like the fiend jump bug and fish death count and such...
that way, we just replace the id1 progs.dat and never have to deal with it again. :S
Lardarse
#68 posted by gb on 2008/09/26 07:23:59
I'm glad you liked it. The demo I mean.
Necros:
#69 posted by metlslime on 2008/09/26 09:38:26
Nice Little Map
#70 posted by BlackDog on 2008/09/26 20:38:58
Weak points were the distracting centreprints and an mine area that seemed uninspired after the interesting entrance. Strong points were some nice idbase architecture and good realisation of the map concept. I particularly liked the library.
There are a few clipping issues in the mines and some minor lighting irregularities, but mostly a solid and enjoyable map.
ToeTag 2.30
#71 posted by JneeraZ on 2008/09/28 19:08:43
For those waiting on a new version of ToeTag:
http://wantonhubris.com/blog/2008/09/28/toetag-230/
Include source code, as always. I think, hope, and pray this fixes the WAD loading crashes. Adds some features as well.
Enjoy!
Willem
#72 posted by nitin on 2008/09/29 13:45:37
submit as news item.
#73 posted by JneeraZ on 2008/09/29 14:53:41
Eh, I figure anyone who cares will either be reading this thread or will be checking my blog. I don't want to clog the news feed with an announcement every X weeks of a new version of ToeTag.
Cool Stuff
#74 posted by Fern on 2008/10/05 02:56:32
played it on skill 2, enjoyably right up until the ending during which I ran out of ammo for some reason.
Demo: http://www.suspenlute.com/01/fr3nevil.zip
Top Map
#75 posted by nitin on 2008/10/05 04:34:12
tough and challenging without being unfair. The only minor slipup was the fiends as everyone has said.
Looks are clean and quite impressive. Extremely nice work!
|