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"Evil Exhumed"
�Little is known about the facility except that it was constructed to study some newly discovered ruins. Scientists working the dig site were reportedly quite excited about what they had found and were continuing to find. Everyone was surprised when we lost contact with the survey team. Someone needs to go up there and figure out what happened.�

This is a single player level for Quake. It�s best if you play this level using a modern engine, like FitzQuake, as some of the areas will grey out on vanilla software Quake (although it does surprisingly well for the most part).

Screen shots:

http://wantonhubris.com/levels/evilexhumed/shot01.jpg
http://wantonhubris.com/levels/evilexhumed/shot02.jpg
http://wantonhubris.com/levels/evilexhumed/shot03.jpg
http://wantonhubris.com/levels/evilexhumed/shot04.jpg
http://wantonhubris.com/levels/evilexhumed/shot05.jpg

Download:

http://wantonhubris.com/levels/evilexhumed/EvilExhumed.zip

Enjoy!
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Looking Forward To This 
need to find some game time though :) 
 
zomgg s� fucking easy first secret :\ arghhh and is so nice to gameplay :\ 
Ok 
But in an open space you can dodge them indefinately, in theory.

Willem, I could see this being part of a series, continuing the storytelling theme. Just a suggestion. 
 
I liked this map. I thought it looked very good. All the sections of it were very distinctive and I liked each of them. The combat was tense on skill 2. I have died during the final battle. Didn't have much ammo left at this point. Having the GL from the middle of the map would be very very nice. I think that I have somehow missed the fiend trap everybody is talking about. I didn't read the centerprints also.
A god map. Do another one please :)
http://shub-hub.com/files/demos_singleplayer/evile_ankh.zip
I usually use dzip files. Joequake can handle them without extracting and I have a dzip plug-in for total commander from Bengt which works very good. No need to install dzip even :) 
Wow! 
I felt honnoured to play this map. The layout is great and well done and certainly ready for a keyboard rocker like me.
A bit overwhelmed by the nice architecture and good brush style as well the largeness it suggested. Mines gave a good ambience.
Had a hard bite with low ammu and health, and wasn't able to kill the last shamblers.

Good job, willem... classic quake marine base. 
 
zommgg Madfox coment a map...

keep drinking or smoking grass :p 
 
Really REALLY nice map! Some solid gameplay and great use of (mostly) stock Quake resources! 
Wanton Hubris Mining Success 
Great map. Just about the right size. Clean construction (even though sky != nodraw) and good detailing, A library in a base map is a novelty. Gameplay was fair and ammo plentiful. I died once thanks to a Fiend superjump in the dig site. Found the secrets only afterwards, but they weren't badly hidden or anything. Didn't mind the radio logs, though they might have worked better as multiple-line centerprints with a few retriggerings. Most engines don't dumb them to the console, only some do (like Fitz, BJP, DP,..). Good work, I'm switching to ToeTag right away. 
 
"(even though sky != nodraw)"

Well, it seemed to reduce the triangle counts when I used it on unseen surfaces - if that's what you're referring to. I know it isn't nodraw but I was hoping for less-cuts-less-draw. Maybe it doesn't work like that.

"Good work, I'm switching to ToeTag right away."

If you're being serious. wait until the new version gets done (this weekend sometime). The one on the web site has some stupid crashes in it... 
 
Take your time, I still have to save up for a Mac first. 
Not Me. 
I have to save up for lots of things, but I already have a Mac.
Please release the new version!!! 
 
"Please release the new version!!!"

Coming this weekend! A cool feature to look forward to is exporting/importing of textures. And crashing less. But the first is way neater! 
Trinca 
how do you smoke what I drink?
I'm a quaker with limmited playtime caused by mapping.
now start commenting anonimous loggers. 
Queen Or Queer, Sorry 
wtf with me? 
Interesting Level 
Skill 1
18:03 (Took my time in a few places deliberately)
0/4
91/93

Ammo wans't a problem for me, unlike some people (mentioning no names, gb... your demo is cringeworthy, and not just because of your reluctance to press a button that's right in front of you)

The fiends just don't work as they are. I suspect that the gap is not big enough to fit hull2. Maybe if fiends were hull1 then it would be more dangerous?

I might cook up a custom progs.dat to play the level through. See if I can make it closer to what you mossibly wanted to intend... 
 
Lard

Yeah, the fiends were a mistake. I'll place them better next time. :) 
The Fiend Bug 
is really stupid. :(

i wonder if we as a community should do like an 'unofficial' patch to quake. no mods but fixes to stuff like the fiend jump bug and fish death count and such...
that way, we just replace the id1 progs.dat and never have to deal with it again. :S 
Lardarse 
I'm glad you liked it. The demo I mean. 
Necros: 
there's something called the "Ultimate Regular Quake Patch" which supposedly does all that. Let's see if i can find it...

TXT: http://www.gamers.org/pub/idgames2/quakec/compilations/urqp104a.txt
ZIP: http://www.gamers.org/pub/idgames2/quakec/compilations/urqp104a.zip 
Nice Little Map 
Weak points were the distracting centreprints and an mine area that seemed uninspired after the interesting entrance. Strong points were some nice idbase architecture and good realisation of the map concept. I particularly liked the library.

There are a few clipping issues in the mines and some minor lighting irregularities, but mostly a solid and enjoyable map. 
ToeTag 2.30 
For those waiting on a new version of ToeTag:

http://wantonhubris.com/blog/2008/09/28/toetag-230/

Include source code, as always. I think, hope, and pray this fixes the WAD loading crashes. Adds some features as well.

Enjoy! 
Willem 
submit as news item. 
 
Eh, I figure anyone who cares will either be reading this thread or will be checking my blog. I don't want to clog the news feed with an announcement every X weeks of a new version of ToeTag. 
Cool Stuff 
played it on skill 2, enjoyably right up until the ending during which I ran out of ammo for some reason.

Demo: http://www.suspenlute.com/01/fr3nevil.zip 
Top Map 
tough and challenging without being unfair. The only minor slipup was the fiends as everyone has said.

Looks are clean and quite impressive. Extremely nice work! 
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