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SpaceHulk256 Mapping Competition (cancelled)
Quake - Space Hulk 256
Level Design Competition
June till SP Day QExpo 2008
______________________________________________________________________________________

You are the slipgate warrior. You've travelled for what seems forever,
in search of that one gate that will take you...home. This time round
you seem to have landed on a floating fortress under attack; both
insurgents and defenders ignore their animosity long enough to rid the
battle ground of your presence. They will fight each other if goaded,
but mostly they want to kill YOU!

OK, get amongst it!
______________________________________________________________________________________

Inspired by:
- Quake (thanks Id)
- the IK Base texture set (thanks Fingers)
- the 100 brush competition concept (thanks Aardappel et al)
- the (out of print) board game Space Hulk (thanks Games Workshop)
- the release of the Quoth2 upgrade (thanks Kell, necros and Preach)
I can now announce the Quake - Space Hulk 256 Level Design Competition

Your Motivation:
Space Hulk the board game:
- http://en.wikipedia.org/wiki/Space_Hulk
- http://www.youtube.com/watch?v=aViccm7dk94
- http://spacehulk.barsoom.cc/sh1edinv/
- http://www.strategygamersworld.com/resources/Space%20Hulk%20Edition%201%20rules.pdf
- http://spacehulk.beckerf.de/index.html

The Limits:
- the -game option is 'quoth' with the quoth2upgrade installed
- each level will contain no more than 256 brushes
- these brushes will be clothed only in textures from:
-- the IKBASE.wad http://shub-hub.com/files/textures_wads/ikbase_r2.zip and,
-- the hulk_xtra.wad http://shub-hub.com/files/textures_wads/hulk_xtra.zip
- it's in space, so:
-- use the sky textures in hulk_xtra.wad and,
-- signal the 'stars' or 'void' skybox in the worldspawn
- enemy is limited to fiend, enforcer, defender, pyro and eliminator
- the level must include three "safe" coop starts
- the level must have all difficulty levels implemented
- the level must be playable at reasonable framerate in fitzquake 0.80
- the level must exit to 'start'.

Submission:
- please send a .zip containing:
-- a level 4 vised, fully lit .bsp named 'sh256_yournick.bsp'
-- a matching .map for brush number checking
-- a matching .txt thanking those who helped you and explaining the
mission/gameplay type
- please send to spacehulk256 *at* gmail *dot* com
- submission must arrive prior to the end of QExpo2008 day 1.

Referee:
- Paul 'distrans' Brosche

Judges:
- Scragbait
- ?
- ?

Judging Criteria:
- use of the 256 brushes,
- quality of the resulting architecture and atmosphere,
- use of Quoth(2) functionality
- gameplay.

Prizes:
- 1st == 'fiend' maquette by David McKenna http://mckenna3d.com/
- 2nd == Quake symbol by Spirit?
- 3rd and below == kudos
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Remember 
I before E except after C 
In Other News 
I've been "budgeting" my map, seeing how many brushes I need for various things, and I think I have 30 spare brushes. Any ideas for what I could do with them? 
Obviously 
That would make a decent 10 genitals. Less if you choose more details. 
Dis 
np, I'm curious with what variation you will come up next 
 
Ceilwolf is watching you masturbate. 
Ke 
careful I'm a judge now...or else. 
Ok 
So I'll better be multiplying the monster count by 3 to please you... 
 
ok, take me out i officialy quit mapping for good! 
QExpo Start Dates Announced 
Meaning that the dedaline for everyone serious about this is August 5th. See the QExpo thread for the official announcement. 
Define "safe" 
- the level must include three "safe" coop starts

Also, is the 3 just a minimum, or is it a maximum as well? 
Safe - 
The opposite of a nazi dentist looking for diamonds. 
Attention 
The Space Hulk 256 Competition is cancelled

Apologies for any inconvenience. 
 
Well, I never! And after all of that high quality bitching that everyone turned in. 
Distrans 
Oh, why ? 
Maybe 
we should have a mapping competion where the entries are judged on how much drama, whining and shit the mapper can post on an internet forum during the map-building process, with bonus points for talking about aspects of their personal life that no-one else cares about and how it has affected the quality of the submitted entry. 
#62 
Do you want the thread/title edited to avoid any confusion?? 
Kinn 
Bad idea: Trinca already won the contest :P 
Can You Believe That? 
was this a hoax from the start 
Ah 
Cool.

Next time I won't bother, then.

I'll be releasing a map in a week or so anyhow. 
I Have To Mention This 
In his last mail, Distrans mentioned he was fed up with the trolling/negativity about this project AND his work mail has been bulk spammed from assorted russian servers...

I mean what was he thinking; releasing that sucky base map which no-one likes and then taking initiative without the consens of 'the true Quake community'(tm) *fanfares trumpets and stuff* 
Sad But True 
I understand canning this with all my heart. 
Sielwolf 
Wrong, not everybody was flaming his last base map: I really loved it. As wel as this mapping contest project that sounds great (while I will not participate due to lack of time, and all the remaining work on my current project i want to finish before).
I think distrans has very good reasons to be pissed off by the elitist and purist attitudes shown for his "Ruined Nation" base map, and all the sarcasms posted there (there was a parallel thread that was very stupid BTW). So I can understand his decision.
Damned, after Trinca, distrans.. who will be the next to "abandon" the community ? Are we so much or what ?
I've been told a while ago that posting maps here will not issued onto a "popularity contest", and I could expect to be flamed a lot... but sometimes, some people should think twice before systematically be negative what other hobbyists do...
Anyway, I hope distrans will come back with a fucking good map, just to show us how how fucking good is his maping skill :P 
Too Much... 
.. fucking, kill the fucker :P 
Err 
what? 
Ok 
But expecting people not to troll stuff that you post on func is a bit unrealistic. There's plenty of good people here, but theres also a good percentage of arseholes.

The only new threads or posts that aren't automatically bitched about are map releases, and even then it's about 50% of the time.

You can understand me being a bit narked, but it's no big deal. At least there'll soon be a finished map. 
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