Bleh
#51 posted by JPL on 2008/05/06 12:26:26
So it will look like Quake, smell like Quake, sound like Quake, but it will not be Quake.... Err... are you biased or what ?
@ Leileo Aka CheapAlert
#52 posted by Baker on 2008/05/06 12:33:22
as well as illegally exploiting the data from the shareware version
Nice bald-faced lie, Cheapy.
Isn't it time for you to change your name again?
JPL
I would have said hypocritical, but whatever. :D
Apparently it's OK to completely rip off all of the original textures (copying the look of the textures and even keeping the original names intact), but it's totally not cool to use the source maps that were released under the GPL.
Baker
I don't think anyone is actually taking this guy seriously anyway.
I do like his style though... as soon as anyone offers any help or feedback, he starts getting aggro and insults them. Smooth.
I can't wait for the next installment of AssQuake, which will be just (not-quite) like the original, only with vastly inferior textures and smelling vaguely like ass!
Well I Was Serious
#55 posted by RickyT33 on 2008/05/06 14:08:04
It's a serious offer! :D
What kind of maps do want there to be with this?
If you want me to work on one I will, I'll help!
I can make you a .map file if you want, although I use Worldcraft 3.3, so I dont know how you intend to compile them but the maps will be Valve v2.20.
What textures do you have? Sent them to me and I'll start working on something :D
@Bakeo Aka Adolf Hitler
#56 posted by leilei on 2008/05/06 15:09:04
"OPENARENA USES Q1 RETEX PROJECT TEXTURES I HAVE PROOF AND YOU ARE WRONG I AM RIGHT"
yeah lies all right, you know your "freeQuake" guilt. You're just jealous because I actually putting effort and talent into my stuff.
also fyi, "Cheapy" lives in Sweden and is dormant from the internet. He does not hang around anymore. His constant racist 'nigga jokes' won't be missed. Don't you dare try to associate me with that useless dog-dick-sucking furry bastard.
Mr Fribbles - the textures are actually pixeled from scratch and some look very similar (not much you can deviate for a blue rusty metal texture) while some do not (like my rock wall texture, damn it was hard pixeling each individual rock on a 64x64 with shading and all!). Most of the GPL'd Quake maps don't even compile into working versions that can be played so they're not quite a priority right now.
RickyT23 - check out the SVN and use qpakman (found seperately, on the forum) to build the wad files using the batch file. You also have to SVN update for any new textures and then rebuild the wads quickly with the batch file again.
No there's not much textures yet but (hopefully) I should commit the FreeDOOM texture pack to the SVN soon. They're really fun textures and bring out the rusty brown look most custom maps of 99-2000 had.
We won't have a unique Q nor will we use the Quake Q either. It's a registered trademark.
Speeds - no i'll live with my site fine thanks
I Guess Frib Is Right
#57 posted by gone on 2008/05/06 16:21:22
and this is a big joke
are you serioulsy proud of your textures?
nothing personal, but they are very weak. some dont even tile (link in the original post)
But you seem to be content with low quality standards and want to make all the shit yourselfs, and reject any criticism.
... as soon as anyone offers any help or feedback, he starts getting aggro and insults them. Smooth.
so its just timewasting
/thread
You Can't Expect Gold Immediately [Speeds]
#58 posted by Ren on 2008/05/06 17:50:11
Give it time and they'll improve, barely any project ever starts out gorgeous.
#59 posted by leilei on 2008/05/06 17:55:05
I rejected 'criticism'? So far I only rejected a quake-derived site, a quake-derived texture pack, and general assholism. No real actual helpfulness rejected (Thanks RickyT23, and metlslime, your contributions to this thread are appreciated)
To make you scampies shudder, I have Dr. Shadowborg involved. What now? Gonna judge the project entirely as crap from his contributions, from the fact he helps this at all?
Low quality? Excuse me? You expect me in my spare time to crank out 512x512s and hundreds of skyboxes instead? I'm doing this port-neutral.
Slow Down Guys
#60 posted by Friction on 2008/05/06 18:06:27
My popcorn isn't done yet.
#61 posted by JneeraZ on 2008/05/06 18:20:13
That whole popcorn thing is so tired. When will it die? Every thread that gets the least bit heated, some tiny brain has to pop up with a comment about getting popcorn. Die.
*Gets The Popcorn*
#62 posted by czg on 2008/05/06 18:30:22
down in front!
Hey
#63 posted by Friction on 2008/05/06 18:30:49
IT'S STILL POPPING DAMN IT.
Leili
#64 posted by JPL on 2008/05/06 20:38:40
Please calm down.
You posted on a elitist site here, so what were ou expecting ? Any mercy from anybody ? Come on be serious ! You should check what has been done in the past 11 years, and check what were the progresses done so far onto engines, map, textures, etc...
Nobody is blaming your work nor your passion for Quake, but maybe your project, given the its quality, is maybe out of date, and came too late compared to the nowadays quality.... though...
Well, at least you can now only progress..... :P
#65 posted by gone on 2008/05/07 00:43:35
ofcourse you are happier with a shit-derived website
and let the people judge which side is crap http://www.speeds.quaddicted.com/openquake-textures.jpg
OK. So:
#66 posted by gb on 2008/05/07 02:33:43
1. Someone finally buy me a mac so my brain automagically enlarges. *munch*
2. Leilei, please pay close attention now:
.
.
.
WHY THE ORIGINAL MAPS NEED "RETEXTURING"
The original textures are badly aligned and thus look a lot worse than they possibly could, so just exchanging them for new ones (like the QW community does) inherits this same fault. Just using new textures doesn't cut it (from a mapper's point of view.)
.
.
.
WHY THE GPL MAPS CANNOT BE USED
The original maps were built on a comparatively tiny grid (16?) and this means that the texture alignment problems are "built in". You cannot align a 64x64 texture to a 80x48 wall. Clear? So in order to finally properly texture the maps, they have to be entirely rebuilt on at least a 32 unit grid, i.e. all (most) faces must be a multiple of 32 or sometimes even 64 in width and/or length for the textures to properly fit onto the brushwork. Clear?
Plus, for a map released under the GPL (and thus meant to be modified and added to, or developed) it is desirable to use meaningful (semantic, hey, I used the word!) targetnames for triggers and entities. The original maps use numbers, thus it's totally opaque to most people which trigger targets what entity. Not good. Clear?
Plus, it is desirable to iron out bugs, re-add parts that were cut from the original release, finetune DM and monster/item placement, correct wrong sounds, and generally expand on the original concept (we like this one best.) The original developers were limited to 1.4 MB per map, but we aren't, thus we can improve where it is obvious how to do so. Clear?
Thus, it is not only desirable, but inevitable to remap the entire game.
That is what Ijed and I have been doing for months. And what I described above is a chunk from our collective consciousness, or the development thereof. We both tried the GPL sources method and it does not produce acceptable results, and is problematic to work with, and actually slower and more painful than just doing it from scratch.
Thus, using the original maps in combination with replacement textures will not, no, CAN NOT produce good results.
Understand better now?
Don't Be Such Smartasses
#67 posted by negke on 2008/05/07 07:48:57
What does the look of the site have to do with the quality of the actual thing? This is a secondary concern. Though, indeed, some (more) comparison shots would be good.
Yeah right, a large part of the game (the maps) is already available under GPL, but still you'd prefer to completely remake all of it (~35) instead? Their quality is questionable alright, but it doesn't really matter. Who cares about the targetnames as long as they work? If the new textures resemble the old ones in theme and structure, it will look just as fine (or poor for that matter, but that's irrelevant here). Who cares about DM settings? Hardly anyone plays those maps anyway. Fixing all those things is indeed desirable but not necessary, i.e. can wait.
It was already mentioned that this thread is supposed to be more of a progress report than an actual help request, so why reject it so keenly.
I'm actually interested in seeing some of the new content, especially the models, as I think it's quite a challenge to create something Quakey without at least hinting at Lovecraftian style (=tentacles and no eyes :P).
Gb Shut Up
#68 posted by czg on 2008/05/07 11:56:00
#69 posted by gb on 2008/05/07 16:14:59
??? czg, go back to playing with yourself plz.
Yeah What Nekke Said
#70 posted by bambuz on 2008/05/08 14:07:55
the models especially!
Peace Of Shit Game!
#71 posted by nozzle on 2008/07/29 00:05:48
what is the point of this game! it sucks ball! play Warsow instead if you want to play a real gamers game.
#72 posted by gb on 2008/07/29 01:30:07
so, nozzle, playing any real games?
Hey
#73 posted by heh man on 2008/10/27 00:17:23
I think this is a pretty good idea.
The Models Do Look Good.
#74 posted by ijed on 2008/10/27 03:07:03
Basically what Gb says - the original maps are pretty poorly built by todays standards, replacing their texture sets is just going to give you crampt, buggy maps with what look like a few amateur looking photoshop efforts splattered over them.
Good luck with the project anyway.
Leilei
#75 posted by gb on 2008/10/27 14:33:59
I know I sounded patronizing, I'm sorry. I was just pretty convinced about that stuff.
My offer stands, after Remake is done (not tomorrow, mind you) I'll gladly donate my maps to OQ+. They will be (insert open source license here) anyway.
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