My Bad
#51 posted by ijed on 2008/03/25 02:04:33
Played On Hard
#52 posted by Scragbait on 2008/03/26 02:51:47
It's all been said. Well made, solid and fun base map. I found all secrets and especially liked the change of decor. It's action packed gibbage.
Thank-you. No complaints. It's all good.
#53 posted by czg on 2008/03/26 11:46:25
Played on godmode because I don't get the quoth monsters. Nice level, I liked the secrets.
Scragbait, Czg
#54 posted by biff_debris. on 2008/03/27 02:51:36
Thanks and thanks. Czg, what do you mean "you don't get the Quoth monsters"? Do you mean you don't necessarily agree with them on a philosophical level, or you just don't have Quoth2 installed? And in either case, why not?
Bif
#55 posted by HeadThump on 2008/03/27 03:33:15
I have some free time tonight, actually, I just didn't feel like mapping, and decided it would be a good time to play Ratsack, and I got this message when I tried to download from the site listed above:
Suspened Domain
Please contact the billing department.
I'll give Spirits site a try, but I thought you should know.
I Don't Understand How To Fight Them
#56 posted by czg on 2008/03/27 10:41:52
CZG
#57 posted by ijed on 2008/03/27 18:47:52
You can run it under AguirRe's warpspasm engine in coop 2 which replaces all Quoth monsters with the Quake equivalent. Or coop 3 which replaces most Quake monsters with their Quoth equivalent.
There's coop 4 as well which makes it extremely easy.
Aw... Well...Just Because I Loved This Map...
#59 posted by Sielwolf on 2008/03/27 22:28:01
nice demo The Silent
#60 posted by Trinca on 2008/03/28 01:27:04
I Don't Understand How To Fight Them
#56 posted by czg [83.253.254.12] on 2008/03/27 10:41:52
normal my friend not all of us born smart...
The Silent
#61 posted by biff_debris. on 2008/03/28 03:20:29
You sir, are the bomb. Czg, you are just sad.
Aw, Guys... You Got Me Blushing All The Way...
...Thanks a lot for the kind words, Sielwolf, you know, that being said from you is one huge compliment...
And you, Biff, are the master...
The map is just awesome, can never get enough of it, Quoth base at its bestest(!)
Thanks, everyone...
Enjoyed It
#63 posted by gb on 2008/03/29 21:55:11
Nice difficulty setting, finding myself under attack at the start made me expect a spanking, but then I found it manageable until the end, which was fucking hard again. I didn't find too many secrets yet. I think I played on skill 1. Some cool infighting occurred between eliminators and enforcers/grunts etc.
Proper texturing, good item placement (always found some health when I was running low) and proper usage of Quoth monsters. Just nice general layout.
The SNG was perhaps a bit overkill, grenade launcher was useful. I would have liked one or two larger areas, I noticed the scale was a bit oldschoolish (in a good way), but I also liked how fast it played, so no complaints.
Thanks, will replay a few times for sure.
Yay
#64 posted by anonymous user on 2008/03/30 06:45:44
another great looking map release. cheers biff, comments later.
Biff
#65 posted by nitin on 2008/04/02 02:42:28
site's down. alternate link anyone?
Oh Yeah, Crap.
#66 posted by biff_debris. on 2008/04/02 03:54:24
Forgot about Leveldesign not having it -- I'll look into seeing if Spirit could back it up at shubhub or something...
Of Course
#67 posted by Spirit on 2008/04/02 09:41:22
Ta Spirit
#68 posted by nitin on 2008/04/02 10:11:44
cheers
Nice
#69 posted by nitin on 2008/04/05 10:59:48
solid map with good gameplay. Doesnt quite take advantage of quoth2 like Slave to the Machine but is still quakey fun with good design.
Nice
#70 posted by bambuz on 2008/04/12 22:12:43
hectic map, lots of monsters for the space but gameplay is fine.
A bit short.
Nice basey architecture with good attention to detail.
I suck at finding secrets, didn't get a single one.
I like it that it's old fashioned in a sense, not some huge open areas or hordes, but nifty gameplay.
Also liked the hand buttons. Was never lost either.
Not So Bad
#71 posted by Cornelus on 2008/04/29 19:51:12
full of action, hehehe. on diff setting normal, got to finish in almost 11 min in the first run (the second, in fact, i was killed soon after the first start), 1 secret (the one in base itself) discovered and 92 monsters killed. found the second secret by mistake (i was trying to grenade-jump to its exit thinking it was entrance). the third by some cheat altough was not so far to getting it by normal means.
Demo
#72 posted by gb on 2008/05/03 02:52:32
because I could.
http://shub-hub.com/files/demos_singleplayer/bd1.dem.7z
I seem to have a thing with lifts.
Quoth defenders and eliminators are pretty evil.
Two Words
#73 posted by HeadThump on 2008/05/21 06:35:45
Describe this map and its maker -- pure class.
#74 posted by Ankh on 2008/06/21 00:17:23
I liked this map a lot with it's combat and design. I have played it a long time ago so I can't remember the details but I definitely enjoyed it a lot.
Here is a demo to the point I have died. I have missed the SNG somehow. The big secret was cool.
http://shub-hub.com/files/demos_singleplayer/ratsack_ankh.dz
Finally Played This
#75 posted by negke on 2008/07/02 23:16:14
Biff, you're too good for this world...
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