Attach
#51 posted by
bambuz on 2007/08/25 15:47:58
a microsoft word 2007 .doc. Everybody should have that.
Frib
#52 posted by
inertia on 2007/08/26 09:10:28
I'm serious when I say a .map file is a text file... just because you do not view it that way does not mean it isn't 100% human-readable text. I was following the GPL guideline that says I should put the short version of the license at the top of the source code file. Did I do it incorrectly?
You called me a tool, fine, I now put it aside; I'd appreciate more open-mindedness in the future about these things.
Inertia
Yes. Most of us are aware that a .map is just a plain text file.
The difference between a .map and source code though is that everybody is going to open code in a text editor to view and edit it... whereas a .map is going to be loaded in a level editor.
Not everyone is even going to have .map associated with a text editor. Even those of us that do are unlikely to go looking in there unless they have a very specific reason to do so.
The point is that nobody is going to know that information is in there unless you somehow tell them (for instance, let them know by adding a note in the expected accompanying readme.txt :)
I actually think adding that info in the .map was quite clever and is a (very nerdy) "fun" thing to do. It also means that if the readme gets lost then the information is still there.
The main point that was being made though is that you want people to be able to find and read both the licensing and general information associated with your map file. In order to do that, they have to be able to find it. If you want to have it in the .map file, fine, but provide a readme file that informs the user to look inside the .map file for that information.
Readme File...
#54 posted by
JPL on 2007/08/26 13:41:17
... like txt file are never read by players, or so few... believe me... :P
This Is Stupid
#55 posted by
Lunaran on 2007/08/26 20:42:56
As soon as someone modifies the map and saves it out as something else, the comments all disappear. AFAIK no editors preserve them.
Stop being a fuckwit, ok?
#56 posted by
necros on 2007/08/26 21:51:59
i have to say i'm somewhat bemused as to why you're so adamant to do it in such an atypical way... you only making it harder on the people who are getting the file. if you included a regular .txt file along with the info in the .map file, that would be a different matter, but flat out not including a text file is just odd.
#57 posted by
inertia on 2007/08/27 02:11:01
Necros: it's not me being an advocate for one position over another, I just find the whole "whoa wtf you put the license IN THE ACTUAL FILE?!" sentiment incredibly weird. But, as pointed out above, no one looks at these files (now that we have decent editors (it's not 1996)) and editors probably overwrite the comments. So, yeah, there's a
.txt now.
http://www.qwplayers.org/inertia/slip_src.zip
Downloaded Because I'm Gay.
#58 posted by
czg on 2007/08/27 02:57:55
Gay for the GPL.
Bl1tz
#60 posted by
inertia on 2007/10/01 04:05:29
Where is teh src for sm.bsp?
Like One Guy Posts His Work And What Happens
#61 posted by cowbot on 2007/10/05 22:34:14
a call for maps and nobody responds except one guy is nice enough to share his work
and you jump on him
people who don't create shit and just rag on other people make me ill
Uh...
#62 posted by
metlslime on 2007/10/05 23:05:02
Who exactly hasn't created anything or released anything? I think everyone here is a mapper with released maps. And many of us have also released our source files.
#65 posted by anonymous user on 2008/03/06 08:02:10
legally, can it even be used in Urban Terror? That game is not GPL
I Think....
#66 posted by
metlslime on 2008/03/06 08:05:46
they could use it, but they would have to release the source to their version of the map....
#67 posted by
Jago on 2008/03/14 15:29:27
GayPileofLove Peer Pressure!
#69 posted by
negke on 2008/03/14 19:26:41
Small wizard r_speeds galore Q1DM:
http://negke.quaddicted.com/files/neg2beta.zip
Small plain, curvy medieval Q1DM:
http://negke.quaddicted.com/files/neg3beta.zip
Old medium metal Q1DM:
http://negke.quaddicted.com/files/tumour2.zip
Screenshots on the site, textures in
.bsp.
Whoa
#70 posted by
bambuz on 2008/03/18 16:17:37
ApinaRaivo the biggest GPL map in terms of brush count?
Bambuz
#71 posted by
Jago on 2008/03/30 14:13:24
Quite possibly, may God have mercy on the soul of whoever tries to make sense of it :)
I Guess...
#72 posted by
metlslime on 2008/10/31 08:06:19
i forgot to add the link here, but my map sources can finally be found here:
http://celephais.net/levels/
Source
#73 posted by Drew on 2008/11/06 20:13:04
Spirit, do you still have the rpg / czg source files? The links at the beginning of the thread don't work anymore.
Hm
#74 posted by
Spirit on 2008/11/06 23:43:29
They Had Names Like ...
#75 posted by Baker on 2008/11/07 14:02:50
http:// rpg.leveldesign.org /files/maps/ rpg3dm2source.zip
And couldsource.zip