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Vertical Map Competition
This is the thread for the new mapping event being discussed.

UPDATE: Here are the rules for the event:
* All entities/brushfaces inside 768x768
* No teleporting the player
* Deadline july 14 (extended from june 30)
* Single-player
* Playable in Quoth
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I Think 
It's to limit the type of layout you can do. Instead of just breaking up your vertical map, you have to actually plan how the player continuously travels up and down. It's just to force you to be creative that way. 
So... 
I'm okay with using quoth instead of id1... if everyone agrees with it then I have no complaint.

This time let's not base the maps on unreleased features of quoth though :) 
Question 
* all entities/brushfaces inside 768x768

All, including teleport-able monsters? 
Yeah... 
just stick them way down below the level, or high above it :) 
Ray 
if we use Quoth, the teleportable monster thing is no problem as you can just place them when you want them to appear.

I'm in btw.

Grr... as if I don't have enough other maps to finish :) 
Or... 
as Metlslime mentioned, you could start the monsters above or below somewhere. I just had the thought that you could even spawn them optionally with buttons marked in a certain way so that the player knows that they will spawn a monster by pressing a button, but by not pressing the button they will have to face more monsters at the same time near the end of the level. Or something.

Anyway, I'm in agreement with Metl's suggested rules. 
K... 
...768^2, no player tele, june 30, quoth.

I'm in. 
Okay, If Everyone Agrees, I'll Update The Thread Title/text 
 
Also... 
just in case there is any ambiguity, all visible polygons need to be inside the 768, so if a brush sticks out, it's okay as long as the "filloutside" process removes all those polygons that stick out. Does that sound fair and consistent with what people were thinking? (I just don't want to force people to have like 1-unit-thick outer walls for the purpose of maximizing space.) 
Metslime 
maybe put 768x768x4096 - for clarification.

This looks to be a good idea backed by good mappers, anticipating june 30+. 
Ijed... 
you can build from -4096 to 4096 so the total height of your map could be 8192 :)

768x768 presumably means a square area of grid in which you can build as opposed to a total floor surface area of 768^2, right? I guess that is ok. 
Yeah But, 
Anything above the 0 plane is a bit too close to heaven for Quake. 
 
For anything else, I'd advise using Quoth if, for no other reason - the monster spawning. It really makes things much easier.

sorry to derail the thread here.. but just out of interest how easy would it be to add the monster spawning code to an existing progs.dat? 
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Well.. 
i thought it might be relevant here.. considering the monster spawning seemed to be the only reason people were rooting for the quoth progs. i guess not! 
No 
There are only 6000 posts in that thread, it'll be quick.

Quoth has lots of cool new stuff besides simpler monster spawns, so it'd provide more varied maps with new tricks and new baddies to kill. A lot of the info_null wankery is in Quoth and made much easier, for example (I think). 
 
Who's going with what theme? I plan on going metal. Also, is there going to be a start map or are we just going to release a pack of separate maps? Just curious. 
 
No start map. It's not like base pack or chapters where the maps are intended to be thematically bound. I'd suggest making the trigger_changelevel point to start.bsp

Also, I'd suggest naming the maps 768yournick.bsp
e.g. 768zwei, 768ionous, 768ijed, 768kell etc.
Makes it easier to group them in /maps folder, easier to remember what to type at the console, and easier to search for them in a few months time when they inevitably go missing from whatever archive they were supposed to be being hosted on :P 
 
My plan is to use the Heretic 2 green R'lyeh textures. 
No Start Map? 
I'd think a start map confined to the same grid space would be amusing, especially considering the no slipgate rule.

Not that I'm volunteering to make one. 
Hehe 
I'm with Lun on that. A start map would be sweet.

I'm planning on making an egyptian themed map for this just as soon as I fix up my crap dm map and release it. 
I Wouldn't Mind One Either 
then again it would require the pack to be put in an extra folder for start.bsp to work, or some awkward tricking to strip the player of all weapons/ammo each time.
also depends on many maps are submitted in the end. 
Er... 
or just name the start map something like 768start and put episodegates at the end of eac... oh, that would print loads of text, wouldn't it. hmm. I think Preach mentioned a trick to strip weapons from the player a while ago, maybe we could use that. 
 
oh god... a than dm map.. ohhhh! 
Than 
yes, all weapons and ammo could be easily removed with the backpacktouch hack, but the player would still keep his armor. 
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