And MORE That Could Have Been
#51 posted by efdat on 2006/11/10 02:05:28
one of my all time favorites is r.p.g.'s aatchb. so that would be on top of my wishlist. it's 3 years old now, so time for a sequel (i know you're still around, r.p.g.)!
btw: i still haven't found the fourth secret i think... and no speedruns of that map either... :'(
Efdat
#52 posted by Ankh on 2006/11/10 02:46:14
Ankh
#53 posted by efdat on 2006/11/10 04:00:18
thx a lot :) now all we need is a sequel!
#54 posted by golden_boy on 2006/11/10 04:22:24
i want a sequel to s4wk. same style please. maybe a chainmap? *g*
Oh No, They Want More?!
#55 posted by R.P.G. on 2006/11/10 06:12:32
I doubt there will be a sequel to "Could", but there is another base map I'm working on that is very close to completion. And efdat, if you want to, send me an e-mail and I'll give you the run down on all the secrets from "Could."
But who would want a sequel to "s4wk"? That map s4wks. ;)
Here Is My List
#56 posted by Ankh on 2006/11/10 11:27:33
Adamatine Cruelty (ac)
Bastion Of The Underworld (bastion)
Ceremonial Circles (czg03)
Tale of Abbot's Rune (Sgodrun1, Sgodrun2)
Whispers in Darkness (soe2m4) from Soul of Evil
Halls of the Shambler God (Ikspq3)
Homecoming (Ikspq4)
Rain Palisade (rainpal) and Storm Dungeon (storm) from the Rapture pack
Lmbo
#57 posted by Kinn on 2006/11/12 10:44:22
tron, HeadThump - i doubt i'll have any areas polished visually from Marcher any time in the next 6-12 months at least, partly due to the fact I'm manning the backpumps hard on my other map, and partly due to the time it's going to take to make the proper art assets to do it justice - I don't think Doom3's Hell set consisting of about 3 different brick textures is going to cut the mustard somehow...
Lunaran, than - well I guess it's not quite as bad as I made it sound. I probably exaggerated a bit when I said it made me angry - a more accurate description would be that it makes me eat junk food and drink a lot, and I haven't even experienced a crunch time yet o_O.
Kinn, I Hope Soon
#58 posted by HeadThump on 2006/11/12 11:17:29
that you'll be in luck. I'm going to be working on the Mortisville texture set over the next few months:
Here is a model of an over head lamp I have been working on this afternoon.
http://img128.imageshack.us/img128/6043/glolamptk6.jpg
I'm going to texture it and then create a diffuse and normal map out of it so it can be used as a texture.
I've always loved the evil6 textures and that is the kind of style I'm trying to evoke.
That Lamp
#59 posted by scar3crow on 2006/11/12 12:18:52
looks ripe for a cubemap to project in DP... could look very cool casting down a hallway over a patrolling ogre =)
nice
So Everyone Wants More LunSP, Eh?
#60 posted by Lunaran on 2006/11/12 17:31:03
/me makes notes
No Cthon Puzzles Though, Eh?
#61 posted by R.P.G. on 2006/11/12 18:26:49
.
Look, It's Simple
#62 posted by Lunaran on 2006/11/13 06:39:11
if you have a five cubic kilometer lava pit and a three cubic kilometer lava pit and you need exactly four cubic kilometers to kill c'thon, all you've got to do is fill the three cubic kilometer pit, pour it into the five cubic kilometer pit, fill the three cubic kilometer pit again, pour two out of them into the five cubic kilometer pit until it's full, dump out the five cubic kilometer pit, pour the one cubic kilometer of lava you have left over into the five cubic kilometer pit, then fill the three cubic kilometer pit once more and dump that into the five cubic kilometer pit leaving you with exactly four cubic kilometers, three times while he's throwing lava balls at you. What's so fucking hard about this?!
Lunaran
#63 posted by JPL on 2006/11/13 06:42:43
Die Hard 3 reference, eh !
Well, No
#64 posted by Lunaran on 2006/11/13 15:12:24
it was an established puzzle long before they recycled it in DH:WAV. but yes.
On The Road To St. Ives I Met A Man With Seven Wives...
#65 posted by metlslime on 2006/11/13 18:22:02
He Was Mad Pimpin
#66 posted by scar3crow on 2006/11/13 21:42:00
Lunaran
#67 posted by JPL on 2006/11/13 23:12:02
Sorry, the first I heard about this "puzzle" was only watching DH3.... Anyway, post (i.e #62) should have taking place in the film thread :P
Lun
#68 posted by mwh on 2006/11/14 04:56:30
will that require a custom progs???
Mwh
#69 posted by Lunaran on 2006/11/14 11:45:42
yes, but lunsp1 had one. in fact, I'm trying to curb my enthusiasm toward imagining what I could do if lunsp2 required a custom fitzquake >D
Sequel For...
#70 posted by bambuz on 2006/11/14 16:36:54
Terra. I liked the scale and also the styles.
Red 777...
#71 posted by generic on 2006/11/14 16:45:06
E1M1Quoth...
Every map in Contract Revoked but definitely NOT the whole episode ;)
(I am trying to stay on topic.)
Werd
#72 posted by Kinn on 2006/11/16 09:27:13
Looking good HeadThump - I've always been a fan of evillair's stuff.
Just checked out his site and was pleased to see that he's just produced a new set for Quake4 :o
Holy Crap!
#73 posted by HeadThump on 2006/11/16 10:34:37
I can't wait to drool over those.
Thnx Kinn and Scar3crow
These Need Sequels...
#74 posted by Tronyn on 2006/11/19 10:25:45
Ziggurat Vertigo
The Wind Tunnels (thanks for Anteldilluvian!)
Marcher Fortress
Moonlit Assault (LTH imitations weren't bad)
The Elder God Shrine (Elek's early stuff was kinda close)
Shadow Over Innsmouth/Village of Dread
fucking, that last map from Vigil, should have been completed!
Koohoo
Oh, And
#75 posted by Tronyn on 2006/11/19 17:51:16
Curse of Osiris (mission pack 2) - this was an awesome map.
The Black Cathedral
_and_ the lost mine.
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