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QUAKE IV Discussion
This game deserves its own thread for sure.

Post your impressions please. (but no spoilers, or use warnings).

How it stands, compared to other Quakes and Doom3

What about MP?

Tell us how it runs on your ti4200 or r9600
(6800+ owners dont bother please)
etc
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Secrets ? 
no, I meant real secrets, a secret level would have been nice, a cave level somewhere you could kill some secret lab experiment about a new weapon or, in the game trend, to give you a weapon upgrade so you could kill
more stroggos on hard skill :). 
It's... 
...very, very dark. Not overall but so far filled with unrealistically pitch black shadows. 
Shambler 
that's teh d3 engine for you :} 
If You're Complaining About Secrets... 
... then how about the lack of Quad damage in singleplayer? I was looking forward to finding a few scattered around, nomatter how 'unrealistic' it may be. 
 
I was looking forward to finding a few scattered around, nomatter how 'unrealistic' it may be.

"The Stroggs would NEVER put their quads here." 
Kinn. 
Yeah. I don't think I like the D3 engine to be honest, or at least not the way it's been executed so far.

Harsh lighting + complex textures > having impressive designs + clear visibility = dissappointed smables 
What The Fuck Is 'smables' 
the failure of shadow-volume realtime light at convincing outdoors illumination has never been so apparent ;/ 
 
smables means shambler you dump russkie! 
The Strogg Are Bamboocha! 
awesome game!
the sound rocks everything i know - this probably is the first game that really makes me realize what a subwoofer can be good for. all the explosions and stuff (war athmosphere, similar to cod, but more accustucally intense) - great! the weapons sound cool, too, especially the machine gun (which usually sounds like a grandma taking a shit in most games).
there was also some nice looking machinery - one thing i appreciated about doom3, too.
i'm pleasantly suprised the game runs very smooth on my machine - in fact even better than doom3 - both in 800*600 + high quality settings. i experienced some minor slowdowns only once or twice.

the strogg player model doesn't look that good, though, it's not stroggy-mean enough, too skinny, orange and all...
why can't the dead marines be ragdolled??
and yeah, gameplay is extremely linear (in fact, there is *always* *only* one way), but i didn't expect it to be any different, so it's okay. still a cool game.

the stroggification comes too early in my view. i hope this doesn't mean the game is as short as i fear (i'm at the waste facility now, i think), because that would really suck ass. doom3 felt kind of long - in a positive way - but about q4 i will see... 
 
some maps after stroggification but before the Mech have choice of routes actually - just need to look around more 
Hmm.. 
About sounds, I thought the machine gun actually sounded pretty bad, dunno... just sounds so plastic, feels like a toy or something. Rest of the sounds are fairly good, music is pretty bleh though, sometimes it sounds like something you'd hear in some ww2 game or something. =\
Still enjoying the game though. 
 
tried mp: maps are cliche - 45 degree angles, trims , prefab walls - like ztn q2 maps . and many maps look the same 
Secrets 
I'm going a bit OR with this, but did anyone actually like the HL2 secrets? There were plenty of them, but I NEVER felt rewarded by them. I would spend ages stacking fucking crates up to reach a secret area and find a fucking box with a clip in it...

..thanks for nothing, bastards.

One thing I like to find is hidden areas, where the reward for finding the secret comes from a small area you can expklore that contains neat details or cool views onto another part of the level (such as a good sniping spot, or view of enemy patrols etc.) Finding a health pack or ammo is so cliche. 
Yet Again, I Fucked Up... 
a bit OT. 
I Agree. 
 
Q4 Multiplayer 
While certainly not a carbon-copy of Q3 multiplayer, the speed, simplicity, and sense of "weight" in a Q4 deathmatch make it feel similar to me. In fact, I think this is the only decent, competitive deathmatch game to be released since Q3. Raven did a great job of incorporating the best aspects of the entire series into Q4, without sacrificing SP or MP gameplay.

For me, Christmas came early this year. 
Q2 Is Still Better Mp 
no double jump here :\ 
Geforce 4 Ti 4200 
I have a geforce 4 ti 4200 (128mb),
is Q4 gonna run ok on this card?
(athlon xp 2400, 1024mb ram)

or is it again time to buy a new card? 
Jimbo 
I have the same setup, except with an athlon xp 2600. Runs fine for me at 640x480, medium quality, shadows enabled.

Then again, I hear there are some size queens who refuse to play in anything less than 1280x768, and throw tantrums if there's no antialiasing. Fuck you, size queens. 
Hmmm 
I have a friend who has the same card, less ram, but I can't remember his cpu speed, it is amd also, it would be close to what you've got. He seems to play Quake4 ok, both SP and MP. I have not seen it running on his system myself though, I would imagine that there is a lot of stuff toned down. I can ask him about detail levels, resolution etc and how it runs and get back to you if you like?

I think he runs at 800x600 
Well There You Go 
 
FPS Games... 
....without anti-aliasing is like fist-rape without lube - ROUGH and really unpleasant to watch. End of story. 
So Shambler 
From this we gather that you enjoy a good, lubed up fisting? 
Oh Yes. 
I do. 
Ok 
go buy 7800gt everyone!
you'll get absolutely different experience!
1280 + high setting + fps 60 and more = omg, constant ejacs, need more doom 3!

saying that as proud owner of hi-end hardware. 
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