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Soul Of Evil: Indian Summer
So I was actually mapping the other day, trying to deal with my sprawling, incoherent maps and projects, and I thought, what I'd really like to do is something smaller and quicker. Which caused me to think up my *very own* rip-off of The Lost Chapters! The idea is very similar: a contest to create smaller maps, with some common custom content (in this case Soul of Evil's), and a common theme, playable in any order.

Here are the rules:

1) Single player must be supported: skill levels, cooperative, and deathmatch are not required.

2) With the exception of a sky texture, all textures must be from the Soul of Evil textures . Soe_devkit.zip contains 3 wads, available on the downloads page at http://www.planetquake.com/tronyn/soul

3) The level must contain no more than 1500 brushes

4) The level must contain at least one "forested" outdoor area. Whether this effect is achieved through brushwork or the use of misc_tree or whatever else is up to the mapper.

5) At least one type of custom monster must be present (see soe_devkit.zip for a list).

6) The map's title must come from the works of J.R.R. Tolkien

Announced July 15, maps must be submitted by email to me (netgames@netdp.com) by September 10. Release date is September 15.
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Sorry About That! 
Well, I hadn't checked the original post - actually, the original link redirects one to the same blank page.

Trinca, the devkit is here:
http://www.fileplanet.com/hosteddl.aspx?/tronyn/soe_devkit.zip 
 
erc thks very much i will play soe again to be inside the ambience again :) and then start mapping!!! 
Thanks Erc 
that helps bunches 
Hmm 
it shouldn't be blank, I'll have to log into my PQ account and see how I can make the site available again.

cheers guys. 
Trinca / HeadThump 
No problem, I'm glad to be of help. As a site note, FilePlanet links for the downloads of the Gamespy hosted sites goes like this:

fileplanet.com/hosteddl.aspx? (this is the default part)
/tronyn (name of the hosted site; as in -planetquake/tronyn-)
/soe_devkit.zip (filename, in it's full length)

So the final link should be:
http://www.fileplanet.com/hosteddl.aspx?/tronyn/soe_devkit.zip

~

Suppose I'd like to get the Crescendo of Dreams - first I change the hosted site to necros (with a slash before the name, of course), then add the filename: ne_marb.zip. The link would be..
http://www.fileplanet.com/hosteddl.aspx?/necros/ne_marb.zip

Hope that helps - good luck with the maps. 
 
my map is in progress but my base map are taking me many time :) i will try to finish as son as possible! 
Trinca, 
might want to see if Tronyn is still around since Puksar is having trouble reaching him. It sounds like another system crash kind of thing.

I worked on it a bit this Summer but haven't touched it in about a month; here are some bits I plan to keep http://img208.imageshack.us/img208/9325/quake18op0.jpg
but I'll have to change those textures to fit the SoE theme. This map is more CoE like though. I've attempted to make an IKBlue
map that is as much terrain as it is interior. One day I'll get it right. 
Sorry Pulsar, 
that was and editing mistake! Not implying anything associated with the word puke at all :) 
 
500 brushes :) now is realy going!!! since i finish my base map! is in beta testing! i�m already working full time on this ;) i might have it finish sometime in december i hope! i cant get more then 1500 ;) so there are not much space left... 
Okay Well 
I suppose since I have more time I can go back and work on my map some more, since it can take another ~500 brushes or so. Since Trinca is pretty excited about his, I should at least spiff mine up so his isn't better than mine. 
 
:p Zwiffle u are noob :p

http://trinca.planetaclix.pt/joequake028.jpg

mine still need a lot of fixes!!! 
 
Trinca... 
That looks very sexy. But where are all the trees?

Sincerely,

The Lorax 
 
i will add then soon ;) :p map is at beginning :\

base map had eat me a lot of time... 
Trinca 
for some reason i like the first shot better (without the roofs).
imo, you should remove the outer castle walls and come up with something else for seperating the parts. maybe just sky?
it looks like a potentially nice map if you extended the gameplay area to the rooftops - as i said, several atriums with multiple layers. could be a wicked 'backtracking'/trickjump map if done properly.
if you insist on keeping the outer walls, at least scale their texture up by 2 or 3.. 
 
no castle walls were just to close map... already start adding mountains :) copy paste from CZG07 :p 
Dsf 
wtf is tronyn doing 
Lol 
progress is being made, slowly but surely, on various projects including this. 
 
hehehe my map is in progress i�m not working in anything else!!! happy new year to all :) still in my wifes dady home :p slow internet... 
 
tronyn did u get my email? if not what is your email? the one that is in your profile? 
 
Tronyn does soe got same m onster spwan like Quoth with no need to trigger_teleport and info_teleport_destinacion? if so going to kill me some brushes :( and already got 1200 :\ and i need then all to finish my vilage with some details... 
 
Looking Good... 
You can use func_spawn just as in Hipnotic or Rogue (I'm not sure if this is how Quoth does it)

you just make an entity func_spawn where it's supposed to spawn, with the desired angle, and it has these attributes:

key value

targetname (say "bob")
spawnclassname "monster_ogre"
spawnfunction "monster_ogre"

the last two, are both just the monster you want to spawn, for example monster_ogre

so then in this case, when "bob" is triggered by touching a trigger, grabbing a key, etc, the ogre spawns facing whatever direction, in the spot where the func_spawn entity. Clear as mud? Thought so :)

oh and don't worry about going over the brush limit if you need to, I did. Good god did I ever. 
 
thks will try today :) i got plenty of time to map now hope i can finish my map in january!!! 
When Is The Release? 
Just a rough idea will do, I'll have a play with the entities and some brushes and see if I get any ideas. If it's too late then not to worry. 
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