 Oh.
#709 posted by killpixel on 2015/08/05 01:12:09
*dusts off pitchfork*
 TRUE LIFE TIM DRAMA
#710 posted by - on 2015/08/05 01:41:59
he was visiting Raven for a couple weeks helping out on Quake4 during crunch... one night at like 1AM, I said hi to him in the breakroom in passing... HE DIDN'T SAY HI BACK
#711 posted by scar3crow on 2015/08/05 03:15:11
To be fair, 1am in the breakroom, seems like you'd reply to a "hi".
Lots of people left id. Hall and Petersen did as well, but with less drama around it.
#712 posted by necros on 2015/08/05 03:25:57
THAT BASTARD! HOW DARE HE?!
 I Had No Idea Tim Was Such A Monster
#713 posted by killpixel on 2015/08/05 03:31:00
on a serious note, I enjoyed his talk during Warren Spector's game dev course.
https://www.youtube.com/watch?v=R8teXxWXn_M
 Snapmap?
#714 posted by Shambler on 2015/08/05 11:24:28
CRAPMAP more like.
Still psyched for the game itself.
 I Like Tim
He made some good maps back in the day. It's good to have at least some of the old guard still at id.
I hope he is taking a bit of a back-seat, thats generally how management works anyway. All he needs to be doing is ensuring the team are focused on their goal and not letting them stray too far from their paths.
Doom 4 is never going to be the game that fans want, ever. Doom is a legendary franchise, it's not hard to fuck it up. Plus there are an incredible wealth of mods these days, not everyone is experiencing even the classic game the same.
People are shitting all over Snapmap but in all honesty it's a damn sight better than what we got with Rage, that SDK is unusable without an actual team of people working. And who wants to work on id's worst game?
 Dunno, I Thought There Were A Lot Of Q2 Maps
#716 posted by Spirit on 2015/08/05 13:54:51
Tim Willits reminds me of Lars Ulrich. But I think he gets a lot of negativity for things he is not responsible for, just talking about them?
#717 posted by eukara on 2015/08/05 15:34:19
He seems very, very corporate in my opinion and has always been the one at QuakeCon who appeared in a suit.
There was this one interview conducted with TW and Romero at the same time, showing how different both of them thought about games. TW insisted that using DOOM weapons and having more realistic environments was the way to go while Romero totally loved crazy, abstract stuff.
 Yup
All he needs to be doing is ensuring the team are focused on their goal and not letting them stray too far from their paths.
He was so successful with this for Doom 4, right.
#719 posted by Rick on 2015/08/05 16:28:54
I watched a lot of that Tim Willits/Warren Spector vid last night. It was interesting.
I found it odd that he never could simply explain the difference between 2D, 2.5D, and 3D.
I had to agree completely every time he said Quake 2 should not have been named Quake 2. Even though we eventually got Quake 3 and Quake 4, there has never really been an actual Quake sequel. Which is a shame.
#720 posted by JneeraZ on 2015/08/05 16:40:40
Quake 2, as much as I liked it, always sat weird with me. "OK, so ... we're flying to an alien planet now? Uhh. .. sure."
I'd love to see the Lovecraft themes explored a little more and keep the abstraction.
 They'll Get Round To It
#721 posted by ijed on 2015/08/05 16:48:20
Eventually.
And they'll fix the too overly simple gameplay, lack of reloading, basic multiplayer and eclectic enemy design.
And add the features we've been waiting on for so long but can only now be added thanks to modern technology - chat, video recording and screenshots direct from the console while you play.
Some things of course won't fit the demands of a modern consumer market so will have to be marginalized - secret areas, satanic references, twitch gameplay and ammunition pickups.
Of course, what Quake is really about is being able to break a guy's foot off in his face, so all those awesome features will be ported from Doom4, along with unique keys (LOL only silver and gold keys am I right guys!?), introduction cinematics for each weapon pickup and enemy attack telegraphing that lasts the length of the average bowel movement.
Finally, the new and improved Snapmap V2.0 will also be included, with support for vertical gameplay and enemies that can teleport behind the player (sorry, our bad that was left out).
I'm excited.
And they'll fix the too overly simple gameplay
ironicat.png
 OTP Is Right
#723 posted by mh on 2015/08/06 01:22:11
Tim made some great maps, particularly in the Q1/Q2 eras (although Jacquays was their best mapper in the latter), but he's also the guy who said "the kids want CoD gameplay so that's what we're gonna do" a few years back. A huge part of responsibility for the rot at id can probly be fairly laid at his door.
#724 posted by JneeraZ on 2015/08/06 01:42:36
I blame whoever thought adding car racing to RAGE was a good idea. That person. Directly.
#725 posted by - on 2015/08/06 08:48:54
I actually blame the one who added guns to a perfectly good racing game.
 Mapping Shed?
#726 posted by garden gnome on 2015/08/06 11:40:09
whilst daydreaming about that garden shed project he's been looking forward too
#727 posted by anonymous user on 2015/08/07 22:31:06
highlights and enemy pickups from enemies are distracting. Some of the weapons sound weak as shit. The mancubus sucks. The cyberdemon sucks
#728 posted by anonymous user on 2015/08/07 22:31:48
by the way the mancubus remake was a million times better in ss3 also he was way bigger. Doom 4 feels really scaled down
 Cool Opinions You've Got There
#729 posted by czg on 2015/08/08 15:10:57
"Willits has, for a long time now, come across as your typical middle-aged game dev veteran who lost interest in gaming over ten years ago, ..."
Yep. He's a typical corporate type as some have mentioned.
Romero got American in, who was from the modding community if I recall. He also loved his abstract design - as can be seen in his Alice games. His levels are my favourite levels in Quake. He's the sort you want to take in. But id software is, pardon the pun, doomed. They will never innovate ever again under Bethesda. Everyone who knows business, knows that innovation comes from small business, such as when id software started. It was just a few blokes who loved D&D, Evil Dead, Aliens, Gaming and rock music. My sort of fellows.
I remember in the "Masters of Doom" book, that id recruited two corporate types to keep the business end whilst they developed. They were always pushing to prosecute people who reverse-engineered their games or released mods/maps for them. It started with Wolfenstein 3D. Wasn't Willits one of those?
"I'd love to see the Lovecraft themes explored a little more and keep the abstraction."
This. I want to see non-euclidean geometry and dirty, gritty, stinky, rusty places. Multiple headed monsters seen in no other place. Trees made out of bodies. Yummy.
 Ahem
Everyone who knows business, knows that innovation comes from small business
If you're implying that innovation comes only from small businesses, then this statement is false in many cases. It's also true in many cases, but that doesn't matter.
Well you've emphasised the word "only" in your own text, a word which I didn't use at all. Pedantic? Or just one of Willits' best buddies? xD
 What The Fuck Dude
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