Hehe...
#7295 posted by distrans on 2005/02/27 18:15:09
...now that was funny.
So
#7296 posted by popa on 2005/02/27 19:16:53
when can we expect another madfox map to show up? or 7
Hey Kell
#7297 posted by Lunaran on 2005/02/27 21:44:49
Someone at Microsoft really likes your skybox collection. :)
Lunaran
#7298 posted by Friction on 2005/02/27 21:59:01
Of course you know that this means an explanation now?
Friction
#7299 posted by - on 2005/02/27 22:32:37
On Tuesday, Feb. 22nd, skies-kothic.zip was requested 1,566 times, downloaded once, and used 60gb of spawnpoint's bandwidth... top IP address of the day that day? 207.46.98.57 give it a whois... recognize the address or anything?
ARGH.
#7300 posted by Shambler on 2005/02/28 00:54:01
Fucking dreaming about meeting #func people lol. Having some sort of picnic in the snow somewhere (I remember this large....scaffolding like structure you could clamber around on)....was sharing cheese straws with pope and either SPoG or Aard and a couple of others....and throwing snowballs at Speedy lol.
Scampie
#7301 posted by nitin on 2005/02/28 01:01:12
did you get the emails ok?
Necros
#7302 posted by HeadThump on 2005/02/28 01:24:25
Continuing from a previous discussion, it is possible to bring custom models into FarCry
This link should lead to the English language portal.
http://www.crymod.com/index.php?templateid=showthreads&fid=20
#7303 posted by cant map on 2005/02/28 01:50:34
I love you too
Nitin:
#7304 posted by - on 2005/02/28 08:51:47
got them, I'll upload them later this afternoon and post them in inspiration and referance!
The Hunted - Chronicle 1
#7305 posted by Mike Woodham on 2005/02/28 11:17:02
Ummm?
Moving Crates
#7306 posted by bambuz on 2005/03/01 13:06:30
#7290 posted by Kinn
Intelligent crates.
Bring the crate into the game by giving it A.I. The oldskool tactic of searching around for a suitable crate to duck behind will be a thing of the past.
In the gaming future - crates search for you!
There has been robotics research on exactly this - a robot consisting of a big number of interconnected boxes. The connections are in 6 directions and reciprocal, so the whole thing moves by always lifting part of itself into the air and moving that part forward, putting it back to ground and then moving some other part.
I'm missing the url now, but the simulation videos looked wacky with the pile o' crates just "flowing" forward (they used some biological algorithm to the moves)...
Monster_blob_crate
#7307 posted by R.P.G. on 2005/03/01 14:28:03
I can see it now: some sort of Wattersonian blob chasing the player with a gaping maw constantly and threateningly looming above him while the winged-skull crate logo repetitiously tumbles over itself again and again.
Awesome.
Or Perhaps
#7308 posted by Lunaran on 2005/03/02 05:05:01
a giant shiny purple wall slowly consuming a city ...
But Lun...
#7309 posted by R.P.G. on 2005/03/02 08:47:43
That has nothing to do with crates!
It Does...
#7310 posted by Kinn on 2005/03/02 11:02:25
if it starts off in a giant crate :)
(Which it should).
Giant Crate?
#7311 posted by - on 2005/03/02 11:52:31
Yes...
#7312 posted by distrans on 2005/03/02 15:29:31
...I remember thinking "Ah, a real toxic dump!"
Thats Nowhere As Big
#7313 posted by pope on 2005/03/03 00:41:51
as the crate in ph8dm2
Has Anyone Noticed That..
#7314 posted by Friction on 2005/03/03 01:49:55
In order to build really tall areas in Doom3 maps, you have to make them absurdly tall in the editor? Just what is the FOV of the editor anyways? Looks like it's not the same as in the game.
Back in Q2 days the editor view pretty much corresponded with the feeling of size in the game. Good ol' Q2.
Fric:
#7315 posted by metlslime on 2005/03/03 02:29:48
doom3 has a lower default FOV, i think. Maybe that's the difference, if the editor FOV hasn't changed.
QuarkVersions/6.4.1
#7316 posted by cant map on 2005/03/03 02:34:48
Err...
#7317 posted by JPL on 2005/03/03 03:09:49
... suddenly QuArK doesn't suck any more... doh !!
#7318 posted by cant map on 2005/03/03 04:18:03
all editors suck (in one way or another)
Cant Map
#7319 posted by JPL on 2005/03/03 05:00:14
Well, all editors have their good, and bad features, but it seems there most of mappers don't use QuArK just because they think other editors (WorldCraft, GTKRadiant, etc..) are better... and so for them QuArK sucks...
I was blamed some month ago because I'm using QuArK... so I found here a kind of little revenge ... bleh !
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