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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Hmm No... 
You have no idea what's been done engine wise in the last 4 years. Nor do I for that matter. Plus, they brought in Tiago Sousa from Crytek (Lead Graphic Engineer for the CryEngine). Also, MachineGames and Tango both worked with the Rage engine and made modifications. I honestly don't believe we'll be getting a simple 5.1. Not in that much time. If I remember correctly, Carmack stated that he wrote the engine in such a way that it would be easier to replace certain components (such as the new renderer that Tiago was talking about). 
Well Forget About It Guys. 
 
Right ... NEXT! 
#692 
"Could you make Doom 4 through snapmap?"

"Uuuuuuuhhhhhhhhhhhh....."

Lol. 
:/ 
well, that's a shame.

Granted, a very small percentage of people would ever make use of true dev tools. Still, why not make them available for those who would use them?

I think doing that could benefit the snap-map community as people could use the dev tools to make prefab sets for the snap-map crowd.

So far, this doom reboot is pretty 'meh' all around. 
 
It's because, as I keep harping on, I don't think they understand what made Doom work. They see the demons and the gore and the graphics ... they don't realize that was just the window dressing. 
 
I'd have to agree. Though, I feel they (or many people on the team) do know what makes doom work. However, I think they have set their focus on what will make doom sell, ultimately.

ZeniMax is a business, it's sole purpose for existing is to generate income. So, from a business perspective, I think they're doing doom the best way. However, as a gamer and a long time lusty lover of doom, this is painful to see happen.

I'm going to go play DoomII now... 
 
Also notice how no id Software dev is in that panel. 
DISSAPOINTED! 
 
 
That whole segment felt so forced and artificial. I liked the parts where they say it isn't like CoD but don't bring up the loadouts, talk about how it isn't a QuickDraw like in CoD, that it takes time, but then calls it a duel, which actually involved drawing fast, and concludes with how fast the fights are. Also it's totally different because there are a lot of people fighting in one general area.

Also, the original Doom being brought up as an example of a difficult tool kit.

Ugh. Next time could they get someone who likes games on? 
Marty Stratton 
He comes off as disingenuous to me, his talks at the E3 reveal were pretty cringy. We're gamers, not business men looking to invest in their project or children that need to be spoon fed; spare us the buzzwords and bullshit.

I'm wondering where Tim Willits is in all this. Even getting Kevin Cloud to give us the lowdown on Doom would be nice.

I think id is feeling quite I bit of pressure due to RAGE and the recent exodus of John and Todd. 
 
I'm wondering where Tim Willits is in all this.

Hopefully very far away. 
 
ouch. 
Ouch? 
Willits gave the world an id Software without Romero and McGee, and eventually Doom 3 and Rage. Stratton gave the world Quake Live. He speaks a ton of PR bullshit but I know whom I'd put my money on. 
Bottom Line 
Talented level designers do not talented lead developers make. 
Fill Me In 
My logic says Romero and McGee gave the world an id without Romero and McGee by leaving. How is Tim to blame? I'm genuinely curious, maybe there is some id drama that directly revolves around Tim that I don't know about? 
Let's Be Honest Though 
Willits has, for a long time now, come across as your typical middle-aged game dev veteran who lost interest in gaming over ten years ago, and is just now sitting in a management position by default churning out unimaginative passionless work whilst daydreaming about that garden shed project he's been looking forward too for a while now and oh just to let you know I'm gonna be knocking off an hour early because the kids need picking up or something "Tim when are we going over this setpiece that you need me to design next week?" Ah yeah sorry can we go over that on Monday instead? Meanwhile, just make something cool I guess I'm sure it will be great ANYWAY GOTTA GO BYE SEE YA NEXT WEEK. 
Oh. 
*dusts off pitchfork* 
TRUE LIFE TIM DRAMA 
he was visiting Raven for a couple weeks helping out on Quake4 during crunch... one night at like 1AM, I said hi to him in the breakroom in passing... HE DIDN'T SAY HI BACK 
 
To be fair, 1am in the breakroom, seems like you'd reply to a "hi".

Lots of people left id. Hall and Petersen did as well, but with less drama around it. 
 
THAT BASTARD! HOW DARE HE?! 
I Had No Idea Tim Was Such A Monster 
on a serious note, I enjoyed his talk during Warren Spector's game dev course.

https://www.youtube.com/watch?v=R8teXxWXn_M 
Snapmap? 
CRAPMAP more like.

Still psyched for the game itself. 
I Like Tim 
He made some good maps back in the day. It's good to have at least some of the old guard still at id.
I hope he is taking a bit of a back-seat, thats generally how management works anyway. All he needs to be doing is ensuring the team are focused on their goal and not letting them stray too far from their paths.
Doom 4 is never going to be the game that fans want, ever. Doom is a legendary franchise, it's not hard to fuck it up. Plus there are an incredible wealth of mods these days, not everyone is experiencing even the classic game the same.

People are shitting all over Snapmap but in all honesty it's a damn sight better than what we got with Rage, that SDK is unusable without an actual team of people working. And who wants to work on id's worst game? 
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