#47 posted by
Mugwump on 2017/06/19 03:31:14
1. In the Chapters start map, first portal to the right.
And Where Is The Entrance To The Chapters Start Map ?
#48 posted by
Barnak on 2017/06/19 03:38:11
hmm, I'm lost here.
And What About The Sounds Not Found ?
#49 posted by
Barnak on 2017/06/19 03:39:15
I don't have any files called windgust in my ambience folder... something's fishy here.
#50 posted by
Mugwump on 2017/06/19 03:41:54
To the right of the entrance to ad_crucial.
Ok, I Think I Got The Sounds Back.
#51 posted by
Barnak on 2017/06/19 03:42:41
WTF happened to my sound files ? I hade to redownload AD1.5...
No Nightmare Skill In The Chapters Start Map ?
#52 posted by
Barnak on 2017/06/19 04:02:03
I'm looking for the nightmare skill in the chapters start map. Even with noclip, can't find any ? FTW ?
Secret Button For Nightmare...
#53 posted by damage_inc on 2017/06/19 04:21:34
Is by ad_zendar entrance, walk up to the non-entrance door and turn around ;)
Thanks Damage_corp !
#54 posted by
Barnak on 2017/06/19 05:13:36
In the new c
sepulcher map, I love thos exploding balloon-like bastards. Funny as hell !
This map is really awesome.
And the new visual effects are really great too. They add alot to the atmosphere.
Impossibly Good
#55 posted by
Vondur on 2017/06/19 08:21:27
crazy amount of details and as always quakiest atmosphere ever. thanks for this!
looks like i missed alot since i have finished with ~100 monsters alive, need to rediscover ;)
https://cloud.mail.ru/public/KRmM/tF5b5Kv48
You Know You Have A Masterpiece...
#56 posted by path0gen on 2017/06/19 20:31:49
...when the size of an uncompressed demo for a single map exceeds 5gb :D
https://drive.google.com/file/d/0B9SGXU6l13PrNHAwU05MVFljTjA/view?usp=sharing
Awesome, as expected. Got 33 or so secrets, missed less than 30 monsters, I guess it's a success... Some buttons behind wooden bars seemed impossible to press, that was confusing, wonder if something was broken. Not completely sure about what did I accomplish by finishing the sacrifice, killing all the kraken children and unleashing the lich fiend :D
Bloody American Pronunciation
GTFO
Latest Quakespasm Can't Run Ad_sepulcher
#62 posted by tsypa on 2017/06/20 05:22:15
Host_Error: Mod_LoadLeafs: 73755 leafs exceeds limit of 70000.
#62
#63 posted by damage_inc on 2017/06/20 05:42:03
#64 posted by mh on 2017/06/20 06:13:43
I swear, you could keep your credit card numbers in a file named "readme" and they would be perfectly safe.
I Always Read READMES So Please Actually Leave Your Credit Card Number
#65 posted by
brassbite on 2017/06/20 16:14:24
But only if you wish to be robbed by me :D
Rick
#66 posted by
sevin on 2017/06/21 05:21:46
I would love to see how you organize your Quake folder(s). I hate having all my maps/mods/engines etc. dumped in the root folder with all the demos, zip files, paks and what not. So hard to understand what is what.
Also, can't get the mod to work. The QSS engine will not launch. I overwrote the quakespasm.pak with the new one. I'm pretty sure I was using a 64-bit QS before. Is there not a 64-bit of QSS? How do I work around this?
Screw It
#67 posted by
sevin on 2017/06/21 05:27:45
I just overwrote my base QS install in the root Quake directory with the QSS stuff.
Perhaps An Unpopular Opinion
#68 posted by
sevin on 2017/06/21 05:39:51
But I think the fire particle effects look a little silly, especially when paired with fire models that are just a few rotating polygons. Just doesn't look Quakey.
#69 posted by
Redfield on 2017/06/21 07:16:15
The map is excellent. The presence of the exploding boils, which remind me of Dead Space, make the map 10/10 alone.
@sevin. I agree about the Quakespasm Spiked effects. They look overblown and out of place to me. It looks like Darkplaces Epsilon or something. But I guess that's why one can just use Quakespasm.
Thanks for making this SoC/Giftmacher/Eric!
Agree About The New Effects
But I think the fire particle effects look a little silly, especially when paired with fire models that are just a few rotating polygons. Just doesn't look Quakey.
They feel very Q3A and out of place for sure. Same with the enhanced explosions. Most of us are playing the game with pixels on. It's a bad fit. I think the boils could be a bit more dangerous when they attack but want to finish the level before committing to that 100%. Other that these small things the map is crazy and inspiring. I don't like being lost in a level at all but I get that that's a conscious design decision so no worries.
#71 posted by
AAS on 2017/06/21 11:36:42
Superb release!
The map full of mystery, magic and secrets as it should in quake universe!
Thank you!
Here is my playthrough on normal:
https://drive.google.com/open?id=0B_uw1d-iVNvnUUlDcnEwd0MyNzg