Answer To An Older Question...
...and then a new model!
So a while ago I was having a problem with gmax where the triangles got flipped when I exported. I have discovered today that the cause of this is applying the mirror operation to the model you intend to export. Use a mirror modifier instead. If you did mirror the model incorrectly, you can make the flipped triangles apparent in gmax by going to the Utilities tray on the right, and using the "Reset XForm" command. Now the editor and exported model are synced, and you can flip the polys in gmax to fix it.
Anyway, new model time. This was a request by MFX, but I had some ideas stashed away for this kind of thing that made it a fun model to make. It's a mapmodel for adding cables, wires and ropes to a map. Although it's most natural for base maps, there's a rope skin so you can use it in medieval maps too.
http://tomeofpreach.wordpress.com/2013/09/29/cable/
There's a good selection of skins, poses and animations to make use of, plus I'm gonna put up a tutorial based around the model, featuring a new way to organise your animations in gmax. Just need to find the time, might be a few days still...