Hi, Jpal!
#2 posted by
CV on 2021/03/19 13:52:30
Not played yet your 9-th map, but I'm shure it is impressive, as usual. May I ask You, would You planning to link all Your maps to single episode, it is should be epic!?
How Can We Change The Music Volume?
#3 posted by
Barnak on 2021/03/19 14:46:03
I played just a part of the map yet. It's a beautifull map, well done.
Currently, I feel the music is too loud, compared to the environment.
Replying To CV
#4 posted by
jpal on 2021/03/19 14:53:51
hey. i was considering the "episode" idea at some point but dropped it. for such thing to be coherent, it would need some sense of progression, map transition areas, weapons & enemies distribution "through" the episode etc.. in essence, would require significant rework of every map.
i do plan a short ~3-map-long mini-episode at some point, though :)
Nice 42 Second Map
#5 posted by
hcmazu on 2021/03/19 18:14:07
There is no clipping next to the exit cliffs. You can just glide it up and finish the map in about 42 seconds. :)
Other than that issue the map was pretty fun to fight through in intended path. Only difficult part of the map is the end fight though. Could've had more difficulty spikes in the middle.
#3
Main menu -> Options -> Music Volume
Textures Issue With Some Knights
#7 posted by
Barnak on 2021/03/19 19:13:09
I experienced some cases of "naked" knights (vivid blue, no textures) with this mod.
I played it with QSS (version 0.92.2, for OSX).