Damn, Mankrip Is Stealing To Many 666.
#673 posted by
brassbite on 2017/05/08 21:23:14
Where Did All The Posts Go?
#675 posted by
brassbite on 2017/05/11 07:10:12
Between 666 and 673? Spam?
#676 posted by
metlslime on 2017/05/11 07:15:21
correct, the board hides posts that are flagged as spam
My Proyects And Music For Maps
1- Hello, my name is Christian.
2- I am working in a BIG Quake proyect(no supporters yet :). I want help in themes like QC compilation and creation, because I want to use some files from the old mission packs to be compiled in one with all ID1 files also. But I think it will be hard at the moment(I just have 6$ in paypal to pay :P and also I use another time).
3- I do music if you want: I can do a relax music or if you want a grunch with guitar, strings, pad effect, etc. Email me to 50leones@gmail.com if you are interested.
Effect Sounds For Your Mods Can Be Also
Johnison
#679 posted by
Qmaster on 2017/05/22 18:18:45
I've already combined the mission packs into my mod.
No its not finished yet, but close.
I released a secret early version in my map Terracity if I recall correctly. Check it out, might already have what you need:
https://www.quaddicted.com/reviews/terracity.html
Qmaster
Thank you, but I think my qc compiler sucks, so I don't know what to use now :P (in mac)
(I will play that attractive map)
Ya
#682 posted by
Qmaster on 2017/05/24 16:25:06
I Think It Was My Compiler :P
Thanks anyway :)
Quake 1 Model Needed - Very Quick
#686 posted by Aphasia on 2017/06/14 01:00:36
I have an immediate need for a Quake 1 model of a Mario-style fireflower. I know this would take the right person literally 5 minutes - I just do not have the right combination of tools and skills to make one myself. The freebies I have found online are not converting in a cooperative manner with what I've got. I have been working on a brand new Team Fortress map, and this would really make it, I think. Please contact me at quakeaphasia@gmail.com.
Hmmm.
#687 posted by
mfx on 2017/06/14 01:15:00
.mdl needed, or does a .bsp the job?
<- Fire Flower
#688 posted by
Preach on 2017/06/18 09:52:30
Here's the product of about an hour messing about this morning
fflower.zip
screenshot
The model isn't at all an attempt to design a Quake-style fire flower, it's just what a fire flower usually looks like. The skin is pretty basic, flat colours and a touch of shading, which I pretty much painted entirely in the 3d view of QME. You can argue it's stylised, or just lazy. In any case, I wouldn't be hurt at all if you decided to rework it.
Thank You!
#689 posted by Aphasia on 2017/06/18 17:31:58
Awesome! Thanks for your help! And basic is exactly what I was looking for, anyway.
You're Welcome
#690 posted by
Preach on 2017/06/18 23:24:35
Don't forget to post again when it's done, I'll put something on the blog. I did play around with some palette swaps to make a blue version, would a team colours version be any use for the map?
I Am Looking For A Quake 2-mapping Friend
#694 posted by
quakeulf on 2017/08/02 18:08:17
Hi, I am looking for someone to make Quake 2 maps with. I am currently working on a SP-unit but I am quite ronery and would like some company when mapping. It would also be great to have someone to make maps with too, be it SP or MP (but I prefer SP). It's also nice to have someone to talk to about it that knows the game etc.
You can find me on my Level Design Discord here:
https://discord.gg/f4UV7We
Or if you want to add me on Steam:
http://steamcommunity.com/id/quakeulf/
Thank you very much in advance for your interest. :3
Quakeulf
#695 posted by
Mugwump on 2017/08/02 18:26:38
Andrea Rosa here is the author of the
Citadel mod for Q2, of which he/she's just released v3.0. Maybe he/she would be willing to help, or at least provide some insight.