
Damn, Mankrip Is Stealing To Many 666. 
#673 posted by 
brassbite on 2017/05/08 21:23:14
 
	 
		
		
Where Did All The Posts Go? 
#675 posted by 
brassbite on 2017/05/11 07:10:12
Between 666 and 673? Spam? 
	 
		
		
		#676 posted by 
metlslime on 2017/05/11 07:15:21
correct, the board hides posts that are flagged as spam 
	 
		
		
My Proyects And Music For Maps 
1- Hello, my name is Christian.
 
 2- I am working in a BIG Quake proyect(no supporters yet :). I want help in themes like QC compilation and creation, because I want to use some files from the old mission packs to be compiled in one with all ID1 files also. But I think it will be hard at the moment(I just have 6$ in paypal to pay :P and also I use another time).
 
 3- I do music if you want: I can do a relax music or if you want a grunch with guitar, strings, pad effect, etc. Email me to 50leones@gmail.com if you are interested. 
	 
		
		
Effect Sounds For Your Mods Can Be Also 
 
	 
		
		
Johnison 
#679 posted by 
Qmaster on 2017/05/22 18:18:45
I've already combined the mission packs into my mod.
 
 No its not finished yet, but close.
 
 I released a secret early version in my map Terracity if I recall correctly.  Check it out, might already have what you need:  
https://www.quaddicted.com/reviews/terracity.html  
		
		
Qmaster 
Thank you, but I think my qc compiler sucks, so I don't know what to use now :P (in mac)
 
 (I will play that attractive map) 
	 
		
		
Ya 
#682 posted by 
Qmaster on 2017/05/24 16:25:06
 
		
		
I Think It Was My Compiler :P 
Thanks anyway :) 
	 
		
		
Quake 1 Model Needed - Very Quick 
#686 posted by Aphasia on 2017/06/14 01:00:36
		I have an immediate need for a Quake 1 model of a Mario-style fireflower.  I know this would take the right person literally 5 minutes - I just do not have the right combination of tools and skills to make one myself.  The freebies I have found online are not converting in a cooperative manner with what I've got. I have been working on a brand new Team Fortress map, and this would really make it, I think. Please contact me at quakeaphasia@gmail.com. 
	 
		
		
Hmmm. 
#687 posted by 
mfx on 2017/06/14 01:15:00
.mdl needed, or does a .bsp the job? 
	 
		
		
<- Fire Flower 
#688 posted by 
Preach on 2017/06/18 09:52:30
Here's the product of about an hour messing about  this morning
 
 fflower.zip
 screenshot
 
 The model isn't at all an attempt to design a Quake-style fire flower, it's just what a fire flower usually looks like. The skin is pretty basic, flat colours and a touch of shading, which I pretty much painted entirely in the 3d view of QME. You can argue it's stylised, or just lazy. In any case, I wouldn't be hurt at all if you decided to rework it. 
 
		
		
Thank You! 
#689 posted by Aphasia on 2017/06/18 17:31:58
		Awesome! Thanks for your help! And basic is exactly what I was looking for, anyway. 
	 
		
		
You're Welcome 
#690 posted by 
Preach on 2017/06/18 23:24:35
Don't forget to post again when it's done, I'll put something on the blog. I did play around with some palette swaps to make a blue version, would a team colours version be any use for the map? 
	 
		
		
I Am Looking For A Quake 2-mapping Friend 
#694 posted by 
quakeulf on 2017/08/02 18:08:17
Hi, I am looking for someone to make Quake 2 maps with. I am currently working on a SP-unit but I am quite ronery and would like some company when mapping. It would also be great to have someone to make maps with too, be it SP or MP (but I prefer SP). It's also nice to have someone to talk to about it that knows the game etc.
 
 You can find me on my Level Design Discord here:
 
https://discord.gg/f4UV7We
 
 Or if you want to add me on Steam:
 
http://steamcommunity.com/id/quakeulf/
 
 Thank you very much in advance for your interest. :3