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Note 
I did not imply E1M1RMX used replacement textures/models/etc. 
Hey! It's Out First Phantom Post! 
yay! 
Dear God No. 
http://www.quakeremix.com/albums/album02/update.sized.jpg

MMmmmmm, SHITACULAR.

Why is it that these projects invariably seem to be started (but mercifully rarely finished) by people who seem to have no fucking clue whatsoever about Quake?? 
Shambler 
A short answer to your question should be because they don't have enough inspiration to start a real new project... for sure.... bleh ! 
Bleh. 
What about the inspiration to make an awesome remake that does true justice to being a Quake tribute??

After, a crack team of one communist and one furry-obssessed cattle molester managed that pretty easily for one map.... 
Shambler 
IMHO, I think inspiration is the better "engine" to create a new map, in order not to make like others did.... Using existing map, just change textures by others, just to make a fucking remake is not interesting... We want to see brand new maps here !!

PS: The only interesting remake I saw here was Vondur & CZG titled The Slipgate Duplex.... This is AFAIK the only good example... 
Shambler: 
I don't like furries. You're confusing me with Friction.

(I leik teh Barney!) 
Friction 
still owes me some skunky BDSM furry artwork 
Omg! 
this computer only has 16mb of ram and the monitorrrr. it flickers... flickers like treeeees


aaarrgh, eyes going to explode.O_O_O_O_O 
What? 
Trees don't flicker, weirdo. 
Oh But They Do. 
you just have to watch very carefully.
anyway, now there is an lcd screen, so it's all better! 
 
lcd screen
more like lsd in necros' brain 
Don't You Just Love 
Being out of the loop for a month or so (actually I'd rather not, but.......) All the maps and stuff you got to catch up on, time consuming but fun. 
*Cough* Bal3dm5 *Cough* 
Hint, Hint

Pretty Please ? 
Jago 
Sorry, I looked through all the remaining Unreal stuff that I had, but didn't find what you were after. I looked for things named , dnudm1-5 or dmudn1-5 and Devil's Playground, Nekkid Violence, Mindless Destruction and Castle Madness as you suggested. But no luck.
Sorry I couldn't be of help 
Map Sources 
I've released the map sources of Nastrond and Adamantine Cruelty today. Was not sure if that's news worthy, so it's here...

Have fun.

http://vondur.net 
Vorelord 
Next week probably.

Vondur, r4wk! 
A New Weapon Against Clipping Bugs... 
I wonder why I keep getting jagged on this corner?
http://www.planetquake.com/tyrann/images/drawhull-0.jpg

Aha! _gl_drawhull 1 reveals all!
http://www.planetquake.com/tyrann/images/drawhull-1.jpg

This is something I've been working on for a while now. I needed a way to see exactly what the compiler was doing to mangle my brushes. Hopefully having this will enable me to fix a few more qbsp bugs and get on with some mapping. This should be in the next version of TyrQuake when I've worked out some of the rough edges (err, no pun intended). 
Tyrann: 
cool! I was thinking something like that would be useful, but never got around to coding it. 
For The Comics Fans... 
Stewart Lee interviews Alan Moore on Radio 4:

http://www.bbc.co.uk/radio4/comedy/chainreaction.shtml

(Requires evile RealPlayer thing) 
Yoink 
Thanks Von. 
Tyrann, That Looks Useful! 
aguire has sort of the same thing, except you need to compile it with the hull visible. this looks much faster in being able to toggle it on and off during the game. 
Next Week Probably 
hmmmm, I want be holding my breath, as I fear next week will be a long time coming :(

But there is always hope, even if a fading hope 
Alan Moore 
..and there's a transcript here, for those who would rather rape baby foxes than install RealPlayer.

http://www.comicbookresources.com/news/newsitem.cgi?id=4737 
QuakeTerminus Competition 
Having a Quake 1 competition over on my site : http://quaketerminus.com

Some prizes (Original Quake 1 CD's and Q1 mod CD's)

Have a go :) 
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