
Note
#6906 posted by
Jago on 2005/01/25 18:31:40
I did not imply E1M1RMX used replacement textures/models/etc.

Hey! It's Out First Phantom Post!
#6907 posted by
necros on 2005/01/25 20:22:36
yay!

Dear God No.
#6908 posted by
Shambler on 2005/01/26 02:07:43
http://www.quakeremix.com/albums/album02/update.sized.jpg
MMmmmmm, SHITACULAR.
Why is it that these projects invariably seem to be started (but mercifully rarely finished) by people who seem to have no fucking clue whatsoever about Quake??

Shambler
#6909 posted by
JPL on 2005/01/26 02:10:11
A short answer to your question should be because they don't have enough inspiration to start a real new project... for sure.... bleh !

Bleh.
#6910 posted by
Shambler on 2005/01/26 02:14:43
What about the inspiration to make an awesome remake that does true justice to being a Quake tribute??
After, a crack team of one communist and one furry-obssessed cattle molester managed that pretty easily for one map....

Shambler
#6911 posted by
JPL on 2005/01/26 02:29:56
IMHO, I think inspiration is the better "engine" to create a new map, in order not to make like others did.... Using existing map, just change textures by others, just to make a fucking remake is not interesting... We want to see brand new maps here !!
PS: The only interesting remake I saw here was Vondur & CZG titled The Slipgate Duplex.... This is AFAIK the only good example...

Shambler:
#6912 posted by
czg on 2005/01/26 02:45:13
I don't like furries. You're confusing me with Friction.
(I leik teh Barney!)

Friction
#6913 posted by
pope on 2005/01/26 20:12:33
still owes me some skunky BDSM furry artwork

Omg!
#6914 posted by
necros on 2005/01/27 11:03:27
this computer only has 16mb of ram and the monitorrrr. it flickers... flickers like treeeees
aaarrgh, eyes going to explode.O_O_O_O_O

What?
#6915 posted by
bal on 2005/01/27 11:34:42
Trees don't flicker, weirdo.

Oh But They Do.
#6916 posted by
necros on 2005/01/27 11:36:50
you just have to watch very carefully.
anyway, now there is an lcd screen, so it's all better!
#6917 posted by
- on 2005/01/27 15:55:17
lcd screen
more like lsd in necros' brain

Don't You Just Love
#6918 posted by
VoreLord on 2005/01/27 20:50:53
Being out of the loop for a month or so (actually I'd rather not, but.......) All the maps and stuff you got to catch up on, time consuming but fun.

*Cough* Bal3dm5 *Cough*
#6919 posted by
VoreLord on 2005/01/27 20:54:26
Hint, Hint
Pretty Please ?

Jago
#6920 posted by
VoreLord on 2005/01/27 21:24:44
Sorry, I looked through all the remaining Unreal stuff that I had, but didn't find what you were after. I looked for things named , dnudm1-5 or dmudn1-5 and Devil's Playground, Nekkid Violence, Mindless Destruction and Castle Madness as you suggested. But no luck.
Sorry I couldn't be of help

Map Sources
#6921 posted by
Vondur on 2005/01/28 00:57:40
I've released the map sources of Nastrond and Adamantine Cruelty today. Was not sure if that's news worthy, so it's here...
Have fun.
http://vondur.net

Vorelord
#6922 posted by
bal on 2005/01/28 02:53:11
Next week probably.
Vondur, r4wk!

A New Weapon Against Clipping Bugs...
#6923 posted by
Tyrann on 2005/01/28 03:37:13
I wonder why I keep getting jagged on this corner?
http://www.planetquake.com/tyrann/images/drawhull-0.jpg
Aha! _gl_drawhull 1 reveals all!
http://www.planetquake.com/tyrann/images/drawhull-1.jpg
This is something I've been working on for a while now. I needed a way to see exactly what the compiler was doing to mangle my brushes. Hopefully having this will enable me to fix a few more qbsp bugs and get on with some mapping. This should be in the next version of TyrQuake when I've worked out some of the rough edges (err, no pun intended).

Tyrann:
#6924 posted by
metlslime on 2005/01/28 04:07:47
cool! I was thinking something like that would be useful, but never got around to coding it.

For The Comics Fans...
#6925 posted by
Shallow on 2005/01/28 04:50:37
Stewart Lee interviews Alan Moore on Radio 4:
http://www.bbc.co.uk/radio4/comedy/chainreaction.shtml
(Requires evile RealPlayer thing)

Yoink
#6926 posted by BlackDog on 2005/01/28 08:57:13
Thanks Von.

Tyrann, That Looks Useful!
#6927 posted by
necros on 2005/01/28 09:25:54
aguire has sort of the same thing, except you need to compile it with the hull visible. this looks much faster in being able to toggle it on and off during the game.

Next Week Probably
#6928 posted by
VoreLord on 2005/01/28 14:09:53
hmmmm, I want be holding my breath, as I fear next week will be a long time coming :(
But there is always hope, even if a fading hope

Alan Moore
#6929 posted by
Maj on 2005/01/28 14:45:36
..and there's a transcript here, for those who would rather rape baby foxes than install RealPlayer.
http://www.comicbookresources.com/news/newsitem.cgi?id=4737

QuakeTerminus Competition
#6930 posted by
Megazoid on 2005/01/29 10:18:16
Having a Quake 1 competition over on my site :
http://quaketerminus.com
Some prizes (Original Quake 1 CD's and Q1 mod CD's)
Have a go :)