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LOL! 
 
Wow 
When I saw func_board was back up I came in with the aim of hollering in caps about the logo not being changed. 
Dear God No 
With A Name Like Quake:Remix It Has To Be Good 
how come every custom texture I see in any doom3 shot has a horribly overblown bump map that reduces the whole thing to a pattern of black ridges? 
With A Name Like Quake:Remix It Has To Be Good 
how come the custom textures in every doom3 shot I see has a horribly overblown bump map that reduces the surface to a pattern of pitch black ridges? 
Quake: Remix 
May all the morons who attempt to do EXACT remakes of old games on new engines fail at doing EVEN THAT. I want to see stuff done the way E1M1RMX by Vondur and CZG was done: very faithful to the original, yet looking and playing noticably better than the original. Shit, if somebody actually made a Quake 1 remake (even if just the first episode) for newer tech, improving on the original in the same way E1M1RMX did, with high quality faithful textures, models and whatnot, I'd pay money for that. 
Note 
I did not imply E1M1RMX used replacement textures/models/etc. 
Hey! It's Out First Phantom Post! 
yay! 
Dear God No. 
http://www.quakeremix.com/albums/album02/update.sized.jpg

MMmmmmm, SHITACULAR.

Why is it that these projects invariably seem to be started (but mercifully rarely finished) by people who seem to have no fucking clue whatsoever about Quake?? 
Shambler 
A short answer to your question should be because they don't have enough inspiration to start a real new project... for sure.... bleh ! 
Bleh. 
What about the inspiration to make an awesome remake that does true justice to being a Quake tribute??

After, a crack team of one communist and one furry-obssessed cattle molester managed that pretty easily for one map.... 
Shambler 
IMHO, I think inspiration is the better "engine" to create a new map, in order not to make like others did.... Using existing map, just change textures by others, just to make a fucking remake is not interesting... We want to see brand new maps here !!

PS: The only interesting remake I saw here was Vondur & CZG titled The Slipgate Duplex.... This is AFAIK the only good example... 
Shambler: 
I don't like furries. You're confusing me with Friction.

(I leik teh Barney!) 
Friction 
still owes me some skunky BDSM furry artwork 
Omg! 
this computer only has 16mb of ram and the monitorrrr. it flickers... flickers like treeeees


aaarrgh, eyes going to explode.O_O_O_O_O 
What? 
Trees don't flicker, weirdo. 
Oh But They Do. 
you just have to watch very carefully.
anyway, now there is an lcd screen, so it's all better! 
 
lcd screen
more like lsd in necros' brain 
Don't You Just Love 
Being out of the loop for a month or so (actually I'd rather not, but.......) All the maps and stuff you got to catch up on, time consuming but fun. 
*Cough* Bal3dm5 *Cough* 
Hint, Hint

Pretty Please ? 
Jago 
Sorry, I looked through all the remaining Unreal stuff that I had, but didn't find what you were after. I looked for things named , dnudm1-5 or dmudn1-5 and Devil's Playground, Nekkid Violence, Mindless Destruction and Castle Madness as you suggested. But no luck.
Sorry I couldn't be of help 
Map Sources 
I've released the map sources of Nastrond and Adamantine Cruelty today. Was not sure if that's news worthy, so it's here...

Have fun.

http://vondur.net 
Vorelord 
Next week probably.

Vondur, r4wk! 
A New Weapon Against Clipping Bugs... 
I wonder why I keep getting jagged on this corner?
http://www.planetquake.com/tyrann/images/drawhull-0.jpg

Aha! _gl_drawhull 1 reveals all!
http://www.planetquake.com/tyrann/images/drawhull-1.jpg

This is something I've been working on for a while now. I needed a way to see exactly what the compiler was doing to mangle my brushes. Hopefully having this will enable me to fix a few more qbsp bugs and get on with some mapping. This should be in the next version of TyrQuake when I've worked out some of the rough edges (err, no pun intended). 
Tyrann: 
cool! I was thinking something like that would be useful, but never got around to coding it. 
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