 LOL!
#6900 posted by Shambler on 2005/01/25 12:54:20
 Wow
#6901 posted by Lunaran on 2005/01/25 15:37:09
When I saw func_board was back up I came in with the aim of hollering in caps about the logo not being changed.
 Dear God No
#6902 posted by DaZ on 2005/01/25 15:59:21
 With A Name Like Quake:Remix It Has To Be Good
#6903 posted by Lunaran on 2005/01/25 17:39:26
how come every custom texture I see in any doom3 shot has a horribly overblown bump map that reduces the whole thing to a pattern of black ridges?
 With A Name Like Quake:Remix It Has To Be Good
#6904 posted by Lunaran on 2005/01/25 17:40:28
how come the custom textures in every doom3 shot I see has a horribly overblown bump map that reduces the surface to a pattern of pitch black ridges?
 Quake: Remix
#6905 posted by Jago on 2005/01/25 18:30:29
May all the morons who attempt to do EXACT remakes of old games on new engines fail at doing EVEN THAT. I want to see stuff done the way E1M1RMX by Vondur and CZG was done: very faithful to the original, yet looking and playing noticably better than the original. Shit, if somebody actually made a Quake 1 remake (even if just the first episode) for newer tech, improving on the original in the same way E1M1RMX did, with high quality faithful textures, models and whatnot, I'd pay money for that.
 Note
#6906 posted by Jago on 2005/01/25 18:31:40
I did not imply E1M1RMX used replacement textures/models/etc.
 Hey! It's Out First Phantom Post!
#6907 posted by necros on 2005/01/25 20:22:36
yay!
 Dear God No.
#6908 posted by Shambler on 2005/01/26 02:07:43
http://www.quakeremix.com/albums/album02/update.sized.jpg
MMmmmmm, SHITACULAR.
Why is it that these projects invariably seem to be started (but mercifully rarely finished) by people who seem to have no fucking clue whatsoever about Quake??
 Shambler
#6909 posted by JPL on 2005/01/26 02:10:11
A short answer to your question should be because they don't have enough inspiration to start a real new project... for sure.... bleh !
 Bleh.
#6910 posted by Shambler on 2005/01/26 02:14:43
What about the inspiration to make an awesome remake that does true justice to being a Quake tribute??
After, a crack team of one communist and one furry-obssessed cattle molester managed that pretty easily for one map....
 Shambler
#6911 posted by JPL on 2005/01/26 02:29:56
IMHO, I think inspiration is the better "engine" to create a new map, in order not to make like others did.... Using existing map, just change textures by others, just to make a fucking remake is not interesting... We want to see brand new maps here !!
PS: The only interesting remake I saw here was Vondur & CZG titled The Slipgate Duplex.... This is AFAIK the only good example...
 Shambler:
#6912 posted by czg on 2005/01/26 02:45:13
I don't like furries. You're confusing me with Friction.
(I leik teh Barney!)
 Friction
#6913 posted by pope on 2005/01/26 20:12:33
still owes me some skunky BDSM furry artwork
 Omg!
#6914 posted by necros on 2005/01/27 11:03:27
this computer only has 16mb of ram and the monitorrrr. it flickers... flickers like treeeees
aaarrgh, eyes going to explode.O_O_O_O_O
 What?
#6915 posted by bal on 2005/01/27 11:34:42
Trees don't flicker, weirdo.
 Oh But They Do.
#6916 posted by necros on 2005/01/27 11:36:50
you just have to watch very carefully.
anyway, now there is an lcd screen, so it's all better!
#6917 posted by - on 2005/01/27 15:55:17
lcd screen
more like lsd in necros' brain
 Don't You Just Love
#6918 posted by VoreLord on 2005/01/27 20:50:53
Being out of the loop for a month or so (actually I'd rather not, but.......) All the maps and stuff you got to catch up on, time consuming but fun.
 *Cough* Bal3dm5 *Cough*
#6919 posted by VoreLord on 2005/01/27 20:54:26
Hint, Hint
Pretty Please ?
 Jago
#6920 posted by VoreLord on 2005/01/27 21:24:44
Sorry, I looked through all the remaining Unreal stuff that I had, but didn't find what you were after. I looked for things named , dnudm1-5 or dmudn1-5 and Devil's Playground, Nekkid Violence, Mindless Destruction and Castle Madness as you suggested. But no luck.
Sorry I couldn't be of help
 Map Sources
#6921 posted by Vondur on 2005/01/28 00:57:40
I've released the map sources of Nastrond and Adamantine Cruelty today. Was not sure if that's news worthy, so it's here...
Have fun.
http://vondur.net
 Vorelord
#6922 posted by bal on 2005/01/28 02:53:11
Next week probably.
Vondur, r4wk!
 A New Weapon Against Clipping Bugs...
#6923 posted by Tyrann on 2005/01/28 03:37:13
I wonder why I keep getting jagged on this corner?
http://www.planetquake.com/tyrann/images/drawhull-0.jpg
Aha! _gl_drawhull 1 reveals all!
http://www.planetquake.com/tyrann/images/drawhull-1.jpg
This is something I've been working on for a while now. I needed a way to see exactly what the compiler was doing to mangle my brushes. Hopefully having this will enable me to fix a few more qbsp bugs and get on with some mapping. This should be in the next version of TyrQuake when I've worked out some of the rough edges (err, no pun intended).
 Tyrann:
#6924 posted by metlslime on 2005/01/28 04:07:47
cool! I was thinking something like that would be useful, but never got around to coding it.
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