Ptolomeus Could Do Better Than That
#6892 posted by
madfox on 2005/01/22 17:51:01
Found a better count at 294 vert and 504 triangles.
This one could work for soldier.
If the real Floyd get counceled, me shames himself pink.
METL
#6894 posted by
DaZ on 2005/01/25 08:41:42
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D
METL
#6895 posted by
Shambler on 2005/01/25 08:48:37
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D
METL
#6896 posted by
Jago on 2005/01/25 09:18:46
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D
Dearest Metlslime
#6897 posted by
czg on 2005/01/25 09:25:41
Please leave the logo as it is.
Hugs and kisses,
-The Entire Monarchy of Norway
Metlslime
#6898 posted by
Vondur on 2005/01/25 10:32:49
Russia is uncertain about the logo...
In Russia,
#6899 posted by
Kinn on 2005/01/25 10:41:26
Logos are uncertain about you!
(sorry ^_~)
Wow
#6901 posted by
Lunaran on 2005/01/25 15:37:09
When I saw func_board was back up I came in with the aim of hollering in caps about the logo not being changed.
With A Name Like Quake:Remix It Has To Be Good
#6903 posted by
Lunaran on 2005/01/25 17:39:26
how come every custom texture I see in any doom3 shot has a horribly overblown bump map that reduces the whole thing to a pattern of black ridges?
With A Name Like Quake:Remix It Has To Be Good
#6904 posted by
Lunaran on 2005/01/25 17:40:28
how come the custom textures in every doom3 shot I see has a horribly overblown bump map that reduces the surface to a pattern of pitch black ridges?
Quake: Remix
#6905 posted by
Jago on 2005/01/25 18:30:29
May all the morons who attempt to do EXACT remakes of old games on new engines fail at doing EVEN THAT. I want to see stuff done the way E1M1RMX by Vondur and CZG was done: very faithful to the original, yet looking and playing noticably better than the original. Shit, if somebody actually made a Quake 1 remake (even if just the first episode) for newer tech, improving on the original in the same way E1M1RMX did, with high quality faithful textures, models and whatnot, I'd pay money for that.
Note
#6906 posted by
Jago on 2005/01/25 18:31:40
I did not imply E1M1RMX used replacement textures/models/etc.
Hey! It's Out First Phantom Post!
#6907 posted by
necros on 2005/01/25 20:22:36
yay!
Dear God No.
#6908 posted by
Shambler on 2005/01/26 02:07:43
http://www.quakeremix.com/albums/album02/update.sized.jpg
MMmmmmm, SHITACULAR.
Why is it that these projects invariably seem to be started (but mercifully rarely finished) by people who seem to have no fucking clue whatsoever about Quake??
Shambler
#6909 posted by
JPL on 2005/01/26 02:10:11
A short answer to your question should be because they don't have enough inspiration to start a real new project... for sure.... bleh !
Bleh.
#6910 posted by
Shambler on 2005/01/26 02:14:43
What about the inspiration to make an awesome remake that does true justice to being a Quake tribute??
After, a crack team of one communist and one furry-obssessed cattle molester managed that pretty easily for one map....
Shambler
#6911 posted by
JPL on 2005/01/26 02:29:56
IMHO, I think inspiration is the better "engine" to create a new map, in order not to make like others did.... Using existing map, just change textures by others, just to make a fucking remake is not interesting... We want to see brand new maps here !!
PS: The only interesting remake I saw here was Vondur & CZG titled The Slipgate Duplex.... This is AFAIK the only good example...
Shambler:
#6912 posted by
czg on 2005/01/26 02:45:13
I don't like furries. You're confusing me with Friction.
(I leik teh Barney!)
Friction
#6913 posted by
pope on 2005/01/26 20:12:33
still owes me some skunky BDSM furry artwork
Omg!
#6914 posted by
necros on 2005/01/27 11:03:27
this computer only has 16mb of ram and the monitorrrr. it flickers... flickers like treeeees
aaarrgh, eyes going to explode.O_O_O_O_O
What?
#6915 posted by
bal on 2005/01/27 11:34:42
Trees don't flicker, weirdo.
Oh But They Do.
#6916 posted by
necros on 2005/01/27 11:36:50
you just have to watch very carefully.
anyway, now there is an lcd screen, so it's all better!