Oh God, Day 7 And He Won't Stop
Yeah, here's some more. Quite a few of the model this week have undeniably been random odds-and-ends that I just got round to polishing up and releasing. Today we've got a red-hot new model, created entirely this week.
It's a door pull mapobject for adding detail to your medieval and metal maps:
http://tomeofpreach.wordpress.com/2013/09/16/door-pull/
Nothing complicated going on, just a static model to make a plain door interesting.
On the tools front, I've got a slightly weird exclusive to func_ deal going:
http://www.quaketastic.com/files/tools/windows/model-compiler.zip
This is the little package I use to jump-start my model making. When I embark on a new model, I create a clean directory for it, and then drop these 4 files into the directory. If I export the new model with the filename "model.md3", running the batch file compiles it to a basic mdl with no other input required.
The files also have all the scaffolding needed to build the model properly as I go. For example, once I have the first skin on the go, I overwrite the "dummy" model.pcx file with it. If I need to add extra skins, there's an empty array called "skinlist" in model.py I can add the filenames to. Similarly as I add various animation to the file, I can add to the list of (name, length) pairs in the rename_frames list. I can even amend the last line of the batch file to give the model file a less generic name.
So to make use of it, you need to extract the files somewhere safe, and then make one very important change. Open the batch file and modify the first line to specify the full path to the location of your copy of md3tomdl (advanced users could instead add md3tomdl to their path). Anyway, I hope this helps someone out there get things done with a little less fuss.