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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Doom 3 Mission Pack 2: Return To Mars And Hell 
I think the trailer and the gameplay videos suck!!!

I like modern variants of true fps like painkiller and serious sam 3 but this doom 4:

-looks boring
-ugly enemy design, lol wtf is that mancubus lol
-shitty violence effects
-nearly not enough enemies, wow how exciting fighting literal UNITS of enemies at a time!
-shitty sounds
-shitty rocket launcher sounds
-ugly, doom 3 inspired visuals
-even more unsensical crate placement than the average in fpses


minor flaws\things that probably bother only me:
-why the fuck is the marine using an exosuit to do badass stuff instead of you know his muscles? jesus christ.

good things:

I like the remix of the original song and sounds.

As a doom 3: dlc number 2 it might work but goddamn what a disappointment! I want my money back! I would just preorder for the principle of seeing a reimbursment for how disappointing and shitty this overly late expansion pack will be! 
Nice Meme! 
 
I Want To See The Footage 
this article is referring to.

"It's incredibly fast"

"It's all about smooth, flowing freedom"

"There are huge, wide environments" 
 
The Quakecon footage was different from the E3 footage. 
 
'article' 
 
I realised today why Doom was so damn scary.
I mean it was ace of course, but it was so damn new, and easy to get emersed in. You weren't thinking. Hmm - Blood did that better, or damn, Half-life weapons were better. 
I'll Most Likely Still Buy It... 
It looks pretty enough for me to enjoy. Sure the Cyber Demon looks like he walked out of Darksiders, and most of the demons lack eyeballs for some reason... but I like the meaty sound scape, environments look pretty sweet too.

Whatever game they come up with will never hold up to the original doom. But then again neither does the Original game have the same sensations that we had when it was first released. Time to move on and enjoy new things.

I do hope the mod tools are better this time round... and don't get released super late like they did for Rage. 
Appropriate Post Number 
MP Footage 
This Video Is No Longer Available Due To A Copyright Claim By ZeniMax 
lol 
 
No news about modding? 
Modding... 
would anyone actually do it? look at how few mods (are there even any?) there are for rage. I think that's why they've gone and made prefab mapping. It looks extremely similar to what you see in elder scrolls games and look at how many new dungeon mods there are.

modding for a modern AAA game is just too time intensive for the average modder. 
 
I think people would have done more with RAGE had the tools not come out a YEAR after the game shipped. 
 
I think the work required to make a game on the graphical level of RAGE is a big turnoff, as well as the massive size of the SDK.

Because why would you use the engine to make mods and maps when they don't really fit in? If you are making something completely out of place, e.g. a TC then you'd want to use a different engine anyway 
 
That's why I think their builtin "map-editor" will succeed for DOOM 4, because it's simply more convenient and you mainly work with prefabs.

Though I do have my concerns on the game-play side of things, from what I have seen so far it reminds me a lot of Duke Nukem Forever - because enemies seem to jump out of random locations at times in linear form + DNF styled kill-moves (which can get old really, really quick).

Plus the game wasn't as fast as I had hoped, felt like Doom 3 running level at best, especially the HL styled scripted sequences slow the action down. Also everything but hell looks like a boiler-room to me?! 
 
Well yeah, the pool of people who want to spend their spare time trying to make content that can compete with the graphics of Rage, Doom4 or whatever, is pretty small now.

IMO, it's way more rewarding to go retro and thus hopefully be able to bang out some playable content before the heat death of the universe. 
 
Not sure the map editor/prefabs thing is going to fly. I mean ... I dunno, maybe. It will get SOME use sure, but I think from a different crowd of people rather than traditional modders and level designers. People who like to get their hands dirty with detail are going to be left out. 
 
It all depends how good the actual game is. If it hits enough of a critical mass, I'm sure Snapmap will take off. No it won't have everything exposed for us nerds to tinker with, but might cater to a wider audience who will be happy to able to put together levels with minimal learning curve. I mean, why should level design be gated by tons and tons of obscure and odd knowledge?

I doubt it will hit that critical mass, and it's sad the tools aren't going to be that powerful/extensible for us, but I think Snapmap is a good step toward the sort of thing that makes Minecraft so great: any player can easily get in and build. If nothing else, I'm excited to see how it pans out. 
 
Sure, but Minecraft gives you pixels. This looks to give you entire wall pieces. Have to see it in action I guess. 
It's A Tool To Make Doom4 Levels With 
Not necessarily a dev tool, and a whole world (and 20 years) away from a BSP1 brush pushing editor.

If you compare it to modern editor suites that are published to the general public, it looks pretty much the same.

Who knows, maybe it will even be open ended enough for genuine dev - maybe the team are even using it for the game itself.

I haven't been following the news much to know. 
Goodness Me 
All SnapMap needs is an "import custom mesh" option, and you can make what you want in it, surely. 
 
i bet a beer it won't have a "import custom textures" option 
 
i bet a beer it won't have a "import custom textures" option

The custom textures will be part of the custom mesh I imagine. 
But The Critical Question Is 
Can we use the Doom2 Palette!? 
 
Snapmap modules aren't just static meshes though, they're small prefab level pieces that are compiled into some format I haven't investigated. They come ready scripted, lit and with effects and various layers of gameplay that can be toggled on and off by the snapmap designer.
The best you can hope for is that they manage to output some new modules now and then, I'm fairly sure you won't be able to make new ones yourself. 
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