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Vondur 
Thanks, you're a noble man.... 
How Long... 
since I last posted here? damn, should get back for the sake of it =(

/me abuses all the #tf'ers 
Bleh 
Go awaey spaniard!
And someone let me login... 
Bleh? Bleh! 
no, you go awaey with your girlfriend =(

You know we love you (and Vondur too, but secretly) 
Vondur 
Go glue together Tronyn's map pieces. 
Rpg 
what? 
QExpo 2005 
We're planning to have another QExpo this summer. We're still working on the details of date, length, etc, and it would be nice to have the func_msgboard folks give their say. We're also trying to decide whether it should be a Q1 & Q2 event, or to focus purely on Q1 like previous expos (and perhaps the Quake2 community can do a separate expo on the date of Quake2's release?).

Last expo there was a huge scene because we didn't want to include Q2. We may have been wrong, but at the time we felt that Q2 should do their own expo, since they weren't struggling to get the publicity they wanted nearly as much as we were. To put things overly bluntly, we didn't feel that the q2 community should just hijack our expo and shove us out of the way - we were after all starting the expo to get attention for our own engine. Q2 was popular enough that we felt Q1 would just get squashed. This didn't go over too well...

The flamewar between the two communities didn't help much, and now there's kind of this bad blood between I3D and the people on the q2 side who got involved.

This year we (some of us anyway) are trying to patch things up and we're doing a sloppy job of it. Already I've offended evilpope and the flamewar begins anew. Despite that, I'd like to try to patch up relations between the q1 and q2 community. Admittedly I'm not good at it -- I don't know much about the current q2 mods in development, or the best maps to play, or even what new engines are available. I don't even know who's who in the Q2 community (evilpope by his own words is apparently some kind of god? 0_o ). I figure a QExpo that features both games, or a separate Q1Expo and Q2Expo, would be the ideal medium to get that info out, and let the two communities get to know each other.

I've said some rude things in my previous posts, and I'm not really good at correcting myself. We've probably offended everyone and guaranteed that nobody will post. However, I do know a few people here and I hope they'll be interested in participating in the expo. Level design is an important part of all things Quake, and we really want to see you guys there.

I encourage you to come show off your current projects and best work!

You can visit I3D's forums here:
http://forums.inside3d.com/
The General Discussion and Quake Events forums are where the QExpo threads are at.

And here's the thread for the Quake2 vote:
http://forums.inside3d.com/viewtopic.php?t=93

(and btw, long time no see! I haven't been checking this forum regularly like I used to.) 
Von 
See post #6770. 
QExpo 2005 
Quake 2 (especially SP) is cool and all, but I think mixing both Quake and Quake 2 for an event like QExpo is not a good idea. Why not have a separate event? 
Rpg 
uhm, time.. i need more free time :( 
Jpl 
here goes my zipped frobo dir
http://vondur.net/files/frobo.zip
unzip it into your quake/frogbot
run quake with this command line
glquake.exe -listen 16 -game frogbot +map dm4

to add bots there's command addbot (use tab to see available bots)

that's it 
Vondur 
Er. Frogbot works with NetQuake now? 
Er, Doh 
I've just realised that I've been using FrogBot Clan Arena all this time (which is a mod for QW, mixing frogbot and ktpro) and not "vanilla" Frogbot (which is apparently for NQ). 
Qexpo. 
Firstly not all of that made sense being copied and pasted here.

Secondly, politics, don't you just love it! Well done to you lads creating some long-running BEEF between the community, lol.

Thirdly, I don't know about the modding side either. Nor for the Q2 mapping side these days anyway.

Fourthly, but I personally think it would be cool to include Q2. I think Q2 is/was great both for playing and custom maps (might have been great for mods too if you like that sort of thing). I think given how old both games are now, hopefully most people have grown out of the "OMG Q2 suxXxors cos it's not a true sequel and has footsteps and other s4wk". Not that they should be lumped together, but they should be respected together, and that's what QEXpo is about right?? 
Tell Evilpope That 
blackpope wants his bum 
Yeah, Shambler Is Right 
I say mingle and cohabitate. Live together in sin. If the Quake material that is present at the Qexpo is good enough it will stand up on its own merits, and it shouldn't get overshadowed.

So does this mean there are people out there who avoid playing Quake maps because of sour grapes over a flame war that the majority of the Quake community did not even know existed? 
Qexpo2005! ^_^ 
yeah, q2 with qexpo this summer, why not!
i think it's great that we'll be surrounded by quake goodness this summer! :) 
Thanks All 
Hmm... I can't seem to log in, even with my password. :(

Anyway, thanks all for your comments. Be sure to say as much on the I3D forums too to encourage the folks running the event, and if nothing else vote in the poll to change the results.

BTW, Shambler, my post wasn't cut-and-pasted. It was hand-crafted for this community. Sorry it didn't make sense, I'm just really tired lately. :) 
Vondur 
I've just download the frogbot stuff... I will try it this evening... Thanks again man ! 
Qexpo 
I think quake 3 should be part of qexpo too you elitist pricks! 
QExpo 
Errr... and what about Quake4 ?? Is there a demo of the preliminary game, or something like that ?? Anybody have info about that or not ?? 
Strange Quake 
This is copied from PlanetQuake forum. (Written by Demon):

"Years ago (in ages past... just kidding), I had a very strange/unusual version of Quake. when you pull down the console it was BLACK and without a version number. there are the great differences I noticed:
1. Ogres didn't have the "Q" symbol on their clothes.
2. Animations of heads of "blown-up" monsters (grunt, enforcer, rottweiler, scrag) appeared different.
3. Only the monsters mentioned above could be "blown-up".
4. when you get killed by a scrag, the message says you were killed by a... WIZARD!
5. The Boss at the end of episode1 was looking VERY diffent: dark, lava-textured body, horns, big eyes.
6. The "well of wishes" with DopeFish was MISSING.
7. e3m4 was not "Satan's Dark Delight" but "The Haunted Halls" - and the circle gateway was missing!
8. e3m7 (secret) was "Wind Tunnels" and there WAS a circular gateway in the beginning.
9. The total number of monsters in "Wind Tunnels" was 0 (ZERO!)
10. The sky in e4m2 and e4m7 was neither the blue clouds one, nor the purple clouds one - it was GREEN clouds!
11. e2m6 "The Dismal Oubliette" had a WHOLE COMPOUND of rooms before the beginning we all know (near the bridges-pit). In this area was a secret - under a bridge, look up at down side of bridge and shoot button to reveal a secret room with zombies, armor and ammo.
12. The Thunderbolt appeared as a Rocket-Launcher before you pick it up. And worked in a slightly different way!
13. Schubb-Niggurath's Pit was A TOTALLY NEW LEVEL! You start in a room filled with at least 8 100 Health boxes. There are some corridors with Fiends and Ogres. You pass between corridors through yellow-circular-window-like teleports. The Hall with Schubb herself was enormous, with a huge dome - its texture: green slime. There was a podium with a pentagram made of lava and two elevator accessible ledges with ogres. There was no "roaming spiked ball" but a teleport that brings you on top of Schubb and you're able to shoot her and kill her with your guns (but nothing happens).
14. The "rocket-jump" slipgate secret in e4m4 was missing.
15. In e2m5 - if you shoot the great circle/window/symbol on the ceiling of the large room with water on the bottom, a large metal pike appeared through the wall and pushed down into the water a box of shells(???). This thing is missing in the Quake we all know."

Have you ever played this version? Maybe someone still has got it somewhere. I had it many years ago but it got lost after hard drive crash. I can also remember that you coudn't get the silver key without nocliping in e4m6. 
Uhm 
That guy must be on crack or something... 
Well 
some of that stuff sounds like pre-release material, especially the description of what was must be the "Lost Entrance" to the Dismal Oubliette.
Could be it's not so old, and was actually a bunch of stuff hacked together/reskinned by someone.
I was going to suggest QTest, but I don't remember there being so much stuff in it. 
Kell 
You have used this lost Entrance To The Dismall Oubliette in your Contract Revoked map pack. Or am I wrong? 
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