#649 posted by Killes on 2015/06/19 20:12:31
Yup thats it, speedup does it nicely :)
And this - remove the shiteass Instagram sepia/brown-out/golden whatever layer:
http://imgur.com/a/AOv6q#0
Wow Nice !!!
#651 posted by
JPL on 2015/06/19 20:45:43
That would make a nice mod !!
How Is That Not Obviously Better?
#653 posted by
nitin on 2015/06/20 03:08:30
#654 posted by
necros on 2015/06/20 05:37:58
you know, i wasn't as weirded out by the unnaturally fast movement as i'd have thought.
6.6.16
#655 posted by
killpixel on 2015/06/22 21:39:29
I bet this is the target release date.
I Guess That Still Counts As "Spring 2016"
Actually
#657 posted by
czg on 2015/06/22 22:29:46
Quite a while back someone discovered 666 is a mistranslation and the real number of the beast is 616.
So release date is ..uh, uuhm, spring nxet year or sumething
Or Maybe
#658 posted by
RickyT33 on 2015/06/23 00:27:45
its just the coming of the antichrist
Doom 3 Mission Pack 2: Return To Mars And Hell
#659 posted by anonymous user on 2015/06/26 23:08:55
I think the trailer and the gameplay videos suck!!!
I like modern variants of true fps like painkiller and serious sam 3 but this doom 4:
-looks boring
-ugly enemy design, lol wtf is that mancubus lol
-shitty violence effects
-nearly not enough enemies, wow how exciting fighting literal UNITS of enemies at a time!
-shitty sounds
-shitty rocket launcher sounds
-ugly, doom 3 inspired visuals
-even more unsensical crate placement than the average in fpses
minor flaws\things that probably bother only me:
-why the fuck is the marine using an exosuit to do badass stuff instead of you know his muscles? jesus christ.
good things:
I like the remix of the original song and sounds.
As a doom 3: dlc number 2 it might work but goddamn what a disappointment! I want my money back! I would just preorder for the principle of seeing a reimbursment for how disappointing and shitty this overly late expansion pack will be!
I Want To See The Footage
#661 posted by
killpixel on 2015/07/01 21:51:15
this
article is referring to.
"It's incredibly fast"
"It's all about smooth, flowing freedom"
"There are huge, wide environments"
The Quakecon footage was different from the E3 footage.
I realised today why Doom was so damn scary.
I mean it was ace of course, but it was so damn new, and easy to get emersed in. You weren't thinking. Hmm - Blood did that better, or damn, Half-life weapons were better.
I'll Most Likely Still Buy It...
#665 posted by
Skiffy on 2015/07/19 12:56:09
It looks pretty enough for me to enjoy. Sure the Cyber Demon looks like he walked out of Darksiders, and most of the demons lack eyeballs for some reason... but I like the meaty sound scape, environments look pretty sweet too.
Whatever game they come up with will never hold up to the original doom. But then again neither does the Original game have the same sensations that we had when it was first released. Time to move on and enjoy new things.
I do hope the mod tools are better this time round... and don't get released super late like they did for Rage.
This Video Is No Longer Available Due To A Copyright Claim By ZeniMax
#668 posted by
necros on 2015/07/25 01:47:25
lol
Modding...
#670 posted by
necros on 2015/07/26 19:03:12
would anyone actually do it? look at how few mods (are there even any?) there are for rage. I think that's why they've gone and made prefab mapping. It looks extremely similar to what you see in elder scrolls games and look at how many new dungeon mods there are.
modding for a modern AAA game is just too time intensive for the average modder.
#671 posted by
JneeraZ on 2015/07/26 19:07:04
I think people would have done more with RAGE had the tools not come out a YEAR after the game shipped.
#672 posted by
eukara on 2015/08/01 13:12:08
I think the work required to make a game on the graphical level of RAGE is a big turnoff, as well as the massive size of the SDK.
Because why would you use the engine to make mods and maps when they don't really fit in? If you are making something completely out of place, e.g. a TC then you'd want to use a different engine anyway
#673 posted by
eukara on 2015/08/01 13:19:27
That's why I think their builtin "map-editor" will succeed for DOOM 4, because it's simply more convenient and you mainly work with prefabs.
Though I do have my concerns on the game-play side of things, from what I have seen so far it reminds me a lot of Duke Nukem Forever - because enemies seem to jump out of random locations at times in linear form + DNF styled kill-moves (which can get old really, really quick).
Plus the game wasn't as fast as I had hoped, felt like Doom 3 running level at best, especially the HL styled scripted sequences slow the action down. Also everything but hell looks like a boiler-room to me?!