@Ijed
#43 posted by Breezeep_ on 2013/12/09 21:40:19
Looks Promising, can't wait to play it!
#44 posted by Joel B on 2013/12/09 22:37:21
Cool.
BTW you should make a printable CD insert for Quake that replaces the "story so far" with your version. Definite improvement.
Preach
#45 posted by kaffikopp on 2013/12/09 23:45:30
Really enjoyed that savegame thing, not very challenging but it did manage to put a smile on my face. The hacks were pretty out there, put an interesting spin on the standard Quake gameplay. I especially liked the floating heads and upside-down vores. Well done!
Also with all the Rubicon talk lately, been thinking about creating something for Rubicon 2 myself as a way of getting back into Quake mapping - maybe this is a sign that 2014 is indeed destined to be the Year of Rubicon.
Berntsen
#46 posted by ijed on 2013/12/10 01:30:08
Always room for more, but you'll have to be quick and dedicated.
Johnny, thanks, but might as well just make a full game.
So who's the 18th? It's still the mystery man/woman. :)
That's The Surprise
#48 posted by - on 2013/12/10 04:18:14
it's both
If It Is At The Same Time Man And Women
#49 posted by JPL on 2013/12/10 13:46:33
... then that's czg obviosuly :)
#50 posted by JneeraZ on 2013/12/10 15:21:02
Man, all this time I had NO idea that save games were text files ... just never had a reason to look I guess. Cool info!
Neozeed Sent In Something...
#51 posted by Breezeep_ on 2013/12/10 22:04:41
Just Downloaded QDOS And...
#52 posted by Breezeep_ on 2013/12/10 23:12:43
anyone know how to get it to work?
Qdos Requires Dos
... are you running it from dos? (and not the prompt, the actual dos).
@fith
#54 posted by Breezeep_ on 2013/12/11 00:29:37
I tried running it with DOSBOX, but I get this error saying: Exiting due to signal SIGSEGV Page Fault at epi=0000001 (I can't copy the error message from DOSBOX) how do I fix this?
my guess is that you actually have to boot it from dos.
Lets be honest here, this is kind of a fun geeky thing to do (boot from proper dos), but in practicality you're better off using a modern source port.
Ijed
#56 posted by kaffikopp on 2013/12/11 01:25:42
Oh, I didn't mean for this particular pack, just in general. Is that pack something that is planned as part of the advent calendar?
No,
#57 posted by ijed on 2013/12/11 05:55:21
Just something we're doing for the fun of it.
There's four involved including myself, if you want in then send me an email. The finish date is when we're all ready, so next year, not what remains of this one :)
Tronyn Releases A New Map!
#58 posted by - on 2013/12/11 18:40:51
#59 posted by Spirit on 2013/12/11 19:02:36
You will want to quicksave and reload
Fucking Hell.
How long till bsp2 is supported by a proper engine?
I Wonder
what has changed since the early versions of that map? Only one way to find out...
Not Sure If I Consider Quake An Arcade FPS...
Serious Sam & Painkiller were more like Smash TV, Commando (the game) & that like then Quake imho.
Like the article today. :)
Well I played the first map, much better than the first time I played it. Those teleporters make it far less of a pain when you fall. You still lose progress but at least you dont lose your mind.
Ran ok using directq, second map had a weird collision bug where I slowly fell through the geometry, this happened on my beta testing too but I think it's because I am stubbornly using DQ rather than RMQ.
Re: 11th December Update
#64 posted by metlslime on 2013/12/11 23:20:01
Tronyn mentioned various Wind Tunnels-inspired maps (thanks for the nod to Ant and Chaos by the way), but didn't mention one of the better ones, from 1997:
Rust In Peace by Mike Reute
#65 posted by skacky on 2013/12/11 23:20:27
Goddamn Nyarlathotep is some weird shit. Loved it.
Also:
#66 posted by metlslime on 2013/12/11 23:21:09
I'm pleased and excited by all of the Rubicon 2-textured maps in progress right now.
Hopefully some of them even use the rubicon2 progs.dat and monsters, but i know it's hard for mappers to give up quoth.
Re: Map
#67 posted by Tronyn on 2013/12/11 23:42:51
The first map is in BSP format, so should run in any engine (I tested it in fitz, for example)... the second map is BSP2 though.
I understand if some people hate it, heh, some of the testers pointed out it's likely to be polarizing.
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