 Ricky
#42 posted by gb on 2008/11/16 18:21:42
3-4 months to do a map
same here, now figure in the rest of the stuff.
Very welcome.
 It Seems A Shame
#43 posted by Text_Fish on 2008/11/17 00:03:42
to me to think that so much time and talent should go in to a remake rather than a set of all new episodes with new challenges and surprises.
Remakes are nice, but everybody seems to have gone a little remake crazy over the past couple of years and I can't help but feel that by the time a project of this scale is complete even more Quakers will be longing for a surge of original content.
 Understood
#44 posted by ijed on 2008/11/17 00:22:39
 Missing Texture
#45 posted by ijed on 2008/11/17 00:24:06
Damn, don't know how that happened. It's done and in, but for some reason omitted in the current build.
#46 posted by Trinca on 2008/11/17 00:32:35
ijed please install joequake or qrack for proper shots :)
 Heh
#47 posted by ijed on 2008/11/17 01:55:28
Unless I have a better engine next time . . .
#48 posted by anonymous user on 2008/11/17 09:01:03
you shifted the weapons, how fresh and enhancing!
 @#48
#49 posted by Baker on 2008/11/17 10:07:34
You should know. You posted the tutorial he used to do it.
 Well,
#50 posted by ijed on 2008/11/17 13:36:34
[66.103.24.28], if you think that's exciting, wait until you see how we've enhanced the Shambler - if you thought rocket launchers were only for CyberDemons then think again. We're turning it up to 11, punching babies and leeting it r4wk, in a nu-school format.
 Great Shots
E3M3RMQ = koohoo meets zer1m6?
 Also
Both the screenshots, and your description of the new Shambler reminded me of this: http://img.photobucket.com/albums/v64/amon25/1222918116758.jpg
 That Would Make An Excellent Desktop Background!
#53 posted by RickyT33 on 2008/11/17 18:49:40
Is there a more high-rez version?
 No Idea
Probably not.
 Yeah
#55 posted by ijed on 2008/11/17 19:16:15
That looks great.
There is no RL Shambler - I was being sarky.
Currently there's nothing planned for the Shambler, although he has some other features that are in most monsters, AI tweaks and some other stuff.
There's a vague plan to have him able to use electricity in a more versatile way, or cause thunderbolt type water blasts no purpose when firing into a liquid volume.
 Oh Well
#56 posted by RickyT33 on 2008/11/17 20:10:46
its now been stretched by windows!
#57 posted by [Kona] on 2008/11/18 05:04:38
e3m3 is awesome. your shots look good. some of it a little flat in detail though. do you plan on using any custom textures? even just the odd custom here and there?
 Well
#58 posted by ijed on 2008/11/18 12:01:04
Like I say, the whole set is adapted from that one green cubes of metal texture, though its so similar and can see how you'd have trouble seeing it.
The floor is 'new' as well - but basically a recoloured version of the famous copper semicircles floor, made into a bigger tile to eliminate repetitions.
The runes are mostly new - although I included the classic patterns as well.
The flatness is caused by the lighting and not all areas being properly completed - I'm working on six other maps and some code at the same time ;)
But e3m3 will feature alot more of those orange windows and rely heavily on the 32x32 cubes theme. Maybe some more complex static modelsto augment the candles, but for now the map is on pause.
Thanks for the interest.
 Hm
#59 posted by ijed on 2008/11/18 13:20:10
Overreacted again in post #50 :|
 R_viewmodeloffset
#60 posted by Baker on 2008/11/19 06:37:38
In my opinion, I don't think shifting the models should be done in the model itself.
One thing nice and unique about Quake is that the straight forward view is very good for aim.
As an alternative, I would recommend using an autoexec.cfg to setting a r_viewmodeloffset cvar.
I wrote up a tutorial on how to add this into any given engine.
http://forums.inside3d.com/viewtopic.php?p=13133
 That's Better
#61 posted by ijed on 2008/11/19 13:50:44
 Alpha Support To Any Glquake Engine
#62 posted by Baker on 2008/11/21 15:32:14
 Engine Features
#63 posted by ijed on 2008/11/24 14:28:35
Are there any engine features that are particularly wanted?
A shiny new rotating system is on the cards, as well as the stuff mentioned above.
Multiplayer gets a facelift as well.
Although weather or not anyone will play the thing if its not in their engine is another matter.
 Er..... A Fully Functional OSX Port?
#64 posted by RickyT33 on 2008/11/24 14:32:06
Well just as long as it works in Windows, er Macs and er..... Linux?
Just to stop the raving and ranting, or even minor whinging about not being able to play...?
Lit file support!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Also external texure support.
 My Favourites:
#65 posted by Spirit on 2008/11/24 14:43:12
Fullbrights
Overbrights
Ogg Vorbis support (for the soundtrack)
-quoth
decent console tab completion
centerprint logging to console
 Quoth?
#66 posted by ijed on 2008/11/24 15:09:36
You mean mod support?
Multiple OS is a must because we've already got members of the team working on the big 3.
Fullbrights / overbrights . . . yeah.
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