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Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
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Fixing Couple Typos.. 
..is in a sense of what is going on*

..(mostly leaders from different teams like: art team, code team, QE testing team etc.)*

..hire only one programmer, it is quite big rick for himself/herself and to the company - but same goes to other members as well.* 
Not Sure If It Was A Joking Response Or Not 
 
This Forum Has Become Really Weird. 
 
 
Maybe my sentences doesn't make sense, but personally I don't want to mock other peoples if they have dreams and so on. 
 
Dear NewHouse,

Greetings of you. I am a Nigerian prince and would like to deposit $40 million into your personal bank account, but first you must open a Nigerian bank account with at least $100,000 in it to be a qualified foreign recipient of the funds. If you would like to share in this marvellous opportunity, please immediately send me an email indicating your interest in this matter. 
 
Dear kawaii lol

Your offer sounds quite vague, and I need more information. Ps. you forget to mention email you were talking about. 
 
It was just a joke. No harm done. 
#635 
I agree 
 
Though it would be really nice to know, are there even 3d modellers, 2d texture artists? That information would make it actually interesting to even talk about future plans people have. 
 
How many of you have been working on game engines like Unity or UE4? 
Barter 
If anyone can help me make models and code,then i will give you ideas,maps and maybe a little money if i can get it.
PS-I need a mapper as I am not a good mapper.Maybe i can make part of a map and the other guy can finish it. 
Hey, Let Me Think Abou 
No. 
Actual Paid Work 
I'm looking for a level designer for a Doom/Quake style FPS game, paid work.

For more info about the project or other things get in touch with me: enhex0@gmail.com 
GLSL Post-Processing Shader For Darkplaces 
Job: A GLSL Shader for DP with these features:

1. the option to resample input resolution by .5 or .25

2. the option to palettize (??) with one of different sized palettes (128, 256, needed for testing)

3. directions on how to actually deploy/modify (toggle options) of said shader.


Deadline: at your leisure

Compensation: $$$, specific amount TBD

The goal is to emulate the appearance software rendering, example1, example2. This is not for Quake, but for a separate project which uses q3map2 and its shaders. I say this just in case that has any technical implications on the work that needs to be done.

The end result is my concern, if you feel there is a better method than what I described, please let me know!

Contact info is in my profile, thanks! 
Looking For Concept And Promotional Materials Artist 
I'm looking for an artist who can draw concept art and create promotional material for an indie retro FPS.

You'd get to design cool weapons, monsters, and characters.

Please see the original ad on polycount for details:
http://polycount.com/discussion/178782/paid-need-concept-and-promotional-materials-artist

Thanks! 
QC/CSQC Work 
Job Description: emulate 8-directional sprite rotation. character model (a quad, in this case) must always face the player regardless of character movement/orientation (like a sprite) and display the appropriate frame based on viewing angle. darkplaces specific.

Compensation: $300 (USD)

for all inquiries, please email me at jobs@killpixelgames.com. Thanks! 
 
self.customizeentityforclient = (float()){self.frame = (self.frame & ~7) + floor(anglemod(self.angles_y - vectoyaw(other.origin-self.origin) + (360/16.0))/(360/8));};

then make your op_state thingies just specify frames as multiples of 8. framegroups will probably bug out due to resets.
use sprites with one of the upright modes, I don't remember the difference.
obviously ssqc solutions will lag a little (which might be an issue with prediction active), and won't work at all if you have freecamming with demo playback (eg mvds).

on the other hand, fte+sprite with a framegroup of type 2(which needs hexediting), and it'll just pick the subframe automatically, even in mirrors, mvds, or static entities. 
Quetoo Require Amazing Mapper 
Ow The Edge 
 
Require A Mapper? Cant See Anything On There About That 
 
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