So, Um
#6517 posted by Kinn on 2004/12/25 05:39:03
Merry Christmas and all that.
Who's spending Christmas mapping? (I am)
Me
#6518 posted by Blitz on 2004/12/25 05:55:08
:) Quake is my savior.
Christmas Mapping...
#6519 posted by Mike Woodham on 2004/12/25 05:56:00
..me too.
I'm playing with Fog and see that it differs in thickness (density) in Fitzquake and Dark Places. That's a nuisance!
So, next map will be Fitzquake only.
Yes, Festive Mappage
#6520 posted by BlackDog on 2004/12/25 06:38:47
I'm figuring out Hammer in between oversized meals. Displacement surfaces fucking *rock*.
Please Tell Me If I Suck
#6521 posted by Blitz on 2004/12/25 06:48:11
At mapping. I am not a good judge of my own skills, so if I am embarassing everyone with my lack of skills, please tell me so I don't waste anymore of my life. Thanks, and may Christ caress and stroke your genitals until climax.
Mike
#6522 posted by Kinn on 2004/12/25 06:58:52
Fog. Yeah, I've been testing out the fog in FitzQuake as well today (freaky :P) Anyway, I think it makes Marcher look quite cool:
http://kinn.spawnpoint.org/marcher_alpha/a_christmas_in_march01.jpg
^_~
Fog
#6523 posted by Kell on 2004/12/25 07:14:50
Yeah, I was replaying Nastrond earlier today ( freaky :P ) to see what fog looks like with knave. Vondur tried it, but wasn't so keen :/
Fog is very cool and people should use it more, but like fullbrights and overbrights, the inconsistency between engines makes it unreliable. Shame.
I'm also mapping today. And modelling. And skinning. Except cool things in the very near future.
Merry Pagan-Winter-Festival to all.
Complete Lack Of Engine Standards
#6524 posted by Kinn on 2004/12/25 07:29:07
like fullbrights and overbrights, the inconsistency between engines makes it unreliable.
Add skyboxes to that list. It seems almost every engine has it's own different opinion of how to orientate the skybox (like what direction is left/right etc.) I found this out the hard (and extremely pissed off) way.
Kinn
#6525 posted by Megazoid on 2004/12/25 07:33:27
I think it makes Marcher look quite cool
WOW! *salivating*
Kinn
#6526 posted by Jago on 2004/12/25 08:18:45
Heh, that looks like something out of Morrowind. That is a good thing =)
So...
#6527 posted by Mike Woodham on 2004/12/25 11:09:59
Christmas Dinner and Afternoon Nap out of the way and therefore back to the desktop.
Kinn, the fog looks just about right: early morning mist just before the Mongol hoardes come thundering across the steppes, perhaps after sacking some caravan on the Silk Route.
Kell,
#6528 posted by HeadThump on 2004/12/25 11:38:12
I'm impressed! It is hard for me to switch gears between applications on a single day. Yesterday I was designing a tat, and I kept trying to hit [control] + [alt] + [z] on my sketch pad. Damn analog reality.
Kinn
#6529 posted by Blitz on 2004/12/25 12:41:53
That is mindblowingly awesome. Cannot wait to play it.
.
#6530 posted by necros on 2004/12/25 13:31:19
i suspect i will spend all of today boning.
er... that is to say rigging. ;)
Glerk
Oh yeah... I still have some Arcane coding to do, as well as finishing the Library. *kicks trigger_read viciously*
*puts Morrowind away where he can't find it easily*
#6532 posted by Kell on 2004/12/25 17:47:33
kicks trigger_read viciously
You are still working on that entity? o_O
Poor guy.
Zerst�rer
#6533 posted by Jago on 2004/12/25 20:14:37
I've just replayed Zerst�rer for the first time and many years and was reminded how great it is. Truly amazing atmosphere, good maps, good gameplay and all that done in 1997 :o If you have somehow managed to miss it, get it now:
FilePlanet: http://www.fileplanet.com/files/110000/112357.shtml
My Site: http://jago.spawnpoint.org/misc/zer.zip
AND...
#6534 posted by Jago on 2004/12/25 20:15:36
...in case you really have been living under a rock, Zerst�rer is an add-on for Quake.
Monsterfree Project
#6535 posted by PuLSaR on 2004/12/26 16:25:09
I started to work at a map I wanted to make a long ago. It an experimental and unusual map. The main idea is that it should contain no monsters. The whole gameplay should consist only of traps and puzzles.
I just think that if anyone is interested we could release it as a small pack.
I plan to release it to January 7-8th. It's some kinda turtlemap for me. Me only?
If anyone is interested in such an unusual project let me know.
Mmm.
#6536 posted by necros on 2004/12/26 17:12:26
i dunno how interesting a map like that would be, at least, not with the limitations of q1sp (if that's what you were talking about)
i think a newer engine with more alternative means would be in order like d3 of hl2.
Mmm2
#6537 posted by PuLSaR on 2004/12/26 17:17:37
i dunno how interesting a map like that would be, at least, not with the limitations of q1sp (if that's what you were talking about)
I just want to check it out, we'll see how it turns out in a week or so.
i think a newer engine with more alternative means would be in order like d3 of hl2.
Unfortunately my pc is too poor for these engines
PuLSaR
#6538 posted by Zwiffle on 2004/12/26 17:33:18
I'd be interested, but not that early. I've already got Sm40 to finish by the 9th, and Kell has a project planned which he has yet to announce (which sounds REALLY fun) so you might want to speak with him so you don't get conflicting projects. If it was sometime after the 9th and Kell didn't have his project/event going then I'd map for it.
I'm ALWAYS up for a good Q1 mapping event. Unless I'm not. But I usually am.
Zwiffle
#6539 posted by PuLSaR on 2004/12/26 18:03:20
The reason of such an early deadline is that I'm moving away on 10th of January to the place where I'm not sure I will have pc or at least internet access.
I came back home for few weeks and decided to make such a map during this period.
I wanted to make this map just for myself, but then decided to make it of a good quality an release it. And then I thought to ask people here if they wanted to do something like that, cuz I've never heard of such things being done before (exept of one speedmapping event with this theme suggested by me, but it turned out not the way I wanted it to be).
And I want to repeat: this is just an experiment
Lack Of Engine Standards...
#6540 posted by metlslime on 2004/12/26 19:40:12
really sucks when i try to add these in-demand "features" to fitzquake. I'm suprised that fog is different across engines though, as the density value should really be passed directly to opengl unmodified. Oh wait, i think darkplaces might do fog some weird way (in software.) Not my fault :P
I Got Half-Life 2 In My Stocking
#6541 posted by HeadThump on 2004/12/26 20:22:53
nah nah na nah nah
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