Those Monsters Are Awesomely Bland...
...for a Doom sequel coming out in 2016 I mean.
And yes, the scenery is exceptionally generic.
Where did all the development time go?
Ok I Just Looked Again And There Are No Barons
#625 posted by czg on 2015/06/17 13:43:18
barely any pinkies either
Doom SnapMap Level Editor
#626 posted by JPL on 2015/06/17 13:54:16
#627 posted by JneeraZ on 2015/06/17 14:11:03
Yeah, not sure how that's going to work out on PC ... PC level makers don't want to snap lego together. They want to build everything from the ground up.
SnapMap
#628 posted by ijed on 2015/06/17 14:31:01
Looks cool, more flexible than the Portal2 editor.
#625
#629 posted by Kinn on 2015/06/17 14:50:42
Look at the Hell video - tons of the buggers. They look just like the Doom 3 Barons/HKnights, but their heads are paler than their bodies.
#627
#630 posted by Kinn on 2015/06/17 14:57:31
Yeah, not sure how that's going to work out on PC ... PC level makers don't want to snap lego together. They want to build everything from the ground up.
I'm pretty sure they'll release some actual dev tools for the serious mappers/modders too.
#631 posted by czg on 2015/06/17 15:05:56
That will just end up being as productive as the Rage mod community.
What Czg Said
#632 posted by PuLSaR on 2015/06/17 15:09:08
#633 posted by JneeraZ on 2015/06/17 15:13:45
To be fair, the Rage community had to wait a full year after the game came out to get the tools ... which pretty much killed any chance of people giving a shit dead.
That And The Download Didn't Include A Render Farm
#634 posted by czg on 2015/06/17 15:14:52
#635 posted by - on 2015/06/17 15:17:13
PC level makers don't want to snap lego together.
Have you heard of this little known indie game called Minecraft?
#636 posted by JneeraZ on 2015/06/17 15:41:12
I know you're just being a smart ass, but that's basically what Trenchbroom and other quake editors are. Minecraft. The pixols in Minecraft are brushes.
Snapmap
would be interesting if you could lego something together real quick and then detail it later on with a more advanced editor.
I'm fairly certain this feature exists for Portal 2's editor.
#638 posted by scar3crow on 2015/06/17 16:50:10
Exactly. If it lets you prototype a flow, and then touch it up in an editor? Cool. Though it still needs room over room support.
I Refer You To Post #573
Another Hope...
#640 posted by JPL on 2015/06/17 21:06:45
... I have is the music can be turned off: it is half ruining the tense moment when a monster is killed...
Anyway, to come back to the level editor, so far they said there will be this "lego builder" mode (interesting really, as for beginners it gives an easy and fast hands-on), but also some advanced features as any decent level editor should have to let real mapper express their talent and imagination :)
At least I am highly expecting that :)
I Think The Music Is Going To Be Good
There is a remix of one of the classic doom songs at the beginning of the conference
5th
#642 posted by JPL on 2015/06/17 21:10:18
Yeah, I heard it too... this was pretty cool, but I was rather referring to the in-game demo footage: music is really a shame there. :/
Just Like In Rage
#643 posted by Spirit on 2015/06/17 21:22:15
should be able to turn it off
#644 posted by Killes on 2015/06/19 17:04:55
The mancubus is somewhat disappointing. Looks a bit comical to me, not to say the original is not comical but meh to this one.
Cyberdemon a joke.
Revenant awesome.
Not sure aynthing can top the original Mancubus though anyways. Hope they bring back the death animation, weight of the fatty skin ripping open over the ribcage...delightful :)
I see the chaingun has spinup time...ugh.
#645 posted by Spirit on 2015/06/19 18:57:46
#646 posted by metlslime on 2015/06/19 19:12:09
lol at "mein leben!"
Simply Awesome
#647 posted by JPL on 2015/06/19 19:48:40
this is the way ti should be :) yezzzz
Yes
#648 posted by mfx on 2015/06/19 19:50:37
speed that shit up!
Awesome!
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