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Map Jam 1 - "Honey" Theme Pack Released
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files

UPDATE July 7th: Pack is released!

FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock
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All Pics 
So far make promise drip out of my screen.

I should probably buy a new one; it's starting to burn a hole in the desk. 
Incredible Direction This Thread Is Going. 
 
Very Honey-styled 
*Skacky: even better looking than the previous ones. I would stick a step to the floor where the hell_knight is standing, or a crate, to break a bit the ground. 
 
you all need thicker fog! 
Very Nice Shots So Far 
 
 
FYI, I am using the exact same density setting as Honey except the hue is different. ;)

Or maybe I should use the same fog setting as Fatal Instinct from Quake 3? 
Damn Skacky 
I started a map today. I'll have no time to finish it.

http://www.quaketastic.com/files/screen_shots/honmech1.jpg

http://i.imgur.com/GaHVJIr.jpg

Damn that looks good.
I'll just put the Hammer away and play yours. 
Skacky 
Yes! These look amazing, i�m very exited to play your map! And socks..

Mechtech, i like the shot, just make it a speedmap, whatever.. 
Yup, Very Nice Skacky 
The only thing that is bugging me aesthetically is the 45 degree angle on the pipes, considering the curves elsewhere.
verging on the superfluous but if it was feedback you were looking for there it is.

Looking forward to all of the maps, whether turtle- or speed- or something in between! 
 
 
@fith, there is plenty of time, the whole of next week and two weekend's worth of time to go yet! Closing date is really Monday morning.

@mechtech, lovely chain bridge! The beauty of the map jam is that you just need to create something with an exit trigger. It can be a single room or corridor that is up to you. Just stick an exit at the end of the map and create a bridge too far combat setup! :P

@scampie, very tasty, you have even gone with some different fog! 
Nice Shot Scampie 
That gets me even more excited for this! Even though I am discouraged by the lack of Zer crates...

I am way too busy and might flake out but these shots are really making me want to make a submission.
Would someone be willing to make me a HLwad so I can use my crappy WC 3.3 on my crappy computer to possibly maybe throw something together for the deadline? I can't get Jackhammer or Trenchbroom to work, and I've been unsuccesful in previous attempts to convert the textures to the HLwad format in the past (using RickyT23's method). In fact, if someone can hold my hand through that process that would be even better. 
Drew... 
 
shacky

Really nice work! Good lighting AND you took the time to do some decent composition set up. Impressive... 
 
I am tempted to attempt e1m3_honey 
Great Idea 
Please submit to your temptation. 
Map Jam 
is about just creating maps, they don't need to be textured masterpieces or complete adventures with multiple skill levels and encounter balance. They can be simple rooms, long corridors or complex environments, there is no restriction, no minimum or maximum amount of level you can submit. It could even feature no monsters!

There is only one rule ... one EXIT trigger! 
/me Makes Map With 2 Exit Triggers 
 
I Will Title My Map EXIT Trigger 
 
 
@Digs 
The Honey Yummy Metro System! :) 
 
Began one.

inverse honey 
Some More From Me 
Those Look Really Good Skacky! 
keep it up! 
Go Skacky 
looking great 
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