All Pics
#40 posted by
ijed on 2014/06/19 00:34:51
So far make promise drip out of my screen.
I should probably buy a new one; it's starting to burn a hole in the desk.
Incredible Direction This Thread Is Going.
#41 posted by
Breezeep_ on 2014/06/19 00:38:12
Very Honey-styled
#42 posted by
Cocerello on 2014/06/19 00:57:07
*Skacky: even better looking than the previous ones. I would stick a step to the floor where the hell_knight is standing, or a crate, to break a bit the ground.
#43 posted by
Lunaran on 2014/06/19 01:06:43
you all need thicker fog!
FYI, I am using the exact same density setting as Honey except the hue is different. ;)
Or maybe I should use the same fog setting as Fatal Instinct from Quake 3?
Damn Skacky
#46 posted by
mechtech on 2014/06/19 02:25:33
I started a map today. I'll have no time to finish it.
http://www.quaketastic.com/files/screen_shots/honmech1.jpg
http://i.imgur.com/GaHVJIr.jpg
Damn that looks good.
I'll just put the Hammer away and play yours.
Skacky
#47 posted by mfx on 2014/06/19 02:31:34
Yes! These look amazing, i�m very exited to play your map! And socks..
Mechtech, i like the shot, just make it a speedmap, whatever..
Yup, Very Nice Skacky
#48 posted by
Drew on 2014/06/19 09:57:07
The only thing that is bugging me aesthetically is the 45 degree angle on the pipes, considering the curves elsewhere.
verging on the superfluous but if it was feedback you were looking for there it is.
Looking forward to all of the maps, whether turtle- or speed- or something in between!
#50 posted by
sock on 2014/06/19 11:50:16
@fith, there is plenty of time, the whole of next week and two weekend's worth of time to go yet! Closing date is really Monday morning.
@mechtech, lovely chain bridge! The beauty of the map jam is that you just need to create something with an exit trigger. It can be a single room or corridor that is up to you. Just stick an exit at the end of the map and create a bridge too far combat setup! :P
@scampie, very tasty, you have even gone with some different fog!
Nice Shot Scampie
#51 posted by
Drew on 2014/06/19 13:17:38
That gets me even more excited for this! Even though I am discouraged by the lack of Zer crates...
I am way too busy and might flake out but these shots are really making me want to make a submission.
Would someone be willing to make me a HLwad so I can use my crappy WC 3.3 on my crappy computer to possibly maybe throw something together for the deadline? I can't get Jackhammer or Trenchbroom to work, and I've been unsuccesful in previous attempts to convert the textures to the HLwad format in the past (using RickyT23's method). In fact, if someone can hold my hand through that process that would be even better.
#53 posted by
JneeraZ on 2014/06/19 15:46:48
shacky
Really nice work! Good lighting AND you took the time to do some decent composition set up. Impressive...
#54 posted by
Spirit on 2014/06/19 15:59:07
I am tempted to attempt e1m3_honey
Great Idea
#55 posted by
Drew on 2014/06/19 18:39:00
Please submit to your temptation.
Map Jam
#56 posted by
sock on 2014/06/19 22:34:20
is about just creating maps, they don't need to be textured masterpieces or complete adventures with multiple skill levels and encounter balance. They can be simple rooms, long corridors or complex environments, there is no restriction, no minimum or maximum amount of level you can submit. It could even feature no monsters!
There is only one rule ... one EXIT trigger!
/me Makes Map With 2 Exit Triggers
#57 posted by
- on 2014/06/19 22:43:13
I Will Title My Map EXIT Trigger
#58 posted by
mechtech on 2014/06/19 23:17:40
@Digs
#60 posted by
sock on 2014/06/20 18:34:20
The Honey Yummy Metro System! :)
Those Look Really Good Skacky!
#63 posted by
Breezeep_ on 2014/06/21 01:09:41
keep it up!