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Left 4 Dead 2
Most forums threads on this are pointless flame shit.

Not that I'm not expecting that here, but it'd be nice to hear some opinions anyway.

I'm enjoying the demo quite a bit - despite the shortness. The variety in just about everything is refreshing, as is killing a witch with a guitar to the back of the head.

My general impressions:

Tier 1 weapons are pretty lame, but they always were. At least now they feel more unique and suited to particular purposes.

Tier 2 weapons are great, without exception. The Spas auto shot is a laugh, even though it doesn't feel as powerful as the L4D1 version.

The changes to throwable weapons are pretty good overall - the pipebomb having a shorter range and the bilebomb outperforming it in the 'horde summoner' category being a decent modification.

Melee is dangerously fun - brawling typically gets you shot up by your team-mates. Kind of dissapointing that it doesn't seem possible to time a 'perfect strike' ie. 'Dead Stop' on a Charger. The big problem with the melee is the camera. Despite the HUD warning it's very easy (thanks to the blood all over the screen) to not know where your attacker is. It should be third person cam I feel.

The Jockey is great, his supposed ability to leap from survivor to survivor will cause havoc in versus.

The Spitter seems more at home in the enclosed areas of L4D1, but its only a map and a half in the demo, so we'll see. She also has the potential to be very nasty in Versus.

The wandering witch is ok I spose. Really I'd have liked to see a completely new non-playable, whilst keeping the original witch. Will be interesting to see if day/night affects how the witches behave.

The Charger is great - I wouldn't change anything, except maybe how light the ragdoll seems when he's killed. He often floats towards the team when killed in mid charge.

The various reskins to the original SI are businesslike. It'd be nice to see some proper reskins as well though, not just modifications /re-imaginings of the original meshes. Might cause some confusion but I doubt it - they each move in a very specific way.

The new health systems are generally welcome, although defib seems a bit pointless. The Adrenaline is much more tactical than the pills and very useful for the new style crescendo event.

AI Director2 seems pretty functional, although the demo maps don't seem to show it's ability to mix stuff up so much, although we have ended up wandering around in circles (in a good/terrifying way) a couple of times.

[Edited cos most people are playing the full now]
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Necros 
Because big retailers are imposing dates.

Yeah L4D2 rocks! Love it! The versus is great as always, have yet to try scavenger. 
I Thought 
It was a global release date as well. 
 
I wonder if I want to play the game more or map for it more. I can't choose! I want to do both at the same time! 
 
just a question from someone who doesn't play this game, if you're mapping for l4d/2, do you ever actually place monsters in the map? or are you just specifying spawn points? as i understand it, the game dynamically spawns in monsters depending on player stats are previous performance? 
 
You don't place monsters but you can specify areas where they can exist, where they do certain things, etc 
 
that sounds pretty cool, i wonder if it would be possible to adapt it for quake in some way. have an 'ai' spawn monsters in and such. 
We've Got 
Spawn randomisation courtesy of Lardarse. We set up spawn groups and a series of positions - if you play the previous RMQ demo more than once you'll notice that the monsters change position, albiet subtley. 
 
"that sounds pretty cool, i wonder if it would be possible to adapt it for quake in some way. have an 'ai' spawn monsters in and such."

I've been tossing it around in my head too. It might be an extension of Qonquer, really. Place spawn points in the level, denote which monsters can spawn there (due to size restrictions or whatever) and let some sort of control program spawn the monsters keeping an eye on difficulty increases and time passing and such. 
Awesome 
So Steam cloud disconnects whilst I'm playing and resets all my achievements to 0. 
Oh And 
And that's the second time it's happened. Just this time I'd actually completed around ten of them. 
 
Yeah other people seem to get the same problem. I've checked on the steam forums for my own problems and ran across that achievement error thing.

Also, I thought my graphical corruption problem was solved with the nvidia beta drivers but they just solve the multicore rendering problem, the graphical corruption just takes longer to happen (like 20-40 minutes and then WHAM everything goes to shit.)

So I am still unable to play L4D2. I am upset. 
 
Why don't you simply backup your Steam folder from now on? 
Uh 
spirit, do you know how big the steam folder is? 
Wait 
They came back - but I couldn't see them by looking at Steam from another machine.

This is like when I tried the Gnome achievement in HL2 - carried the little fucker through the whole game (the car chase with zero friction was alot of 'fun') stuck him in the rocket and then . . . nothing. No little rocket man.

Could have gone back to a previous save, but I'd been through enough by that time. 
Sorry To Hear It Zwiffle 
A patch any day, most likely. Not alot of consolation, I know. 
Necros 
Sorry, inappropiate attempt on a "your data does not belong to you" bash. 
Oh Heh 
whoops :P 
Hard Rain 
Is the best reuse of maps I've seen.

FYI a chainsaw makes mincemeat out of a tank. 
Yeah... 
The weather in Hard Rain is amazing! Such great atmosphere.
I love in map 4, how you're running from house to house to stay out of the open and rain, when you get inside the houses they really nailed the feeling of being in out of the rain, with the storm still going strong outside.

I tried some team scavenge last night, and it's really fun, a nice change from versus, and quicker to play.

Love this game. 
Although 
The bridge (final rescue) map of the parish is a poor piece of mapping in comparison to the other levels. There's two points where you don't know where to go at all - and this is on a bridge map thats a simple GoTo A-B.

Very frustrating, so here's some spoilers:

When the road is on a raised level you need to repeatedly jump up the side of the truck, onto the bonnet then roof. When it splits, take the off ramp. 
Ijed 
Hmm, that didn't bother me at all? Seemed pretty logical where I was supposed to go, I thought the bridge was actually quite interesting for what is a basically a straight line. 
Just Me Then 
But I ended up running in circles various times - and getting thrown off twice by Chargers didn't help.

The achivements bug won't go away - I've gotten the stronger than moustachio one three times now.

Lost Violence in Silence, faster than Moustachio (twice) and some agregates like the defib one. 
Yeah... 
The first one suffered alot from achievement resets too during the first weeks, seems to be related to server troubles etc. 
Very Good Game Though 
The closest the industry can come to mixing AAA and Creative, it seems.

Will be interesting to see what the future holds for it in terms of third party content.

And this type next year - L4D3!

Now going to combine two great hobbies - drinking and playing L4D2 in a Lan. 
Backups 
spirit, do you know how big the steam folder is?

What does it matter? Mine is 60gb and I backup my entire games folder (onto a NAS) every now and then (which is 77gb). I could see how the archiving part could become an annoyance once you go above 300gb if you have a slow CPU though. If you don't cant afford or don't want to get a cheap NAS, just use an external HD? You do have SOME sort of a backup routine right? 
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