Ooh - I Just Had Another Thought (it Didnt Hurt Either!!)
#51 posted by
RickyT33 on 2007/12/12 14:45:30
Worldcraft 3.3 has supper for multiple .fgd files to be loaded simnultaneously! This can be usefully if you have fgd with some entities missing, and others with other entities missing!
One negative thing too:
Apparently there have been a few bugs with using hi-res textures with my current map: Missalignments ONLY with external textures!?! I dont use external textures (could never really figure out how to install them in different engines) so I was unaware! I wander if this is to do with the texture lock feature?
Xmp Converter
#54 posted by
rudl on 2008/03/30 20:12:52
Best editor ever. I had to write my own map exporter for the new version though.
Where can I find this exporter? sounds really interesting.
WorldCraft 3.3 Adapter For Quake 2?
#55 posted by
8IronBob on 2008/10/25 06:48:58
I noticed that WC 3.3 had an adapter for the original Quake, downloaded that, and very impressed with how well that handles. However, I keep hearing that WC 3.3 should also work as well as Quake 2 as well, am I not correct? I'm considering giving that a whirl. Anyone know if an adapter for that been released as of late?
Don't Think So
#56 posted by
ijed on 2008/10/25 16:14:36
But ask Baker over on QuakeOne -
http://www.quakeone.com/
Should Work
#57 posted by
RickyT33 on 2008/10/25 18:26:38
Just set up an fdg file, and get your Q2 tools set up, no? Is the Q2 .map file format not pretty much the same, just with different ents?
You would need a BSP tool which can handle Valve 220 texture info...
I use AguirRe's QBSP for Q1 map compiling, and he's now working with the Quake2 engine, I would email him perhaps?
Texture Flags
#58 posted by
rudl on 2008/10/25 20:43:39
is the main difference I think.
Not too fond of all q2map compilers I tried so far:(
#59 posted by
metlslime on 2008/10/25 21:22:14
i thought Arghrad was the best for lighting, especially for the fake phong lighting it featured. I think i just used stock qbsp3 and qvis3.
Compilers
#60 posted by
ijed on 2008/10/25 22:23:28
The best when I was mapping Q2 were those by Geoffrey DeWan.
And I reckon Q2 has some other stuff in there that doesn't mesh with Q1 - like game type that they axed in WC when switching it over.
Argrad Is The Best
#61 posted by
rudl on 2008/10/26 14:00:25
supports a lot of sunlight features, but unfortunately the light quality of all tools even with extra is not that good, especially with sunlight.
Hmm
I thought that arglight, with the correct settings, delivered very good results. It takes a little tweaking, but using sunlight you can create a very nice atmosphere, esp. when it somewhat contrasts the setting of your map.
WorldCraft 3.3 Adapter For Quake 2?
#63 posted by WizardExt on 2009/07/31 12:16:57
I read about the adapter for Q1, but is there an adapter for Q2? I have used Worldcraft 1.6 when mapping for Q2 for 10 years and would love to be able to use version 3.3. Version 1.6 has stopped working giving me a crash on startup, maybe due to some conflict towards new drivers or hardware.
Anyway, hope to hear some news.
Email Baker
#64 posted by
ijed on 2009/07/31 16:59:35
He assembled the adapter so will know more or less what you'll need.
He didn't actually make the tools, just packaged them - so most likely the same conversion of textures etc. will exist already, just a case of knowing what and which.