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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Caoutious Optimism 
Although I don't like that melee takes longer than shooting - from a mechanics standpoint that makes no sense.

And yeah... where are the projectiles... 
Projectiles 
Don't the imps shoot fireballs, the revs ants rockets and the mancubi plasma? Not to overly defend it, but to me it didn't look as bad as it's made out to be by some. What annoyed me most was the boring environments. Those looked pretty generic, but with a level editor like snapmap, the components have to be generic to fit together. I guess what they're trying to do is accommodate casual misdeed and mappers who can't spend a year on each map? 
Revenants 
Fucking autocorrect. 
Also Modders 
Not misdeeds. 
Quadruple Slightly Drunk Post 
Motherfuckers 
#610 
I doubt the levels in the single player campaign were slammed together with slapmap.

I think slapmap's just a cool toy for whipping something up quick and sharing it online for likes and upvotes. 
 
I like "casual misdeeds", I think we should accommodate as many of those as possible. 
Slapmap 
depends how strict the thing is... if it is freeform with option gridlock like elder scrolls game editors, then it can still allow a lot of cool stuff even with stock assets. 
Those Damn Misdeeds. 
Gonna be the death of Doom4.

I think the Revenant looks really good, proper menacing. It somewhat overshadows the other monsters IMO, Hellknights or whatever they are look cool but kinda generic, Mancubi look cool but kinda comical. 
 
I love that Cacodemon. 
Have They Showed The Barons Yet? 
 
Hellknight = Baron? 
or am i teh dumb 
 
Barons are twice as tough. 
Oh Yeah. 
I like the Cacos, they look kinda warped. 
Monstahs 
Funny how the most interesting looking monsters (Cacos, Revenants) are the ones closest to the Classic Doom look.

The boring generic ones (Imps, Hellknights) with their Alien-inspired Doom3 Hellknight bellend-heads just look...ehhh.

Classic Imps and Hellknights would have looked killer in those grafficks.

If you pause at just the right moment in the Hell video, you can see a pinky - it looks pretty close to the Classic pinky, and looks good.

Cyberdemon looks about as threatening as a WoW character. Odd, cartoony proportions.

Anyway I sure am typing an awful lot about a game that I'm supposed to be all cynical and jaded about. 
Those Monsters Are Awesomely Bland... 
...for a Doom sequel coming out in 2016 I mean.
And yes, the scenery is exceptionally generic.

Where did all the development time go? 
Ok I Just Looked Again And There Are No Barons 
barely any pinkies either 
Doom SnapMap Level Editor 
https://www.youtube.com/watch?v=YX4dPFR2AM0

Looks interesting and really easy... o_O 
 
Yeah, not sure how that's going to work out on PC ... PC level makers don't want to snap lego together. They want to build everything from the ground up. 
SnapMap 
Looks cool, more flexible than the Portal2 editor. 
#625 
Look at the Hell video - tons of the buggers. They look just like the Doom 3 Barons/HKnights, but their heads are paler than their bodies. 
#627 
Yeah, not sure how that's going to work out on PC ... PC level makers don't want to snap lego together. They want to build everything from the ground up.

I'm pretty sure they'll release some actual dev tools for the serious mappers/modders too. 
 
That will just end up being as productive as the Rage mod community. 
What Czg Said 
 
 
To be fair, the Rage community had to wait a full year after the game came out to get the tools ... which pretty much killed any chance of people giving a shit dead. 
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