#39 posted by Spirit on 2013/05/26 12:36:53
Sorry, I Forgot
#40 posted by Spirit on 2013/05/30 22:25:08
https://www.quaddicted.com/tronyn-reviews/midnight_stalker_by_sock
ignore the missing margin around images, not sure what happened to them
#41 posted by sock on 2013/05/31 14:22:48
@Spirit, Thanks for the review, maybe one day I will get 19 or 20! :) The link for the map name and my name are broken and produce 404 errors.
BTW I like the screenshots, really nice angles, especially the one by the lava looks awesome.
SPIRIT!!!!!!!
#42 posted by negke on 2013/06/05 20:01:15
Heh
#43 posted by Tronyn on 2013/06/08 11:16:42
Well Sock I don't mean to make light of your talents or efforts. I don't want to give you 20/20 because you bullseye-nail every target you give yourself, I enjoy your releases a lot - but I have to factor in my own subjective enjoyment. I can't help it if I like more epic maps, where there's multiple vertical levels of attack and large setpieces. Anyway I just want you to know, that my reviews are subjective first and foremost.
..
I would be perfectly happy with 18/20. That's still equivalent to 9/10.
No map or game is completely perfect, and neither is any rating system. Although I used to really have high regards for the old 5/5 CVG rating system as it was more opinion based than pseudo-scientific.
Flavour
#45 posted by madfox on 2013/06/12 10:36:44
Why won't the original Quake mappers like AliceMcGee or Willits publish a new Quake1 map undercover.
We could all beat them up with a poll for the most sharp score ever!
I can't help it, nowadays maps are so brilliantly perfect they murder my standards.
Not that I won't like seeing them coming, but they tinker my old school floppy size feeling.
#46 posted by Spirit on 2013/06/20 23:31:58
updated the bootloader and rebooted so it will either be back soon or not
#47 posted by Spirit on 2013/07/16 19:07:01
You can now upload demos.
Please test it and tell me how and why it sucks ass. See below the general map information on the map pages.
#48 posted by Spirit on 2013/07/16 19:27:16
By test I mean do whatever you like, I will prune files and database entries tomorrow.
I know it looks terrible at the moment, but hey, that is a visual representation of my code and really annoying to fix.
#49 posted by Spirit on 2013/07/17 22:02:39
a) stupid feature?
b) nice idea, terrible presentation at the moment?
c) fix the slow frontpage instead?
d) awesome feature but too shy to say so?
https://www.quaddicted.com/reviews/backstein1e.html is an example how it looks like when demos are uploaded, right now I am only displaying half the information. Those are bogus demos for testing.
#50 posted by necros on 2013/07/17 22:14:55
it looks ok, but what happens if there are a lot of demos? it'll push all the file into stuff way down.
Agree With Necros (hi Necros!)
Put the file info stuff above the demo stuff. Also make the form prettier ;-). Otherwise, great feature, hope it will get used a lot.
Thanks!
#52 posted by Spirit on 2013/07/17 22:30:33
I am not sure people actually look at the files, do you often use that table? negke suggested keeping that table on top too. The problem is that there are several releases with loooong tables, eg https://www.quaddicted.com/reviews/anevilnew.html
negke suggested using Javascript to collapse both tables by default, I like that idea.
Maybe they could be cut off after ~5 lines (I'd check what the median is for the files table) with a "expand" button. I would need someone to write that for me though.
Collapse That Fucker
Also, make the form pretty!
#54 posted by necros on 2013/07/18 01:26:48
while we're on the topic, what *is* the point of the files table? i've never really found it useful because you're either dumping directly into id1/maps or into a new subdir.
I Spose
#55 posted by ijed on 2013/07/18 03:42:38
It's usage would be if you're looking for something that's usable on its own but bundled inside something else. I think there's a few things in Nehahra like that and a few other mods.
But yeah, usually it's not much use so +1 to make it default collapsed.
#56 posted by Spirit on 2013/07/18 09:15:52
I can't remember when or why it was added but the injector uses the information for its "what is already installed" scanner, so it might have been part of that master plan. I guess it is displayed "because we can". :D
#57 posted by negke on 2013/07/18 10:23:28
I suggested collapsing the demo uploading form, not the contents table. And, yes, all the demo stuff should be below the table of contents which I do consider a fairly important bit of information in the context of the archive.
Considering the expected amount of usage the demo upload form would get, perhaps it would be better if it wasn't on every single map page but rather in one central location (e.g. top or bottom of the map list). The user could select the map name and the system would automatically add it to the map page. This would keep it cleaner overall.
But to be honest, I'm critical of this whole thing to begin with. I don't think it really adds to the archive. Contrary to firstrun demos posted a map's release thread, which are for the most part only intended and being watched by the author himself (as posting them is meant as sort of a gesture of gratitude) and can therefore contain all kinds of derps and deaths, a demo posted on Quaddicted should be a quality walkthrough worth watching by all kinds of people. This requires certain standards, e.g. compatibility (protocol 15 in non-limitbreaking levels), ideally no deaths, a certain combat/navigation skill etc, and in consequence inevitably the need for moderation on Quaddicted's part. Otherwise it becomes more of a file dump, potentially anyway.
Of course, one should think (the few) people who decide to upload their demos there do consider them worthy and not just because it's an alternative to Quaketastic, but still... To me, it doesn't seem like a vital or necessary feature. After all, you could also post a link to your demo in the comments or somehow attach it this way. Wouldn't make it appear as officially approved.
#58 posted by sock on 2013/07/18 14:31:18
a) stupid feature?
b) nice idea, terrible presentation at the moment?
c) fix the slow frontpage instead?
d) awesome feature but too shy to say so?
I am not sure this would be a useful feature because when I go to your site I want to see the comments, read the review and play the map. Also from a casual gamers POV the engine mess with all the different protocols is not good. It would be more useful to show what engines the demo will work with than showing protocol numbers.
I certainly agree the zip file contents panel should be a collapsed by default, it never seems relevant to me. I would prefer if there was a way to get more feedback / comments on maps. Maybe get some editors to do a focus on previous maps on the front page. Like a classic map review but by several authors highlighting the different strengths.
#59 posted by Spirit on 2013/07/18 15:17:48
Getting 100% walk-throughs was actually my secret plan. I thought adding first runs would be good but now I just thought really hard and indeed, I cannot remember watching someone else's.
Externalising the upload form would be ideal but my code mess does not really work that way... :/
How about limiting to 100% single-segment demos in protocol 15, 10002 and 666?
sock, theoretically everyone can edit the wiki and submit news, I'd love more active participation! I should probably add a "recent comments/ratings" feed.
Recent Activity
#60 posted by ijed on 2013/07/18 15:23:19
Sounds good.
Youtube links to custom gamer videos in the description as well...
Front Page Activity
#61 posted by sock on 2013/07/18 15:30:47
would be awesome, like what lvldesign does, you can see who has downloaded something or made a comment. Also having a big feature map on the front page would be perfect. I am slowly working my way through the previous maps and there are some really cool stuff, just it feels buried to me on your site.
theoretically everyone can edit the wiki and submit news Sorry I am not really into wiki stuff but I certainly will do a dual review format with someone else. It would be awesome to go back through the past maps and really break them down visually/gameplay wise.
#62 posted by Spirit on 2013/07/18 20:36:26
updated to make it walkthrough demos!
pull requests / patches welcome to make it suck less and look good: https://github.com/SpiritQuaddicted/Quaddicted-reviews
It's A Brilliant Idea
#63 posted by RickyT33 on 2013/07/24 00:10:41
I love it!
I think it's just fine, but if you were worried about a large cascade of demos you could put it in the footer.
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